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Pelikanudo
05-12-2008, 11:24 AM
Well ,well , well
I know that for most of players pshychatog represents a booooring complicated and no tier1 deck , In extended we ve seen First vial needle ,next sudden shock extirpate... but always no problem at all...
but for a few other Tog Players, Tog has been The best creature and therefore the deck around it the best, simple.

The maths and statistics are always favourable to a Tog player Of course if its controller is good (counter, counter, counter, drawing, tog, win)
Its the unique creature that allow you to kill in 1 turn, this unique situation and ability in magic allows us to build a deck exclusively based on 1 card .Never ever in magic a deck has been built around 1 card , and this makes the deck behaves like a combo deck depends on situations .

For all of that players who played Tog in extended I invite to build the deck in the only format where it will be available:legacy(with no mention of type 1)

We all Tog Players miss you boy come soon.

Therefore Ill sugest 2 types of Tog decks in legacy:
1.Tog with berserk, yes we have this gem in legacy and 2.Tog with no berserk for all of them that cant afford the card.
therefore: Ive been thinking in this build and my conclusions are next:
the deck at least should have 3 colors :green blue and black but in this colors we have no white for swords, so this kind of build will have 2 kinds of buids: BerserkTogWithWhiteSplash and BerserkTogWithNoWhiteSplash.
Well my friends once we are in this point Ill post the deck Ive been playin in Leg with Good results and explanations:

ACLARATIONS: all that follows '//' are comments and bold text are the cards of the deck

BerserkTogWithNoWhiteSplash:

3 Psychatogs // the number of togs MUST be 3 because is the less number we can serach with intuition
3 Cunnin wish// this card searches for 2 fundamental cards: Berserk
//and Research/Development the explanation of the second card is that
//this gem makes the puzzle to extirpate, we'll win unless were extirpated
//both cunnin and Tog
3 Intuition //Sooo good the fourth dont needed Ill explain later the
//potential of this card and the sooo many uses
3 Pernicius deed //this is a polivalent enchantment with no mention of
//Explanation
4 Brainstorm
4 Force of will
4 Counterspell
4 Force spike //this counter saves our mana 1 curve and when it s useless we´ll use it for FoW´s costs; and intuition for loam+wasteland helps her
3 Spell snare //this counter saves us from CB, confidant, piledriver,
//standstill,survival,hymntoTourach,ravager,counterspell,tarmogoyf,medlinmag//e,nantukoshade,chalice
//1counter......sooooooo many cards by 1 mana costĦĦ
3 Thoutghseize //this is a gem not 4 because of damage
// well we dont have removal because of counters .The base of a ToG
//deck ihas been always "Countering and Drawing" because my tog is
//better than WHATEVER of creature you could cast
//the drawin cards:
// I opted to not to play accumulated knowledge neither fact but the reason
//of accumu is that acc always are 4 slots in the deck (too many)
//Fact is good but havin intuition i prefer Deep A. and loam Engine
2 Deep Analisis
1 loam

//lands:

2 lonely sandbar
1 cephalid coliseum
//the loam engine to draw 5 cards each turn
1 wasteland // sometimes the intuition for this is game recurrin it
1 cabal pit //recurrin removal //we can kill even a x/4 creature
4 tropical
4 undergroaund
1 swamp
4 poolluted d
2 flooded
3 island

//well the side is important too well start whit the cunin -options:
1 berserk // letal tog in 4th turn and trample makes us to avoid wonder
//slot we are quicker even than aff!!
1 misdirection
1 hurkills recall
1 extirpate
1 ghastly demise
1 krosan grip
1 fact or Fiction //preferred than intuition at least in sideborad-options
1 darkbast
1 Blue Elemental blast
1 stifle // this card can be avoided in order to get the 4th extirpate slot
1 Corpse Dance //surprise surpriseĦĦĦ
1 Research/Development //somebody says that magic is luck I
//absolutly disagree. this card is
//the prove.If sudden shock then CB, if extirpate then Re/De...Thanks to this
//card Ive won
//games althougth I had been extirpated tog, loam engine and FoWs and
//havin 11 cards left
//in library. I remember once my opponent get angry with me and said i was
//the luckiest
//players he`d been played with .We both knew that wasnt the truth. The
//Grail of a Control
//Magic Player is "To Get The Puzzle" and finally I got it

//We have then 12 slots and 3 to fill that depends on meta bu I'll sugest:
//more elemntal blast to not die t a first turn lackey more extirpate good
//vs control and ichorid maybe Innocent blood, hideous laughter, Tsabos
//Decree ....
//I definetly suggest :

2 extirpate more
1 Hydroblast //vs gobbos well side out: 4counterspell 1deep and side
//in: 1Hydroblast,1BEB,1ghastly,1stifle,1darkblst

//Well, I have to explain more the potential and the so-many-uses of the
//cards of this deck ,
//but Now Ill expect your comments, opinions,suggestions,ideas for the
//BerserkTogWithNoWhiteSplash

Cait_Sith
05-12-2008, 11:26 AM
Okay, that entire post is unreadable.

