Re: New Keyword: Doublecast
This...piques my interest, but i think its a bit too random to see play here. Question, not that anyone would know, but could a card with double cast played off of a card with double cast have its double cast activated? I'm assuming yes. This could lead to very interesting games if one had library manipulators.
Re: New Keyword: Doublecast
Good lord. They better all have high cc's *and* suck as (legacy) spells.
Re: New Keyword: Doublecast
Keep in mind it only triggers on lesser cc spells, so it can't go on forever. It does have all the potential of being broken, but it really depends on what else they're going to print with doublecast.
EDIT: It has been confirmed.
Re: New Keyword: Doublecast
Yeah, less than instead of less that or equal to makes it way less broken. Unless... Actually idk, fill it in a deck with ritual effects and it could be pretty strong. I agree, everything better cost 4-5cc, do something trivial (like NOT draw cards) and be in 9 different color's.
Re: New Keyword: Doublecast
A 1 mana doublecast card would be the brokenest thingy ever. 1 Mana do some effect + ancestral vision.
Re: New Keyword: Doublecast
Combined with the appropriate tutors, this can be used to play Ancestral Vision, Wheel of Fate, or Lotus Bloom. It doesn't have to be 1 cc, even if this is on spells with 2x casting cost, it could have potential in stompy-type decks.
Re: New Keyword: Doublecast
Quote:
Originally Posted by
rufus
it could have potential in stompy-type decks.
The problem here is that you may stumble upon a Mox...
Re: New Keyword: Doublecast
Thats why you use library manipulation. This mechanic looks like it has some serious potential for storm decks though.
Re: New Keyword: Doublecast
Quote:
Originally Posted by
beastman
Thats why you use library manipulation. This mechanic looks like it has some serious potential for storm decks though.
[Sarcasm] YEAH! I can cheat that Chrome Mox into play! [/End Sarcasm]
There's too many random bad cards in storm decks for this to be of good use.
EDIT: This seems awfully close to ripple.
Re: New Keyword: Doublecast
I love how this mechanic is basically a janky but stealthy way to get mana fixing into the set.
Re: New Keyword: Doublecast
Ugh, this mechanic sucks.
Re: New Keyword: Doublecast
It doesn't allow you to play sorcery speed cards, does it?
Re: New Keyword: Doublecast
Quote:
Originally Posted by
jjjoness'
It doesn't allow you to play sorcery speed cards, does it?
Why wouldn't it?
Re: New Keyword: Doublecast
This is going to depend on the cards they print for it, I think. Tar Shards seems to suck. But in some UBR Control deck, Tar Shards into Fact or Fiction is sexy.
I disagree with the decks that will use it, though. I think control decks will use it more for the card and tempo advantage.
Re: New Keyword: Doublecast
Quote:
Originally Posted by
mujadaddy
Good lord. They better all have high cc's *and* suck as (legacy) spells.
Rest assured, they will.
To make this legacy playable, I'd guess the card would have to cost 2 or 3 mana (in the 4CC slot I highly doubt they print an effect comparable to Fact/Wrath/Geddon + Doublecast) and has to have an effect that keeps up with legacys powerlevel...
I doubt that will happen.
Re: New Keyword: Doublecast
Quote:
Originally Posted by
Tacosnape
This is going to depend on the cards they print for it, I think. Tar Shards seems to suck. But in some UBR Control deck, Tar Shards into Fact or Fiction is sexy.
I disagree with the decks that will use it, though. I think control decks will use it more for the card and tempo advantage.
This assumes there are any playable cards with this ability.
The problem is, at least as far as control decks go, Double Cast spells increase in usefulness as their CMC increases. Control decks tend to run cards up to five mana, but most of the business spells are in the three to four mana range, making five the minimum cost for a Double Cast spell (since it's strictly less than). Five mana is an awful lot to ask when most of these spells will probably have effects not worth their cost - in other words, the spell costs more than it should to make it not totally ridiculous because you get two spells out of it.
There's also the problem of flipping a counterspell with one of these.
Re: New Keyword: Doublecast
No, seriously, every doublecast is going to cost a shitton and be crappy. I don't think it would see play, since the ability seems so broken on anything cheap (especially 1cc where you could guarantee certain flips).
Tar Shards so far looks just awful, though. Even if you could guarantee Tar Shards would flip into a Fact or Fiction (you can't without some card combo), would you really pay 3BR for a fact or fiction + small creature pop?
I wouldn't. Fact or Fiction is already too expensive.
Fill your deck up with Tar Shards and Prophetic Bolts, yeah!
I think if there are decently good doublecasts (3cc or less and decent effect), people might play Ancestral Visions with it. Ancestral tagged on seems strong. But if they're all more than 3 or 4, it'd be so hard to guarantee you'd hit anything relevant.
Re: New Keyword: Doublecast
Nice catch with Ancestral...I hope that works ("no mana cost" should count as zero there, right...?). Wheel of Fate would be even more broken in the right deck, a 1cc Doublecast had a good chance of drawing you seven cards, while Lotus Bloom would turn that 1cc Doublecast into a Dark Ritual. Mystical Tutor + 1cc Doublecast = draw seven cards for two mana.
Re: New Keyword: Doublecast
If a decent creature comes with doublecast, then I think that the ability may well find a niche in the format, if aggro-control can make use of that creature. We'll just have to wait and find out.