I figured I would write up a post explaining my rouge legacy deck from the Oct 09 Mean deck open (been called bitter blossom (BB for short) control, a fair name I guess but not what I would call it, I would call it Psychatog. Only thing I’ve really done is evolved psychatog into a new version that runs BB instead of zombie infestation or some other creature generator and running standstills and mox diamonds I get cards in graveyard quick enough for a tog kill prolly on turn 5 or so with a heave into a tog).
I’ve been play testing this deck for almost a year now, started in Jan or 09 when I decided to run this for grand prix Chicago. The deck started out as a land still deck that ran the crucibles, waste lands, man land, mox diamonds, and bitter blossom. The choice of BB was because I hated loosing to an early game goyf that went nuts….. With mox diamond I could get BB on turn 1, fight over it with counter spells and then hopefully cruise to wasteland crucible control.
Didn’t really work that way…. I knew back then that counter-top was getting all the hype (for good reason) and I punted to it trying to out race it early… So I went to the extreme opposite way of thinking….What if I use a spell to wreck them that is so far a way from the counter/top engine that I could always get it off with minimal counter back up….This led me to a deck that ran standard when OTJ block was the it block…Mr. Teeth (Psychatog/Upheaval)…. The crucibles, stifles, etc… came out and in went 3x upheaval and 3x psychatog.
The next tourney I was in before Chicago I realized that combo was still present and to a deck that is completely conditional like that I really needed access to my sideboard at any time so I could one up the combo decks (besides praying for a mulligan to fow), and put other decks on tilt when they’re not expecting it, so 4x cunning wish came in and focus on the sideboard started….
The deck is optimal but I do take advice and change things as is needed. In the Mean deck I was running 3x fact or fiction… I guess because I just wasn’t thinking about it…. Once it was suggested that Brainstorm was prolly the right call over fact I agreed and started testing it…. I like Brainstorm better, helps keep the gas up early game and the subtle nuances with it and fetching or hiding away fow from mbc decks is an awesome fold to have added to the deck. I also would love to flirt with the idea of putting in Jitte but have no idea what I would take out to squeeze them in…The deck list now looks like this and I will be playing in Dec at the next Mean deck open hope to see a lot of people there!!
Land (this is going to seem odd at first…just remember, my main deck is really just B/U the rest of the craziness is just for utility out of the board that isn’t necessary for the deck to run.
4x Wasteland
4x Underground Sea
1x Tundra
1x Tropical Island
1x Volcanic Island
4x blue fetches (prolly 1 of each cause I fear the extirpate)
4x Mishra’s Factory
3x Faerie Conclave (wanted the extra blue source and flyer over mutavault but may change if fish keeps coming on strong!)
Artifacts
4x Mox Diamond
Sorceries
4x Damnation
3x Upheaval
Creatures
3x Psychatog
Enchantments
4x Standstill
4x Bitter blossom
Instants
4x Force of Will
4x Cunning Wish
3x Daze (there’s a reason!)
3x Brainstorm (used to be FoF , it was just to slow!! Good call Harrison and A. Knaack)
2x Spell Snare (only thing about the main deck I don’t like is I would love to squeeze in Jitte but other than maybe 2 Jittes in for 2 spell snare, which I don’t like cause of taking a way a force pitch and a great counter spell; I can’t figure out how to squeeze any in….)
Sideboard (tool kit)
1x Daze
1x Grip of Amnesia
1x Hurkyl’s Recall
1x Path to Exile
1x Disenchant
1x Red elemental Blast
3x Extirpate
3x Stifle
3x Jund Charm (ok this is the clunkiest card in the side….but… it helps a lot against dredge, thresh, counter-top, and land still match ups….as odd as it sounds I can get to the r/g/b without to many complications using the mox diamonds and a well placed fetch land!, willing to take suggestions for a replacement card here but would want it to be an instant so game 2 and 3 instead of 3 or 4x tormod’s crypts I’m basically running 6 crypt effects main deck…. Side in 2x Jund charms and 4x wishes to go get the last charm in the board increases my probability of getting to it over a 3 or 4 spot of crypts)

