Pulp_Fiction
06-06-2008, 04:00 AM
Ok, I want to start off by saying that I am a combo player at heart but as of late my meta is all Thresh-Painter trash and running Belcher into Counterbalance.dec is probably not the best move. Properly metagamed SB or not Thresh-style decks are still a tough matchup for combo. And the Tier 1ish combo decks of Legacy I really don't like very much:TES, FT, Belcher, and Ichorid. All fine decks but TES and FT still have rough matchups against Thresh and Ichorid wins game 1 then loses games 2 and 3 to hate or mulls itself into oblivion or dredges into nothing and Belcher just can't win through Counterbalance or Chalice or Trinisphere. Wanting to play a combo deck I went looking towards Extended and Enduring Ideal is dominating everything there. The metas are sort-of similar: Blue control, Rock.dec, Ichorid, Fast Aggro etc. Now I realize that this deck has been tried in Legacy and dismissed but I recently saw a decklist on deckcheck.net of an Enduring Ideal deck that made top 8. That got me thinking, maybe this deck does have a place in Legacy and what is so amazing about it is that it does not die to any of the typical combo hate so I set out to Legacize Enduring Ideal and this is what I came up with:
Spells: 36
3x Enduring Ideal
4x Burning Wish
4x Fire/Ice (I suppose this could be Brainstorm)
3x Mystical Tutor
3x Coalition Relic
4x Seething Song
4x Pentad Prism
1x Pernicious Deed
3x Solitari Confinement
2x Form of the Dragon
2x Dovescape
1x Honden of Seeing Winds
1x Moat
1x Words of War (alternate kill source slot could be Take Possession/Confiscate)
Lands: 24
4x Ancient Spring
2x Boseiju who Shelters All
3x Dwarven Ruins
4x Ruins of Trokair
4x Flooded Strand
1x Windswept Heath
1x Plains
1x Island
1x Mountain
1x Volcanic Island
1x Tundra
1x Plateau
Sideboard:
1x Enduring Ideal
1x Pyroclasm
1x Rite of Flame
1x Replenish
1x Terashi's Grasp (Disenchant Slot)
3x Chalice of the Void/Orim's Chant
3x Sacred Ground (has to be here, this deck just loses to Armageddon, Devastating Dreams, recurring Wastelands)
4x Pithing Needle/Tormod's Crypt
I am sure most everyone knows how this decks works, but for those who don't: the goal is to resolve a single Enduring Ideal and then win. After you cast Enduring Ideal is greatly depends on what you go and get, if you are playing against Thresh you go get Dovescape so they can't counter epic, you can place epic on the stack and counter the Enduring Ideal "copy". Bad times but you go get Dovescape so they can't and then you get Form of the Dragon and they lose. Against any form of fast aggro with burn you go get Solitary Confinement, then get Honden of Seeing Winds to keep the Confinement in play, then Form of the Dragon. Now what I tried to do is make the deck be able to function without Ideal that is why Coalition Relic is in here. Because there are a LOT of decks in Legacy that can't deal with a hard cast Form of the Dragon or a Moat in game 1 and can be sort of iffy games 2 and 3. This deck can ramp up mana pretty sick and can win as early as turn 3 which happens (from my testing) about 25-35% of the time. Not bad at all for a combo deck that does not lose to Chalice of the Void and Trinisphere.
Card Explanation:
I took the general enchantments from Extended versions but added a single Moat because it is really good. Deed clears problem permanents and the remainder are self-explanatory. Words of War is an alternate win-con because I could not think of anything better and removes problem creatures early on if drawn and I want a second win-con in case Form of the Dragon is Extirpated. Sacred Mesa would suck in this deck and I really don't like Take Possession or Confiscate because they don't win games. I am open to any and all suggestions at alternate kill sources from all colors. I don't run Orim's Chant main because I could not find room for it and I really don't think it necessary, to often Orim;s Chant is just a dead draw and in a deck with almost not card draw that seems terrible. Fire/Ice is AMAZING in this deck, it stalls a turn by tapping creatures before they attack, kills Goblins, Meddling Mage, and Gaddock Teeg, and cycles. I really like Coalition Relic in here because it allows the deck to function without Ideal and just start dropping bombs. I HATE Lotus Bloom in this deck as it also becomes a pointless draw if it doesn't show up in the first few draws. One creature that is really good in this deck but I can't include is Academy Rector. Rector, while insane in this deck, makes Swords to Plowshares relevant and is just in general to slow. It would be a worthwhile inclusion however any deck in this format that runs white probably runs Swords so for that reason I didn't include the Rector. Mystical Tutor is HOT in this deck, it acts as Enduring Ideal #7-10 and fetches Seething Song! 4x Mystical Tutor is to many as this deck likes its draw step but 2-3 fit perfectly. The lands are self-explanatory, you play the sac-lands and then sacrifice them to ramp up mana towards playing Ideal. I think every deck should have a few basics to as not to roll over and die to Wasteland and Moon effects and the 3x basics give this deck a fighting chance. Relic and Prism also greatly help with Moon effects. As far as the sideboard goes it is all meta-dependant and the wish board slots are personal choice but the card that HAS to be there is Enduring Ideal and Pyroclasm/Firebolt and the rest is just want you want to play. I LOVE Replenish in there as it will come out of nowhere sometime against something like Eva Green who tore your hand up and demolish them. Rite of Flame is REALLY good in the side as there will be times when you see that you are just 1x mana short and don't want to rely on drawing anything. It may prove to be worthless but right now I really like it.
