View Full Version : [Deck] Aggro Pumpers
Melwis
05-27-2008, 11:43 AM
So I have been toying around with a deck ever since I saw the interesting card Wee Dragonauts. I haven't tested playing with it yet so I have no idea how this deck will turn out (tbh) but since i'm going with Goyf (along with other things) I mean - what could go wrong? ;P
I'll just go ahead and show you the list i've come up with so far. I am 100% sure that it could be made alot better which is the biggest reason i'm posting this. Here goes, I present to you Aggro Pumpers:
Summons(12):
----------------
4 Wee Dragonauts
4 Quirion Dryad
4 Tarmogoyf
Instants(15):
---------------
4 Lightning Bolt
4 Force of Will
4 Brainstorm
3 Naturalize
Sorceries(13):
----------------
4 Chain Lightning
4 Serum Visions
4 Ponder
1 Regrowth
Lands(20):
------------
4 Wooded Foothills
3 Volcanic Island
3 Tropical Island
2 Bloodstained Mire
2 Windswept Heath
2 Island
2 Taiga
1 Mountain
1 Forest
Some explanations of the cards I have chosen:
Goyf - Lol ye, like he needs an explanation...
Dryad - The negative thing about Dryad is that if you don't get to play her early game she just is a bit to slow. But maybe it is OK just because the fact that an early one in this deck could become very large.
Wee Dragonauts - The card that made me build the deck in the first place. Don't know how good they are but I could easily see them swing for 5 each turn which seems good enough for me :)
Bolts - Your only creature removal. With Dragonauts in the field they could eventually become 5 damage for 1 mana, sweet!
Cantrips - To boost your creatures even more while finding more creatures, bolts etc etc.
Naturalize - I see this being very good in the deck actually. It gets rid of artifacts/enchantments which is good in itself but at the same time it boosts not only Wee Dragonauts/Dryad but also Goyf. Since we don't have any enchantments/artifacts that could end up in the grave why not put opponents their instead ;)
Regrowth - I had Naturalize as a 4-of but then Regrowth seemed strong so i'm adding 1 for testing (or more importantly your toughts about it first).
Fetches - Pumps Goyf should your opponent not be playing any and makes Brainstorm good, period.
So, that is about it I think. I want to clarify that I haven't tested this deck at all and as I said before I haven't even played with Wee Dragonauts ever. This is still only an idea and if you think it will straight out suck please tell me but then also tell me WHY :)
I'm out!
Roman Candle
05-27-2008, 12:31 PM
Why maindeck Naturalize when you can play Krosan Grip? It's so much better. Although I'm not sure I'd maindeck either of them, since they don't pump Dryad. Similarly, Regrowth seems pretty slow. I would probably also cut Wee to 2-3. It seems like if I already have a Dryad or Goyf, I'd rather draw something else.
Daze should definitely be maindeck here, and probably Spell Snare or Thoughtseize too. Cremate might not be bad either.
diffy
05-27-2008, 12:47 PM
A local played this deck for quite some time and it was always pretty decent.
He played a small Intuition package consisting in 4 Accumulated Knowledge and 4 Lava Dart meaning that any time you resolve an Intuition, you basically win from there on (either by going for lethal pump with Dart or by drawing into more burn with Accu).
Here (http://morphling.de/printview.php?c=523&d=2)'s one of his latest lists. Although the list is quite outdated due to being more than a year old it still has a lot of synergy and raw power and shows how the deck can work.
I think that you could just replace the Grim Lavamancers and the Misdirections by Tarmogoyfs and more Chain Lightnings and be fine with the list.
Also, Berserk is pretty nutty in this list especially now with Goyf making it even better.
Roman Candle
05-27-2008, 01:04 PM
Actually, you could do the same thing with Quiet Speculation->Deep Analysis and Lava Dart. It also opens you up to stuff like Ancient Grudge in the board.
raharu
05-27-2008, 05:21 PM
IHM ran a deck like this, and you might want more creatures. His creaturebase was something like this:
Nimble Mongoose x4
Werebear x4 (before Future Sight)
Wee Dragonaut x4
Fledgling Dragon x2
It's a whole heap of threats that have to be answered. Turn 4 kills with protection were comon, and it's jsut a dumb deck in general. It's like combo thresh, at least it was with the 2x Psychotic Fury (not enough cash for Bezerk, which would be better). Ponder, Lava Dart, flashback Dart, Psychotic Fury is lethal damage and was a pretty comon turn 4-5.
