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myselves
05-26-2008, 07:36 AM
I just found a Rogue.dec list in a T1 tournament report somewhere.
The idea looked quite impressive to me, and so I tried to transfer the concept to 1.5
The idea was simple: Critter, that have to be handled in a deck with cards, that are able to slow Combo.
At first it was simple, a list with a lot of Critters and able to beat Combo, but it also should be able to give Grow a hard time.
I ended up with this list actually:

4 Gaddock Teeg
4 Tarmogoyf
4 Dark Confidant
4 Glowrider
2 True Believer
2 Children of Korlis

4 Aether Vial
4 Thorn of Amethyst
4 Encroach
4 Thoughtseize
4 Extirpate

2 Chrome Mox
4 Wasteland
2 Bayou
1 Scrubland
1 Savannah
3 Windswept Heath
4 Bloodstained Mire
1 Polluted Delta
1 Swamp
1 Plains



Tarmogoyf and Confi are the ‘must handles’ either they eat your opponents removal, or they remain on the table and kickin’ in teeth.
Teeg is required actually, on the one hand he slows Combo, on the other hand he stops cards like Humility or Moat.
True Believer&Glowrider are good against Combo, but Glowrider also scares Grow.
Children of Korlis are useful, sometimes they are decisive for the damage race, I haven’t found any place for the third yet.
Wasteland&Encroach shall slow Grow, sometimes with Extirpate, sometimes without it.
Extirpate, TS, Thorn&Glowrider works well as disruption actually, sometimes Extirpate helps you to get rid of some troublesome critters like Terravore, if it doesn’t it’s just able to deal with your opponent’s nasty cards.