I have no match-up analysis as of yet and I can only speculate how the matches go but I will definitely do some playtesting and post the results. Please feel free to offer any constructive criticism on this deck and to anyone who wants to play it on MWS please do and post your results. This is a very good deck and it is quite consistent and only time will tell if Enduring Ideal has a place in Legacy.
Spells: 36
3x Enduring Ideal
4x Burning Wish
4x Fire/Ice (I suppose this could be Brainstorm)
3x Mystical Tutor
3x Coalition Relic
4x Seething Song
4x Pentad Prism
1x Pernicious Deed
3x Solitari Confinement
2x Form of the Dragon
2x Dovescape
1x Honden of Seeing Winds
1x Moat
1x Words of War (alternate kill source slot could be Take Possession/Confiscate)
Lands: 24
4x Ancient Spring
2x Boseiju who Shelters All
3x Dwarven Ruins
4x Ruins of Trokair
4x Flooded Strand
1x Windswept Heath
1x Plains
1x Island
1x Mountain
1x Volcanic Island
1x Tundra
1x Plateau
Sideboard:
1x Enduring Ideal
1x Pyroclasm
1x Rite of Flame
1x Replenish
1x Terashi's Grasp (Disenchant Slot)
3x Chalice of the Void/Orim's Chant
3x Sacred Ground (has to be here, this deck just loses to Armageddon, Devastating Dreams, recurring Wastelands)
4x Pithing Needle/Tormod's Crypt
I am sure most everyone knows how this decks works, but for those who don't: the goal is to resolve a single Enduring Ideal and then win. After you cast Enduring Ideal is greatly depends on what you go and get, if you are playing against Thresh you go get Dovescape so they can't counter epic, you can place epic on the stack and counter the Enduring Ideal "copy". Bad times but you go get Dovescape so they can't and then you get Form of the Dragon and they lose. Against any form of fast aggro with burn you go get Solitary Confinement, then get Honden of Seeing Winds to keep the Confinement in play, then Form of the Dragon. Now what I tried to do is make the deck be able to function without Ideal that is why Coalition Relic is in here. Because there are a LOT of decks in Legacy that can't deal with a hard cast Form of the Dragon or a Moat in game 1 and can be sort of iffy games 2 and 3. This deck can ramp up mana pretty sick and can win as early as turn 3 which happens (from my testing) about 25-35% of the time. Not bad at all for a combo deck that does not lose to Chalice of the Void and Trinisphere.
Card Explanation:
I took the general enchantments from Extended versions but added a single Moat because it is really good. Deed clears problem permanents and the remainder are self-explanatory. Words of War is an alternate win-con because I could not think of anything better and removes problem creatures early on if drawn and I want a second win-con in case Form of the Dragon is Extirpated. Sacred Mesa would suck in this deck and I really don't like Take Possession or Confiscate because they don't win games. I am open to any and all suggestions at alternate kill sources from all colors. I don't run Orim's Chant main because I could not find room for it and I really don't think it necessary, to often Orim;s Chant is just a dead draw and in a deck with almost not card draw that seems terrible. Fire/Ice is AMAZING in this deck, it stalls a turn by tapping creatures before they attack, kills Goblins, Meddling Mage, and Gaddock Teeg, and cycles. I really like Coalition Relic in here because it allows the deck to function without Ideal and just start dropping bombs. I HATE Lotus Bloom in this deck as it also becomes a pointless draw if it doesn't show up in the first few draws. One creature that is really good in this deck but I can't include is Academy Rector. Rector, while insane in this deck, makes Swords to Plowshares relevant and is just in general to slow. It would be a worthwhile inclusion however any deck in this format that runs white probably runs Swords so for that reason I didn't include the Rector. Mystical Tutor is HOT in this deck, it acts as Enduring Ideal #7-10 and fetches Seething Song! 4x Mystical Tutor is to many as this deck likes its draw step but 2-3 fit perfectly. The lands are self-explanatory, you play the sac-lands and then sacrifice them to ramp up mana towards playing Ideal. I think every deck should have a few basics to as not to roll over and die to Wasteland and Moon effects and the 3x basics give this deck a fighting chance. Relic and Prism also greatly help with Moon effects. As far as the sideboard goes it is all meta-dependant and the wish board slots are personal choice but the card that HAS to be there is Enduring Ideal and Pyroclasm/Firebolt and the rest is just want you want to play. I LOVE Replenish in there as it will come out of nowhere sometime against something like Eva Green who tore your hand up and demolish them. Rite of Flame is REALLY good in the side as there will be times when you see that you are just 1x mana short and don't want to rely on drawing anything. It may prove to be worthless but right now I really like it.
I have no match-up analysis as of yet and I can only speculate how the matches go but I will definitely do some playtesting and post the results. Please feel free to offer any constructive criticism on this deck and to anyone who wants to play it on MWS please do and post your results. This is a very good deck and it is quite consistent and only time will tell if Enduring Ideal has a place in Legacy.