PDA

View Full Version : [Deck] U/W Ninja



aradan13
05-30-2008, 11:28 AM
Hello. I want to show you the following deck.

MB:

4x Flooded Strand
10x Island
6x Plains

3x Higure, the Still Wind
4x Ninja of the Deep Hours
4x Mistblade Shinobi
4x Ornithopter
4x Soltari Foot Soldir
3x Jötun Grunt
1x Mirror Entity

2x Umezawa's Jitte

3x Back to Basics

4x Swords to Plowshares
4x Brainstorm
4x Force of Will


SB:

1x Jötun Grunt
1x Back to Basics
1x Ghostly Prison
1x Propaganda
3x Serenity
4x Trickbind
4x Chalice of the Void


Well I think that most people have already seen similar decks who use the ability Ninjutsu.
I played the list for a while and it has rather good matchups against the top decks. We can easily handel creatures with Mistblade Shinoby or Swords to Plowshares. With Back to Basics we can screw our oponents mana-base.
Jötun Grunt helps us to handle grave-based decks and is 4/4 for 2 mana.
Against combo we have Force of Will and other stuff like Trickbind and Chalice in our SB.
And as a finisher we use Mirror Entity which we can searche with Higure.

It's a rally funny deck and it would be nice if someone would have some fresh ideas.

Thanks in advance.

ssilver
05-30-2008, 01:26 PM
First of all, Welcome to the Source! (Hah I got there first:tongue: )
Anyway, your decklist looks intriguing as it gets past counter top, Fow, and can handle a tarmogoyf through use of mistblades/Stp's. I would definitely like to try this deck against the top decks, but first of all i would like to ask how your games have gone so far. How have you done in playtesting? Wow, I was to excited at responding first. Anyway you have plenty of Fow food, but have you found your 20 lands to be enough so far? BtB looks like fun in this deck, and you can always run more fetches. I would run at least 3 jitte, as they are what can save your day against combo with the lifegain, and it makes your creatures bigger than goyf.

aradan13
06-02-2008, 01:17 PM
Hello.
Well on the last tournament I went 4:3.
I never lost a match against Survival since I have the Deck ^^.
Landstill can become a problem if the oponent has a real fear against aggro (Goblin is as good as dead here) and plays wrath and swords + EE.
Against NQG and Dragon Stompy it's a 50:50 metchup.
Feary Stompy is a rather easy victory because it has no slogger (I hate that critter).
Pox: Before boarding it's hard but with a chalice 1 it,s much easyer.
Ichorid is a strong opponent but after boarding it's ok.
And against fast combo: Mulligan until you have a force or at least a trickbind.

20 lands are imo enoug.
I think that 2 Jitte are enough. Well at least here because we don't have many aggro and I normaly use it as a finisher. But against any other deck than Pox Miror Entity does the same.