1. Intro
"Alright, I originally posted this in the Dreadstill thread because the people there were going through a phase where they were discussing the possibility of dropping Standstills; now, they're going through a phase where they've decided anything without Standstill belongs in a different thread, and I've gotten multiple requests to start a new thread for this deck, by virtue of its great and tremendous potential, and though I don't like starting threads for decks I haven't played a single game with, in this case I shall bend to the People's will, so here it is.
-- Illisius"
2. Lists
2.1 Traditional list
Code:// Deck file for Magic Workstation (http://www.magicworkstation.com)
// Lands
4 [R] Underground Sea
2 [GUR] Swamp
2 [GUR] Island
4 [TE] Wasteland
4 [ON] Flooded Strand
4 [ON] Polluted Delta
// Creatures
4 [MI] Phyrexian Dreadnought
4 [FUT] Tombstalker
// Spells
4 [SC] Stifle
4 [LRW] Thoughtseize
4 [NE] Daze
4 [AL] Force of Will
4 [VI] Vision Charm
4 [LRW] Ponder
4 [IA] Brainstorm
4 [MM] Snuff Out
// Sideboard
SB: 2 [SOK] Pithing Needle
SB: 3 [PLC] Extirpate
SB: 4 [UL] Engineered Plague
SB: 2 [DS] Echoing Truth
SB: 4 [R] Blue Elemental Blast
The first list by Illisius. This is a very basic blue-black list. It's a mix of DreadStill with Eva Green. Fast disruption coupled with Phyrexian Dreadnought and Tombstalker that can come out on turn 2.
2.2 UB Sinkhole list
Here is a basic list using Sinkholes. The mana-denial plan is just as strong as Team America, only with a stronger manabase and bigger threads.Code:// Deck file for Magic Workstation (http://www.magicworkstation.com)
// Lands
4 [R] Underground Sea
1 [GUR] Swamp
2 [GUR] Island
4 [TE] Wasteland
3 [ON] Flooded Strand
4 [ON] Polluted Delta
// Creatures
4 [MI] Phyrexian Dreadnought
4 [FUT] Tombstalker
// Spells
4 [SC] Stifle
4 [LRW] Thoughtseize
4 [NE] Daze
4 [AL] Force of Will
3 [VI] Vision Charm
4 [LRW] Ponder
4 [IA] Brainstorm
3 [MM] Snuff Out
4 [U] Sinkhole
// Sideboard
SB: 4 [SOK] Pithing Needle
SB: 4 [PLC] Extirpate
SB: 4 [R] Blue Elemental Blast
SB: 3 [FD] Engineered Explosives
2.3 UBg list
Green gives additional threads in Tarmogoyf and better sideboard options. The manabase is weakened though.Code:// Deck file for Magic Workstation (http://www.magicworkstation.com)
// Lands
3 [R] Underground Sea
1 [GUR] Swamp
1 [GUR] Island
4 [TE] Wasteland
3 [ON] Flooded Strand
4 [ON] Polluted Delta
3 [R] Tropical Island
// Creatures
4 [MI] Phyrexian Dreadnought
4 [FUT] Tombstalker
3 [FUT] Tarmogoyf
// Spells
4 [SC] Stifle
4 [LRW] Thoughtseize
4 [NE] Daze
4 [AL] Force of Will
3 [VI] Vision Charm
4 [LRW] Ponder
4 [IA] Brainstorm
3 [MM] Snuff Out
// Sideboard
SB: 2 [SOK] Pithing Needle
SB: 3 [PLC] Extirpate
SB: 3 [R] Blue Elemental Blast
SB: 2 [TSP] Krosan Grip
SB: 2 [DIS] Trygon Predator
SB: 3 [RAV] Dark Confidant
3. Overview
DreadStalker is an aggro-control deck emphasised on aggro. It tries to disrupt the opponent, while playing huge undercosted threads and rides them to victory, before an opponent can recover.
The deck isn’t just hit and hopes though. With the cantrip engine and free counters it can forge its hand to make sure threads resolve and survive. It can also punish weak manabases with its manadenial package.