You need to slow down and take the time to spell out the full names of the cards, use capitalization and punctuation, and not clutter up your decklist with comments right on the card line.

Try putting the comments afterwards so we can more easily understand what is going on with this deck.

Pelikanudo
05-12-2008, 11:49 AM
Im sorry but aclarations are next
All that follows to '//' are comments .Simple
Like the c++ lenguaje

TSchultz
05-12-2008, 07:25 PM
Im sorry but aclarations are next
All that follows to '//' are comments .Simple
Like the c++ lenguaje


"You [still] need to slow down and take the time to spell out the full names of the cards, use capitalization and punctuation."
Like the English "lenguaje."

Also, at the end when you say

//Well, I have to explain more the potential and the so-many-uses of the cards of this deck ,
//but Now Ill expect your comments, opinions,suggestions,ideas for the
//BerserkTogWithNoWhiteSplash
I'm assuming you mean "BeserkTogWithWhiteSplash?"

Pelikanudo
05-13-2008, 09:52 AM
Well I´ll explain some uses of Intuition power:

1) If we want to win the race vs decks like Gobbos,Affinity,Sligh...
The main goal we,ve to get is to have in hand tog+cunnin wish. Opponents almost never think we can race them .Because the rest of the deck is all counters: therefore if we have tog and no cunnin
Intuition searches 3 cunnin and otherwise: Intuition searches for 3 togs
this is a 4th turn letal tog(dont forget Tog will have trample)
1.2)Intuition for 3 pernis saves us from Affimity decks for example

1.3)Intuition for 3 'x' cards: in general sometimes this is a solution that we 'll have to keep in mind( 3 snares,3 fows 3 thoutseize...) that´s why we have at least 3 copys of each card

2)Intuition for loam,lonely,cephalid:this provide us 4 extra cards per turn

3)Intuition for loam ,lonely,wasteland:this is a clock for decks which most of lands are nonbasic and makes our Spikes stronger .you could ask yourself why lonely is the third:to not to loose card advantage.

4)Intuition for cabal pit ,loam, lonely: as recurrin removal in late game.
Somebody posted or suggested stromgald+shriewmak. I prefer this solution we even can kill x/4 creatures. and this point is important :also piledriver and confidant. stromgald is colorless and shriewmak limited.

5)Intuition for Deep,Deep,X :not usually but this is a way if we don't have loam engine, we´ll draw 2 cards in next turn havin 2 manas free for counterspell.
These are the main utilities for Intuition.

Pelikanudo
05-13-2008, 09:54 AM
I'm assuming you mean "BeserkTogWithWhiteSplash?"

No you don't Now the deck we are discussing is BeserkTogWithNoWhiteSplash

Pelikanudo
05-13-2008, 09:57 AM
Okay, that entire post is unreadable.

You need to slow down and take the time to spell out the full names of the cards, use capitalization and punctuation, and not clutter up your decklist with comments right on the card line.

Try putting the comments afterwards so we can more easily understand what is going on with this deck.

Sorry, I 've made some positive changes ,I'll expect now becomes readable

Benie Bederios
05-13-2008, 11:07 AM
I wrote some material here:
http://forums.mtgsalvation.com/showthread.php?t=103581

It's not pure UBG Tog, but Dredge a' Tog. But still there are some similarities you could use.

BB

Pelikanudo
05-13-2008, 11:45 AM
I wrote some material here:
http://forums.mtgsalvation.com/showthread.php?t=103581

It's not pure UBG Tog, but Dredge a' Tog. But still there are some similarities you could use.

BB

I´ve made a look to this page . I found quite a lot similarites to my build . but I've to add that for instance I prefer not to play Accumulated because they' re 4 slots of drawing cards I prefer the loam Engine and the 2 deep Analisys I think they're enough.
I found enough the letal damage a Psycahtog can make avoiding those dredge creatures I mean:
if you prefer a 4th turn letal tog you'll search with intution for 3 cunnin wish ->berserk , and if you want to take it slow you´ll search for the loam engine and win in about 2 turns.
Please guy can you try this Exactly list and tell me how this work in your meta.
I'll be gratefull to you.
Anothir point: I prefer to avoid these Tarmogoyfs in order to make an exclusively Tog Build: you'll ask yourself : And what happens with extirpate? CunninWish->Research/Development.
I recognize this is a twisted solution but, believe me ,Effective

Media314r8
05-13-2008, 04:46 PM
I think we all understand that you don't scoop to exirpate on tog, which is cool, but after you R/D, you still have to draw into your 'togs. Since you are playing aggro-control and have a loam engine that will put LOTS of types of permanants in the bin, with a recurring methof of having your goyfs win goyf-on-goyf battles, there's really no reason not to play goyf in Ubg Tog'. Hell, you have acess to berserks during combat. 6/7 goyf swing + 6/7 berserked goyf is usually enough to pull a win. Goyf also stalls/ beats while you look for a game-winning tog.

