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iOWN
06-10-2008, 05:16 PM
Rezzet is, I believe, the first thing I posted on the Source (or at least, close to it). The version I'd like to discuss isn't so similar to the old (deleted or archived) thread.

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List

Mana
4 Rishadan Port
3 Flooded Strand
4 Polluted Delta
4 Volcanic Island
2 Tundra
5 Island

Instants
4 Reset
4 Brainstorm
3 Impulse
3 Cunning Wish
4 Force of Will
4 Lightning Bolt
3 Fire/Ice
3 Swords to Plowshares
3 Orim's Chant

Other Pieces
4 Izzet Guildmage
3 Isochron Scepter

Sideboard
1 Fire/Ice
1 Orim's Chant
1 Swords to Plowshares
1 Echoing Truth
1 Wipe Away
1 Muddle the Mixture
1 Fact or Fiction
1 Odds/Ends
3 Pyroclasm
4 Meddling Mage

The aim of the deck is to survive until turn 5, which is ideally when this deck should win. Depending on what your opponent is playing, or what may be in their hand, it sometimes has to wait much longer. We win via Izzet Combo.

Izzet Guildmage + Reset = Infinite Mana.

Add any burn spell for an arbitrarily large amount of damage, or any instant-speed cantrip (eliminates Ponder) to draw any number of cards. Pay UU for Reset, and without passing priority, copy it. If and when the copy resolves, the original is still on the stack. Pay 2U to copy it again, but this time, float 2. Repeat for infinite mana.

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Card Explanations

Rishadan Port aids you in surviving the first five turns. Limit what your opponent can play by manipulation their mana.

Brainstorm and Impulse both serve to assemble the combo, and to consistently hit land drops. Hitting every land drop is important, because every missed land drop delays the win by an entire turn.

Cunning Wish is an all-purpose tutor, which can get any combo piece. Muddle the Mixture (as a wish target) can be transmuted for Izzet, Scepter, or Reset.

Fire/Ice serves as either as a cantrip, or a win condition. It removes, stalls, draws, and can infinitely draw or infinitely burn with Izzet + Reset. Superb on a scepter.

Isochron Scepter fits beautifully in with the entire strategy. The cards that happen to be good in Izzet combo also happen to be fantastic on a stick. Orim's Chant: Why not?

The sideboard is designed to get the most out of Cunning Wish (if you couldn't tell). Muddle for pieces, Fire/Ice as removal/piece, Swords for removal, bounce as general removal, FoF for hand refilling, and Odds/Ends as a good Scepter option. Meddling Mage is for the potentially bad combo match-up, and Pyroclasm is to turn off fast clocks.

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No real testing as of now; I've only goldfished it and played against random creations on MWS. Don't bother asking me why you should play this deck, because there is no reason. It's fun, and it uses Izzet. That's it.

Willoe
06-10-2008, 05:48 PM
Lolz, that's actually pretty awesome.

iOWN, you indeed post some awesome decks. No doubt about it.

I can't calculate sock values, but I know that the combo is pretty mana intensive.

@: Muddle the Mixture: Why the hell don't you maindeck it? :confused:

Paying in 3UUU to get a certain card blows. Seriously. You might Wish for Muddle turn 3, transmute turn 4 and combo turn five. But why don't you just play intuition? If you're afraid of Extirpate, you can board out Intuition for Muddle game 2 if you want. I think that would be better, but I can't tell.

Please explain Odds/Ends in the wishboard. It seems strange.

Wouldn't just one basic mountain be great?

In fact, the combo can be run monoblue if you want. That gives you higher consistensy, and splashes for just white might be good. You can play with a hell lot of counters, and maybe a blue backup win condition. Morphling?

Think about it, with Izzet Guildmage and just one blue burn spell (granted, psionic blast won't make it with CMC 3), you can easily put this combo in solidarity. Or a draw spell. Words of Wisdom? With just five spots used, your consistensy won't drop extremely, and you will still be able to combo out. Not to hijack the thread, but which shell is the best for this combo? I'll try out a solidarity shell, although a non-instant spell slaughters the entire solidarity concept. Hmm...

Nice deck and all that, I'm just afraid of what you do against smother > Extirpate.