4. Card selection
4.1 Maindeck
Manabase
This deck can operate on very few lands. With the supreme cantrip engine it can be played on 18 to 19 lands. The deck uses a high amount of fetchlands to accelerate in Tombstalker. Wasteland is played in most lands, to aid the manadenial.
Creatures
Phyrexian Dreadnought and Tombstalker are the two namesakes of the deck. Both huge, undercosted and can come down very fast. Both ignore most blockers and can race most decks. Tarmogoyf is played in the green splash as third big beater. Sometimes it's weak with Tombstalker though.
Cheaters
Stifle can get Phyrexian Dreadnought into play by countering its CITP ability. Vision Charm does almost the same thing and protects it against Sorcery speed removal. It can also be used as a counter, when Dreadnought is already in play. The mill ability, coupled with a fetchland, makes a second turn Tombstalker possible.
Disruption (non-manadenial)
The basic disruption of blue-tempo decks is Force of Will and Daze. In black the main disruption is Snuff Out and Thoughtseize. DreadStalker supports both colours, so there is no reason not to run the best disruption available.
Disruption (manadenial)
Stifle and Wasteland are almost mandatory. Sinkhole can be played in meta's swarmed with weak manabases. Vision Charm can be used, by changing lands from one colour to another. This can save the day against Wrath of God, Oblivion Ring or Warren Weirding.
Cantrips
The cantrips help finding the few threads in the deck, the mana, or the right disruption. It also helps filling the graveyard for Tombstalker and can be used to make discard less powerful.
4.2 Sideboard
The Sideboard can be metagamed against almost anything. The green splash has superior choices though.
The deck normally plays at least 3 Blue Elemental Blasts to fight Goblins, Goyfsligh and Dragon Stompy. A number of Pithing Needle against Survival of the Fittest, Sensei's Divining Top and Pernicious Deed. At least 3 spots for graveyard hate like Tormod's Crypt, Leyline of the Void or Extirpate.
The rest of the sideboard can be extra removal, extra draw or cards specific for certain matchups (like Winter Orb against mono-coloured control)
4.3 Other possibilities
Creatures
As already named tarmogoyf is an option, but Sea Drake, Serendib Efreet or Dark Confidant can be used for the blue-black version. White can be splashed for Meddling Mage too.
Cheaters
Trickbind comes to mind. On 2 mana makes it a little weaker then Stifle, but can’t be countered easily, which is nice.
Disruption (non-manadenial)
Additional counters like Misdirection and Spell Snare can be used. They help winning counter wars. Engineered Explosives, Smother and Diabolic Edict help against heavy creature decks or mirror-like decks like Team America.
Disruption (manadenial)
Trickbind again. Here it's much worse then Stifle, due to the manacost of two though.
4.4 Cards that don't belong
Pernicious Deed, At least not MD. It's far to slow to use reliable with so few lands. It might be possible in the SB, if the meta is swarmed with weenie decks or Enchantress.
Duress. There are very few decks, that can use more than 4 targeted discard spells and this isn't one of them.
5. Matchups
The testing is done with the UBg list posted above. 10 games where played pre-board, 20 post-board.
5.1 UWb Landstill
Pre-board quite even
Post-board Slightly favourable
Pre-board the matchup is a coin toss. Will the Landstill player find enough removal for your threads or can you keep him of balance long enough. Try to get an early thread and disrupt the Landstill player as much as possible. If you can keep the opponent from four mana for long enough you probably win. If you try to win with Phyrexian Dreadnought or Tarmogoyf, you might want to keep a Stifle in hand to stop Engineered Explosives though.
Post-board it gets a little better, because you can bring in more then they can. They might bring in some graveyard hate though. Dark Confidant is great in the attrition war. Trygon Predator deals with Standstill and Extirpate can randomly screw the opponent, especially by removing Swords to Plowshare.