EDIT: Where's slaughter pact in the SB for situations where you have only enough for a wish and need something dead NOW?

Benie Bederios
05-14-2008, 07:34 AM
I think we all understand that you don't scoop to exirpate on tog, which is cool, but after you R/D, you still have to draw into your 'togs. Since you are playing aggro-control and have a loam engine that will put LOTS of types of permanants in the bin, with a recurring methof of having your goyfs win goyf-on-goyf battles, there's really no reason not to play goyf in Ubg Tog'. Hell, you have acess to berserks during combat. 6/7 goyf swing + 6/7 berserked goyf is usually enough to pull a win. Goyf also stalls/ beats while you look for a game-winning tog.

EDIT: Where's slaughter pact in the SB for situations where you have only enough for a wish and need something dead NOW?

I totally agree, I had the deck in the freezer until Goyf came out. It pushed the deck from tier 2/3 into tier 2 atleast. If people would discuss the deck more, it might be near tier 1.

BB

Pelikanudo
05-14-2008, 10:10 AM
I think we all understand that you don't scoop to exirpate on tog, which is cool, but after you R/D, you still have to draw into your 'togs. Since you are playing aggro-control and have a loam engine that will put LOTS of types of permanants in the bin, with a recurring methof of having your goyfs win goyf-on-goyf battles, there's really no reason not to play goyf in Ubg Tog'. Hell, you have acess to berserks during combat. 6/7 goyf swing + 6/7 berserked goyf is usually enough to pull a win. Goyf also stalls/ beats while you look for a game-winning tog.

EDIT: Where's slaughter pact in the SB for situations where you have only enough for a wish and need something dead NOW?

its supposed 3 conditions to be extirped All Togs:

1) Once Tog is in play, Tog must be killed: we all know The most removal played is Swords and swords doesnt put Tog in Graveyard.( maybe smother->but we have many counters)

2)when Tog is discarded by:
a) Cards like Hymn or Thoutghseize(in this case we are mostly facing b/W deadguyAle)
b) when we are dredging in order to get card advantage : This mostly happens in about 3 to 6 turn (mostly 5 turn :more possibilities). In this case The card advantage we have is usually 4 extra cards by turn(I mean Intuition for loam,lonely,cephalid) .At this point we are supposed we have controlled the board and we dont really mind to be extriped Tog because in any time we'll draw cunnin wish.
c) Intuition for 3 Togs: We won´be be good players if we do this withouth knowledge that my opponent has extirpate in hand

3) When Tog is countered : we´ve to carefull at this point because the most possibilities the tog to be extirped once it's countered is in 2nd game facing landstill , but believeme this is a 'psychological game'

Well, conclusions are next :
Mainly that Extirpate is NOT a really trouble but I recognize the 2) b) point is critical I mean: When dredging to get card advantage We´re extriped Tog: Well : We really need the cunnin wish If its not in hand , but drawin 4 extra cards per turn I dont really find this as a trouble. Once Research/Development is played(to 3 togs and Cunnin) what we ´ve to do is dredgin to get :
a) cunnin wish and Tog in graveyard (Cunnin ->corpse dance)
b) Intuition for Three Togs
c) A Tog to play it directly
The chances to get this goal are a lot.

It`s supossed that when Tog is Extirped in 2)a) point we mosts of times have a hand with tons of counters( that's why I made the build with sooo many counters) and we won´t find any trouble to control the board until we get a Cunnin Wish. If we are in really troubles we´ll for sure have pernicius or intuition to 3 pernis.


Once we came to this point I have to say that sincerely we´ll always want to draw a Tog before a Tarmogoyf :becauseTog is simply better creature than Tarmogoyf : I mean playing 4 Togs > 3 Togs+1 tarmogoyf.

One point we HAVE to agree Tog players is that Tog is superior than WHATEVER creature is in Magic

Pelikanudo
05-14-2008, 02:23 PM
Well, I intend to follow the thread of BerserkTogWithNoWhiteSplash , but if we want to make a TarmoTog Deck and our goal is to get a letal tarmogoyf or a letal Tog : Our purpose is to make Tarmogoyf a scary 8/9 x 2 (from berserk)= 16 damage but sincerely I dont think it could be enough to kill an opponent.
I prefer we follow the BerserkTogWithNoWhiteSplash Deck with no other creatures. Any way Ill post an idea of TarmoTog Deck in its correspondent Topic.

Pelikanudo
05-16-2008, 03:52 PM
Well for all those players that prefer to play and continue the TarmoTog thread i've put some of my ideas about the deck in this URL:

http://www.mtgthesource.com/forums/showthread.php?t=6230&page=7
But please try this deck and tell me innovation s ideas, suggestions