Keep the discussion going, I really like the breaking of a fuckin' guildmage! :tongue:

subway-guy
06-10-2008, 08:51 PM
Interesting deck you have. Not sure if this is of any use to you or has ever been mentioned (apologize in advance) but I thought of a pretty good combo for a deck like this, here it goes: intuition for three Right of Flames and with a Izzet Guildmage you cast Right of Flame with two in the yard, copy it let copy resovle net :r:, rinse repeat. Intuition is also a good card on its own as a instant speed three cc tutor. Anyways good luck with the deck hope my hot tech helped!

Valtrix
06-10-2008, 10:48 PM
Eh...It doesn't seem completely terrible. However, I never liked infinite mana combos. You know why? Because they don't win the game by themselves. You need something else to actually win, and when you need that third (or fourth) card, it makes life a lot worse. I have trouble just getting 2 combo pieces sometimes. Not to mention one of your combo pieces is a creature, which opens you up to all sorts of more hate. WHen I've fished painter, it even has trouble sometimes because of that, and that combo only needs 6 to do everything on one turn. You need 5 mana at most to start this combo, and you only have 21 lands? Seems unlikely that you're going to have 5 lands on turn 5 all the time. Not to mention you have three colors, which wreck havoc on your manabase. White seems unneccessary.

iOWN
06-11-2008, 04:15 PM
willoe: Muddle was taken out of the maindeck, not because it was bad, but because I felt it wasn't doing enough. I want to pack as many relevant cards in the MD as I can, and Muddle, while an excellent tutor, was both slow, and terrible as a counterspell. I'm not positive as of now, but I think it's fulfilling it's role in the wishboard.

3 colors =/= lower consistency, though it does make the manabase slightly more vulnerable. Theoretically you could win (after infinite mana) by copying a cantrip until you hit a one-of Stroke of Genius, but blue itself doesn't have any creature removal. In a deck that goldfishes turn 5, you want to be able to deal with creatures and not have aggro decks maul you over by turn 4. Cutting to blue and red is a better idea, as white offers the least.

Odds/Ends is an alternative to Chant on a stick. If stick hits mid to late game, chances are that an aggro deck already has several creatures. Correct me if I'm wrong, but I believe you can't kicker a Chant copy, and Odds/Ends at least slows them down (until they build up an alpha strike). The sideboard is flexible; I chose cards that I thought would help me, but there are probably some equally good (or better) options.

Against Smother -> Extirpate, ummm rofl I don't know, cross your fingers and Lightning Bolt on a stick? :laugh:

subway: Intuition + Rite of Flame is cool, but it wouldn't fit with this strategy. Rite only produces red mana, which would require a sorcery-speed burn spell to win -- antisynergy with the Reset combo. Thanks for the idea though.

Valtrix: I actually messed up the list... if any one checked, it only had 59 cards, the missing one being a fourth Port. 22 lands + 7 cantrips (around 3.5 lands). Three colors doesn't do much of anything to my manabase; I run 6 duals rather than 4, and 5 basics.

And honestly, I consider it closer to a two-card combo. Unless black-based aggro is molesting your hand, a single burn spell or cantrip or Cunning Wish -- almost 1/3 of the deck -- should be given.


I had a dream last night in which I found some amazing sideboard tech, but unfortunately that's as much as I remember.

lebarion
06-11-2008, 04:22 PM
Correct me if I'm wrong, but I believe you can't kicker a Chant copy, and Odds/Ends at least slows them down (until they build up an alpha strike).

You are wrong :wink:

"You do not pay the spell's mana cost and any X in that cost is zero. You do still pay any additional costs that might apply, and may pay any optional costs such as Kicker or Buyback that apply. [Mirrodin FAQ 2003/10/01] [WotC Rules Team 2003/10/06]"

Thomas1991
06-11-2008, 04:28 PM
let me see.

Infinite mana, cunning wish...

there's something missing...

Stroke of genius in wishboard !