Willoe
05-27-2008, 06:08 PM
Wee Dragonauts is definetely a poor man's goyf (fuck you, dryad). Paried with Psychotic Fury, this little guy reaches unbelievable strength as soon as turn 4. That's right, turn 4. It almost feels like combo, but of course it isn't. It looks like you got an okay take on the deck, I don't know if you should add anything. Current list I'm testing at the moment:
3 Wee Dragonauts
4 Tarmogoyf
2 Quirion Dryad
3 Lava Dart
4 Lightning Bolt
4 Fire//Ice
4 Brainstorm
4 Ponder
4 Force of Will
2 Daze
1 Cabal Therapy
2 Intuition
3 Berserk
4 Wooded Foothills
4 Polluted Delta
4 Volcanic Island
4 Tropical Island
1 Forest
1 Mountain
1 Island
1 Bayou
SB:
4 Chalice of the Void
4 Krosan Grip
4 Stifle
3 Cabal Therapy
I don't know if this deck's shit, all I know is that I'll never ever build it. I own a very little amount of the cards (that's right, no goyf for me).
I've only goldfished ten times and played some games against thresh, the rock and it's the fear. Three games against every deck going respectively 1-2, 2-1, 1-2. It might not be promising, but the concept's cool.
Therapies sideboarded can be used against combo decks. You have eight fetches to that bayou, so it shouldn't be that hard. But I don't know.
Benie Bederios
05-28-2008, 09:06 AM
Hi,
Very intresting. I had a list like this too. Any thoughts for splashing or black. I worked on an UBr list. It used Psychatog and Dark Confidant as well as Duress( no Thoughseize yet). With Psychotic Fury I didn't need to play green for a Berserk effect.
BB
sunshine
05-28-2008, 09:22 AM
I think you'll find that 20 lands is too many given your low curve and the fact that you're running 12 cantrips. You could easily cut 1 or 2 and never have problems.
Maagler
05-28-2008, 09:26 AM
two cards that might help this deck:
Reckless Charge- good for pumping in unexpected damage with goyf or in the late game for the last few points.
Nimble mongoose- seems like you might be getting threshold quickly. Also you might want to give him a try if you are not picking up enough creatures.
Melwis
05-28-2008, 11:06 AM
I'm glad to see the deck isn't being rejected atleast :)
Lots of good things has been said aswell and instead of commenting everything I'll just show you the new and improved (hopefully) list:
Summons(10):
----------------
4 Wee Dragonauts
3 Quirion Dryad
3 Tarmogoyf
Instants(20):
---------------
4 Lightning Bolt
4 Force of Will
4 Brainstorm
4 Daze
2 Krosan Grip
2 Berserk
Sorceries(12):
----------------
4 Chain Lightning
4 Ponder
2 Reckless Charge
2 Serum Visions
Lands(18):
------------
4 Wooded Foothills
4 Tropical Island
3 Volcanic Island
2 Flooded Strand
2 Polluted Delta
1 Mountain
1 Forest
1 Island
I decided to go down to 10 threats which I think seems enough. At an average it will net you 1 threat per 6 cards which means you should get one in your starting hand. Perhaps this is not a very safe way to think but even if you don't get one in your starting hand the cantrips will help out with this :)
Speaking about the cantrips: Is Ponder better or worse than Serum Visions? As you might see when looking at the list I assume Ponder is the better but i'm not sure how to look at this..
I can't believe I forgot Daze. It is a no-brainer to include atleast 3 in the deck imo but i'm testing 4 just because I think it's that good.
You might wonder why i'm going with 2 Grips in the MD and this is strictly because im playing casual (without sideboard). I figure they will be handy in certain matchups (Chalice/Trinisphere aka Stompy decks hurts this deck lol).
Reckless Charge seems like it could speed up the deck some more. If everything hasn't turned out well and your stuck with 4 mana out and you draw into Dragonauts with it on your hand, this means 6 damage on the same turn. I'm also going with it because it's a sorcery which is nice to see hit the GY fast (so Goyf gets pumped asap).
I think I improved the manabase some more by removing Taiga and adding a the 4th Tropical and by doing this I also changed Bloodstaine Mire/Windswept Heath into Flooded Strand/Polluted Delta. I also cut the 2nd Island since it felt random and we don't use anything that costs double U anyways. Well, except FoW ofc but that doesn't count =p
Comments on this is appreciated :)
Thehunter820
05-28-2008, 01:22 PM
I strongly recommend Psychotic Fury in the main deck. You could probably move the grips to the side, and you could probably drop 2 serum visions, portent is a better choice.
