[Brainstorming] Ad Nauseam
Ad Nauseum :3::b::b:
Instant Rare
Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times.
Considering the CC and the fact that it's not that hard to push the average cc down, this can work pretty well in a pure combo deck...
12x Swamp
4x Chrome Mox
4x Lotus Petal
4x Lion's Eye Diamond
4x Ornithopter
4x Phyrexian Walker
4x Dark Ritual
4x Culling the Weak
4x Duress
2x Cabal Ritual
4x Infernal Tutor
4x Diabolic Intent
2x Tendrils of Agony
4x Ad Nauseam
Re: [Brainstorming]Ad Nauseam.
Ad Naseum seems busted. Is it better than running Infernal Contract/Cruel Bargain, though?
Re: [Brainstorming]Ad Nauseam.
Quote:
Originally Posted by
rufus
Ad Nauseum :3::b::b:
Instant Rare
Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times.
Considering the CC and the fact that it's not that hard to push the average cc down, this can work pretty well in a pure combo deck...
12x Swamp
4x Chrome Mox
4x Lotus Petal
4x Lion's Eye Diamond
4x Ornithopter
4x Phyrexian Walker
4x Dark Ritual
4x Culling the Weak
4x Duress
2x Cabal Ritual
4x Infernal Tutor
4x Diabolic Intent
2x Tendrils of Agony
4x Ad Nauseam
Pact of Negation might have a spot here for easy combo protection.
Re: [Brainstorming]Ad Nauseam.
THat's just broken. Essentially if you just resolve that one card you win the game.
Re: [Brainstorming]Ad Nauseam.
Seems really powerful in vintage where mana flows
Re: [Brainstorming]Ad Nauseam.
I wouldn't Brainstorm anything. This is obviously getting banned/restricted in the eternal formats.
Re: [Brainstorming]Ad Nauseam.
as i said in the preview thread
this plus angels grace is a two card instant win combo.....lol
Re: [Brainstorming]Ad Nauseam.
This alone is basically a one card instant win. Putting this in an SI-esque shell instead of the Draw4s, with MD disruption seems really busted. The list in the opening post seems like a good start to breaking this card.
Re: [Brainstorming]Ad Nauseam.
The card is already broken.
Re: [Brainstorming]Ad Nauseam.
Alfred is probably right in saying that this is 'pre-ban' material.
Quote:
Originally Posted by
Cire
as i said in the preview thread
this plus angels grace is a two card instant win combo.....lol
Angel's Grace doesn't protect from life loss, only from damage so it doesn't really get you any more cards.
Re: [Brainstorming]Ad Nauseam.
Quote:
Originally Posted by
rufus
Angel's Grace doesn't protect from life loss, only from damage so it doesn't really get you any more cards.
Quote:
Originally Posted by Angel's Grace
...You can't lose the game this turn and your opponents can't win the game this turn...
Re: [Brainstorming]Ad Nauseam.
Infernal Tutor and Diabolic Intent should be the Draw 4s, just cut out the tutors and concentrate on the threats.
You'll hit top gold fishing speeds with SI, but what makes Ad Nauseam broken is a TPS build that drops LED for FoW, IMO.
Re: [Brainstorming]Ad Nauseam.
This card may be broken but there are things about it that may prevent it from being banned.
Things that are bad about the card:
- it's five mana.
- it's going to get countered resulting in tempo loss.
- running 4 makes it more likely that you would lose 4-5 life multiple times, maybe killing yourself in the process.
- and again, it's five mana.
I think you guys are overestimating this card. It may be good, but I envision it performing better in a TES shell rather than a SI shell. In Vintage it's definitely going to be restricted. But being five mana in Legacy it might actually see the light of day.
Re: [Brainstorming]Ad Nauseam.
Quote:
Originally Posted by
MTG Guru
This card may be broken but there are things about it that may prevent it from being banned.
Things that are bad about the card:
- it's five mana.
Mind's Desire.
Quote:
- it's going to get countered resulting in tempo loss.
Goblin Charbelcher. It's also an instant.
Quote:
- running 4 makes it more likely that you would lose 4-5 life multiple times, maybe killing yourself in the process.
This card allows you to choose to continue after each card. That means that unless you turn up multiples in a row, you'll know when to stop.
Quote:
- and again, it's five mana.
Yawgmoth's Bargain, Timespiral, Dream Halls.
Quote:
I think you guys are overestimating this card. It may be good, but I envision it performing better in a TES shell rather than a SI shell. In Vintage it's definitely going to be banned. But being five mana in Legacy it might actually see the light of day.
If this is printed in it's current form, I will bet money that this will be either pre-banned in Legacy, or banned after the first ban announcement.
Re: [Brainstorming]Ad Nauseam.
Assuming it's a 5c win condition, just compare it with Goblin Charbelcher, Empty the Warrens and the Infernal Tutor loop, and there's literally no contest. Unbanning Mind's Desire would be more balanced than not banning Ad Nauseam, it's ridiculously good.
Re: [Brainstorming]Ad Nauseam.
Mind's Desire can't be countered.
But it is comparable to Yawgmoth's Bargain in storm combo, and for that reason alone it'll probably be banned.
Which is sad, because in Coffers- or general Black-based control it'd be powerful but more or less fair. I was really looking forward to trying this in Truffle Shuffle.
Re: [Brainstorming] Ad Nauseam
With main Pact of Negation and Thougthsieze, this deck is pretty stupid. Resolve AdN and win seems hardly fair. Even casting it on turn 3 isn't too fair.
Re: [Brainstorming] Ad Nauseam
It looks quite potent. Just tested it in an IGGy shell and it's very powerfull in goldfishing. But I wonder how strong it would be against a real opponent who can deal damage.
BB
Re: [Brainstorming] Ad Nauseam
I'm finding that with Tendrils and other Ad Nauseums as your only <2 cc cards, after testing 20 games, the average cards pulled before going over 10 life was about 10 (although 5-6 was more average, with the occasional massive haul of 15-20)
Re: [Brainstorming] Ad Nauseam
Quote:
Originally Posted by
TheInfamousBearAssassin
I'm finding that with Tendrils and other Ad Nauseums as your only <2 cc cards, after testing 20 games, the average cards pulled before going over 10 life was about 10 (although 5-6 was more average, with the occasional massive haul of 15-20)
Then it basically replaces Cruel Bargain and Infernal Contract. For 2 mana more, you get 6 extra cards. That's pretty awesome.
Although a single LED doesn't pay its costs...it'll complement the other cards then; still pretty broken.