Sanguine Voyeur
06-11-2008, 04:33 PM
Pyromatics may be better as it dodges counterspells. However, I agree that a wish-able win condition should be included.

iOWN
06-11-2008, 04:35 PM
You are wrong :wink:

"You do not pay the spell's mana cost and any X in that cost is zero. You do still pay any additional costs that might apply, and may pay any optional costs such as Kicker or Buyback that apply. [Mirrodin FAQ 2003/10/01] [WotC Rules Team 2003/10/06]"

*reminds self to always check gatherer beforehand*

Why get Stroke when you can copy Fire/Ice infinite times? ;)

Or if they have something like Solitary Confinement on the board, Cunning Wish -> Fire/Ice -> infinite draw -> Cunning Wish -> Echoing Truth/Wipe Away -> burn spell.

undone
06-11-2008, 04:49 PM
I know some one that had this combo built prior to this posting but it was pesant and they were using framed.

He used Brainstorm/impulse to dig and comboed with vision charm, we can do better then vision charm however I think this deck needs more 1-2 mana instants..... Prehaps Ancestral visions? draws you ALOT of cards. Also you probably could incorperate rezzet into solidaridy pretty easy. Just add 4 guild mage and you have tier 1 deck that has double combo. (ONE JUST OUTRIGHT IGNORES COUNTERBALANCE!!!! :D)

emidln
06-11-2008, 05:07 PM
Have you considered Reiterate as an additional engine for Reset? It will generate infinite mana + storm while being able to use pretty much any burn spell or draw spell (yours or your opponent's to win the game). Being an instant makes both halves tutorable via Cunning Wish as well.

iOWN
06-11-2008, 05:13 PM
I know some one that had this combo built prior to this posting but it was pesant and they were using framed.

He used Brainstorm/impulse to dig and comboed with vision charm, we can do better then vision charm however I think this deck needs more 1-2 mana instants..... Prehaps Ancestral visions? draws you ALOT of cards. Also you probably could incorperate rezzet into solidaridy pretty easy. Just add 4 guild mage and you have tier 1 deck that has double combo. (ONE JUST OUTRIGHT IGNORES COUNTERBALANCE!!!! :D)

I don't know when they made it, but this deck is at least two years old... Framed is techy... wish it was legal. xD

Reiterate is cool, thanks for the suggestion. Needs 8 lands (?) initially, but it's an interesting wishboard option and deserves testing.

Edit - I did a quick search and found that people found Reiterate to be a win-more in Solidarity. Perhaps now that countertop has been growing in popularity, Reiterate will be a worthwhile Wish target in it.

Willoe
06-11-2008, 05:35 PM
I'm pretty concerned that you need five lands to win. That's even more than most control decks do! When playing under this handicap, you should add some control elements. Too bad that wonderful cards like Deed are so off-color as possible :/ What about Engineered Explosives or Propaganda? Pyroclasm/Firespout + Goyf splash (hate me as much as you want, but that dude is my favorite wall). It's also important that you play dangerous creatures that the opponent (VoroshStill in particular) has to waste a removal spell on that goyf. Or you could combine this deck with Swans of Bryn Argoll/Chains of Plasma combo. Or even Wee Dragonauts could be used as an alternate win condition. Man there are endless possibilities, some better than other... :tongue:

rufus
06-11-2008, 05:43 PM
I was looking into this as an Arcane Spring Tide variant with Ideas Unbound (which is superb), Desperate Ritual, Peer Through Depths, Psychic Puppetry and such, but I'm not sure it could be made to work all that well.

Mordenkaynen
06-12-2008, 02:01 PM
If you want to run burn in urw stick, helix may be suitable.

What about thawing glaciers or karoos? They can help you to get enough "land number".

frenchy-man
07-24-2008, 12:06 PM
Hi !!!!

First I'd like you to forgive my bad english, because I am French.
I've just seen this thread that amazed me 'cause I have just created this deck yesterday, having learned the combo the same day.

So my list (that I won't post now) is a monoU list, using this combo to win.
I was (and still am) a solidarity player, so Reset is a card that I appreciate.

With this combo one gets such a big amount of mana that it becomes very easy to kill the opponent.

My kill is stroke of genius, which I get thanks to Cunning wish.

The problem of my deck is its slow that prevents him from killing as fast as belcher would kill...


Hopping not to have made too much mistakes^^

Frenchy-man