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Natthew
05-22-2008, 12:29 PM
Here's a deck I made the other night.

// Lands
2 [ON] Flooded Strand
2 [ON] Polluted Delta
4 [ON] Windswept Heath
4 [ON] Wooded Foothills
4 [TE] Wasteland
4 [ON] Bloodstained Mire
1 [B] Savannah
3 [B] Taiga
1 [U] Plateau
1 [B] Scrubland
2 [U] Bayou
2 [B] Badlands

// Creatures
4 [MOR] Countryside Crusher
4 [OD] Terravore
4 [FUT] Tarmogoyf

// Spells
4 [US] Exploration
3 [P2] Armageddon
4 [US] Raze
3 [B] Sinkhole
4 [LRW] Thoughtseize

I'll write a primer/sideboard later; any thoughts of this as it stands?

Elficidium
05-22-2008, 12:33 PM
Looks like 43 lands without all theland-related tricks that give the deck card advantage. Or Aggro loam with half the business spells replaced by lands.

rufus
05-22-2008, 12:35 PM
http://www.mtgthesource.com/forums/showthread.php?t=6793

raharu
05-22-2008, 03:50 PM
What's the point of having so many lands? Decks like Etarnal Garden have Utility lands and ways to abuse them, but this is just a heap of lands and a few cards that have synergy with having excess lands. Raze looks like it would be dead with a Crusher on the board, and while Teravore + Crusher = win, it still doesn't look as good as Agroloam. Why don't you play Life from the Loam as another Draw engine? At least that way you can still use Raze post-Crusher.

B.C.
05-23-2008, 11:25 AM
I don't mind the concept of this deck. It's fairly similar to old Terrageddon decks. A couple important notes, though.

1) I can't imagine any reason why you would need 16 fetch lands. Bloodstained Mire + Windswept Heath get everything.

2) This deck desperately needs 4x Mox Diamond, 2-3 Life from the Loam, 4-6 Cycle Lands. Cycle lands are your best chance at a draw engine.

3) Consider adding utility lands such as Maze of Ith and Tabernacle, then maybe also add Crop Rotation


EDIT: Instead of Raze, consider Devastating Dreams.