Cards to watch out for are Swords to Plowshare, Force of Will, Standstill, and Engineered Explosives
Boarding
-3 Snuff Outs
-1 Wasteland
-2 Ponder
-1 Vision Charm
-1 Phyrexian Dreadnought
+3 Dark Confidant
+3 Extirpate
+2 Trygon Predator
5.2 UGbw Threshold
Pre-board Favourable
Post-board Slightly favourable
There manabase is weak, it's easily disreputable. Keep them of white if you can so they can't cast Swords to Plowshare or Vindicate. I found the biggest thread in this matchup Dark Confidant. Once it resolves it can't be dealt with and shifts the match a little in their direction every turn. Counterbalance was a lot less worrying. Sure a turn one Sensei's Divining Top, turn two Counterbalance wins the game, but it happened less then I thought.
Post-board it becomes a little worse. Krosan Grip makes Phyrexian Dreadnought less reliable. Trygon Predator comes in to deal with Counterbalance, Engineered Explosives and their Trygon Predators. Pithing Needle is mainly used to stop Sensei's Divining Top, but can randomly hit Engineered Explosives. The single Dark Confidant, seems random but it worked well.
Cards to watch out for are Force of Will, Swords to Plowshare, Dark Confidant
Boarding
-1 Swamp
-2 Ponder
-1 Phyrexian Dreadnought
-1 Vision Charm
+2 Trygon Predator
+2 Pithing Needle
+1 Dark Confidant
5.3 UBw ANT
Pre-board Favourable
Post-board Favourable
Aggro-control beats combo, it's a simple as that. Big creatures beat combo decks, that wants to have an as high life total as possible before going off. Don't let your guard down though. It's a very powerful deck that can power out some unlikely wins, if piloted by the right player. Orim's is your biggest problem. Duress is easier dealt with.
Post-board it stays the same. Extirpate is better then Snuff Out against them. Dark Confidant might be boarded in, but it won't help much.
Cards to watch out for are Orim's Chant, Ad Nauseam, Duress
Boarding
-3 Snuff Out
+3 Extirpate
5.4 RGb Aggroloam
Pre-board Even
Post-board Slightly unfavourable
Both decks can get some pretty sick starts. Pre-board Phyrexian Dreadnought is the all-star of the deck, almost unstoppable. Beware of Burning Wish to Shattering Spree and you should be fine. Tombstalker is a little worse, because it can be raced. It's harder to remove him though. Tarmogoyf is weak, because it most likely gets stalled by Terravore or Countryside Crusher. On the other hand, the Loam player can pull out some fast wins though and early Crusher might get out hand to fast with Loam shenanigans. Chalice for one is a really big problem too.
Post-board it gets a little worse. Extirpate isn't the best hate against them and Krosan Grip deals with the all-star. Try to use Thoughtseize before playing Phyrexian Dreadnought and hop it will win the game. Because Stifle is weaker then Vision Charm, a single copy is boarded out for SB options
Cards to watch out for are Chalice of the Void, Burning Wish, and Countryside Crusher
Boarding
-4 Ponder
-1 Phyrexian Dreadnought
-1 Stifle
+3 Extirpate
+3 Blue Elemental Blast
5.5 Rgb Goblins
Pre-board Slightly unfavourable
Post-board Unfavourable
This is not a nice matchup. They can ignore our counters with Vial and Goblin Lackey, are able to race and has quite some MD answers to Phyrexian Dreadnought. Phyrexian Dreadnought is still the best way to win pre-board. Vision Charm protects it from Warren Weirding and Tin-Street Hooligan. Tarmogoyfs is great to stall the ground, but because the lack of removal it might not be enough to win it.
Post-board it gets even worse. Krosan Grip comes to really stop Phyrexian Dreadnought. Blue Elemental Blasts might help a little, but they can't kill Goblin Piledriver won't stop vialed Goblin Ringleaders. It is great to stop Lackey though, and slow them down to a pace which the deck can handle.
Cards to watch out for Goblin Lackey, Warren Weirding, Goblin Warchief
Boarding
-1 Wasteland
-3 Ponder
-1 Thoughtseize
+3 Blue Elemental Blast
+2 Pithing Needle
6. Rules
Phyrexian Dreadnought
- Reverted to its original wording, this now has a comes-into-play triggered ability. During resolution of the triggered ability, you choose one option or the other.
- Phasing in does not trigger "comes into play" abilities, so you don't have to sacrifice again if it phases in. 502.15d
7. Q&A
To be written

