Landx19
4 * Flooded Strand
4 * Plains
7 * Island
2 * Tundra
1 * Polluted Delta
1 * Windswept Heath
Spellsx41
1 * Back to Basics
4 * Brainstorm
4 * Counterbalance
4 * Force of Will
2 * Propaganda
4 * Standstill
3 * Stifle
3 * Words of Wind
4 * Enlightened Tutor
1 * Idyllic Tutor
1 * Oblivion Ring
2 * Porphyry Nodes
4 * Chrome Mox
4 * Sensei's Divining Top
--------------------
Sideboard
2 * Back to Basics
4 * Chill
1 * Daze
2 * Propaganda
1 * Stifle
1 * Words of Wind
4 * Tormod's Crypt
Basically, Top = Game. It's obviously part of the CounterTop, but it's also the other half of the win con. You can use Words of Wind's and SDT's abilities to continuously bounce Top back to your hand while bouncing their entire field. This also means that you can choose to never draw again.
Enlightened Tutor is without a doubt the all star of the deck. I've used it plenty of times in tandem with Counterbalance. And in addition to the wincons, it has a small tutor box. Propaganda is an obvious one.
This deck has performed admirably in testing, and would shell out every penny I have for it if I had even one penny. (money is really tight.) Though that doesn't mean that this is budget. I simply love designing decks.
There are only a few things I'm not sure on.
Stifle mainboard is ok, but that one copy in the board is kinda useless. I put both in as filler. Spell Snare instead?
That 1xDaze in the sideboard is just filler, though it has come in handy quite a few times. This doesn't mean I want it mainboard. This deck enjoys consistent land drops.
p.s. Here's how the combo works for those of you that do not know.
I activate Words of Wind, then Top's second ability. As a replacement effect, I can return Top to my hand before it would be put on top of my library.