Melwis
05-28-2008, 02:14 PM
I strongly recommend Psychotic Fury in the main deck. You could probably move the grips to the side, and you could probably drop 2 serum visions, portent is a better choice.
Thanks for commenting :)
Berserk is cheaper and does the "same thing" as Fury. You can only target Dragonauts with Fury aswell so it really seems inferior to Berserk. Berserk has it's downsides however I am aware of that, but since you are probably winning if either of these spells resolve I don't think they matter much.
I already explained that I want the Grips in my MD because I am only playing casual with my friends and we don't use sideboards.
Portent is OK I guess but I think it has one big downside. Say we have either Dragonauts or Dryad in play. With Visions I am able to play it to pump my creature AND draw another card the same turn which could be another spell to pump them even more. With Dragonauts this is really important since it's pumping ability has an "until end of turn"-effect. Portent is probably better than Visions by itself but thanks to this i'm not so sure..
Internet Hate Machine
05-28-2008, 02:58 PM
I'm glad to see the deck isn't being rejected atleast :)
Lots of good things has been said aswell and instead of commenting everything I'll just show you the new and improved (hopefully) list:
Summons(10):
----------------
4 Wee Dragonauts
3 Quirion Dryad
3 Tarmogoyf
Instants(20):
---------------
4 Lightning Bolt
4 Force of Will
4 Brainstorm
4 Daze
2 Krosan Grip
2 Berserk
Sorceries(12):
----------------
4 Chain Lightning
4 Ponder
2 Reckless Charge
2 Serum Visions
Lands(18):
------------
4 Wooded Foothills
4 Tropical Island
3 Volcanic Island
2 Flooded Strand
2 Polluted Delta
1 Mountain
1 Forest
1 Island
Ive run a deck like this before, and speaking from experience, always use four goyf if you have them, yes, the card is that good. Honestly, I would run four or three berserk, it allows for you to randomly win even in bad matchups, and without more cantrips you might have trouble finding them with only two.
Chain lightning seems a little out of place, but thats just personal preference I think, I never thought about using it. I would probably just end up replacing it with another cantrip since with a such a fast clock you dont really need 8 removal/reach, and extra dig is good. If you really wanted the extra burn though, I think I would take fire/ice over chain lightning in a deck like this. Your list leans toward agro-control and fire/ice is just more versatile.
Thats really all I can think of atm. Good luck.
Melwis
05-29-2008, 05:35 AM
Ive run a deck like this before, and speaking from experience, always use four goyf if you have them, yes, the card is that good. Honestly, I would run four or three berserk, it allows for you to randomly win even in bad matchups, and without more cantrips you might have trouble finding them with only two.
Chain lightning seems a little out of place, but thats just personal preference I think, I never thought about using it. I would probably just end up replacing it with another cantrip since with a such a fast clock you dont really need 8 removal/reach, and extra dig is good. If you really wanted the extra burn though, I think I would take fire/ice over chain lightning in a deck like this. Your list leans toward agro-control and fire/ice is just more versatile.
Thats really all I can think of atm. Good luck.
You are probably right about Goyf just being to good but I want to see just how good Dryad turns out to be in the deck. I think Dryad could be better should you get it out asap because Goyf will probably only be a 2/3, possibly a 3/4 early game.
With only 3 Goyfs I could probably lower the sorcery count a bit aswell but I won't go under 10 atm. Fire/Ice is interesting and gives you a bit more utility than Chain Lightning so i'll try a 2/2 split between these.
3-4 Berserk is probably a good idea aswell but I can see Reckless Charge help you out in situations where Berserk could not so i'll go with a 2/2 split here aswell to see which I like the most.
What do you think about running Chrome Mox in the deck to further speed it up? A 1st turn Dryad and 2nd turn Dragonauts seems it could make the deck just win 1 turn faster but i'm not sure you can take the card disadvantage of Mox. Toughts on this?
PS: If anyone has the time to try the deck and tell me how it does I would be really glad because it might take some time before I can!
Melwis
05-30-2008, 06:11 AM
I just tought i'd tell you that I will be able to test the deck out sooner than I expected and as soon as I have played around with it a bit i'll share this with you.
Until then however any suggestions you can think of is appreciated big time :)
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