So the story behind this deck starts when Dave Gearhart doesn't want to go to the SCG 1k in Roanoke because he doesn't have a deck to play. I really wanted to try to build something that smashed aggro and yet wasn't completely dead to combo and control, so I thought of a deck Chris Woltereck had played way back when that included sets of Dark Confidant, Descendant of Kiyamaro, and Jotun Grunt, plus 8 hymn effects. I wrote up a list that included aether vial, which was scrapped as there are only 16 creatures in the deck, and Tarmogoyf instead of Grunt. Vampire Nighthawk also had a lot of promise, and Dave wanted to play something that "drew alot of cards". With Confidant and lifelink creatures + Sylvan Library/Skeletal Scrying there is a lot of drawing power here. Combine that with 8 Hymn effects and you have a solid way to stay ahead of your opponent on cards.
We put the deck together and Dave plays it at the 1k, making 2nd. He named the deck "Senor Weenie", as my last name is Signorini and sometimes people say it that way in jest. Here is the current list:
4 Tarmogoyf
4 Dark Confidant
4 Vampire Nighthawk
4 Descendant of Kiyomaro
4 Thoughtseize
4 Hymn to Tourach
4 Gerrard's Verdict
4 Swords to Plowshares
3 Sylvan Library
2 Skeletal Scrying
2 Umezawa's Jitte
4 Marsh Flats
4 Verdant Catacombs
4 Bayou
4 Scrubland
1 Savannah
2 Swamp
1 Forest
1 Plains
Board:
4 Krosan Grip
4 Path to Exile
3 Choke
2 Tormod's Crypt
2 Relic of Progenitus
Dave played 2 Maelstrom Pulses that he was not very impressed with, and only 20 lands. The lone Savannah was not there originally and should help fix
the manabase.
The Merfolk matchup is quite stellar, and Zoo, although not thoroughly tested, also has problems with so much discard and lifegain. Your plan against aggro in general is to run them out of cards and stay ahead in the life total race. Descendant is obviously quite a beating against aggressive strategies.
Counter/top is much more dicey, although you do have a few powerful lines of play there. A full set of Grips and 3 Chokes in the board try to alleviate the disparity here. Slower control strategies like Landstill have not really been tested, but with so many avenues of card advantage and the back breaker that is Sylvan Library it shouldn't be all that bad.
Storm combo is not the best matchup, especially the faster variations, but is winnable with the right hand. The board could potentially be built to beat these decks, but the extra removal and yard hate is probably more useful overall. That is until everyone starts playing belcher or TES. Engineered Explosives over Path's in the board is one possible configuration that would help against Belcher and Ichorid, and possibly keep the Ad Nauseum decks from slow rolling you through your discard by dropping artifact mana. That is much more of a stretch though.
I'll update this post with more testing data as we get it. Let me know what you guys think and if there are any glaringly obvious card choices we may have overlooked. If you find yourself facing a lot of Zoo and Merfolk this is a pretty strong choice.
Edit: Doran might be much better in the main over Jitte, moving them to the board.

