Re: [Deck] Nightedge Tempo
It's funny, I was contemplating this idea the other day. I ran Evershrike and rancor as an alternate win-con. Also, he can get sick with rancor AND edge...
I feel like Verdict was a must in my main deck as it's straight up card advantage and can net you life to boot, meaning you'll have to do less blocking and can continue to race. Besides, it can make the difference in a tendrils match as well! :)
I'd probably drop blessing of the nephilim for it, because blessing doesn't put many of your guys out of bolt range when you cast it on them. :(
Re: [Deck] Nightedge Tempo
I remember playing this in standard before zendikar came out. Although it was halfway decent then, it simply will not work in legacy. The plethora of auras that this deck runs gives you huge card disadvantage when they are played in a format where every deck (save for combo) runs some sort of removal-removal that can kill every creature you play. Also, what happens when you have a grip full of auras and no creatures? Now if you take away the auras, you are left with a bunch of rather insignificant creatures. One goyf and the game immediately turns into an uphill battle.
While I hate to be so down about the deck especially in a forum specifically made for the untested (also cause I really liked the concept when I first played against it), I just could not make any suggestions to the deck that wouldn't completely change the focus that you initially created. :frown:
Re: [Deck] Nightedge Tempo
You may wish to do something about the fact that your deck basically rolls over and dies if the opponent is playing any targeted removal whatsoever.
Re: [Deck] Nightedge Tempo
Quote:
Originally Posted by
Aggro_zombies
You may wish to do something about the fact that your deck basically rolls over and dies if the opponent is playing any targeted removal whatsoever.
This.
I actually made a primer like this about a year ago (i was lost with all the updating and archiving of this site)
When I built my version, a lot of people thought it was just a crappy Pikula built (unfortunately, some of the sourcers out there are idiots and always assume)
Anyways, I would run a couple of discard to minimize your opponents from running an answer. I see that you are already running Tidehollow Sculler. I would also try to run Castigate and as you mentioned above, Gerrard's Verdict.
Good luck with your build!
Re: [Deck] Nightedge Tempo
I see a distinct lack of Lightning Greaves. :)
EDIT: To clarify, Greaves gives your creatures Haste and Shroud. Shroud blanks your opponent's targeted removal, and Haste lets you hit faster.
NINJA EDIT: As a sideboard, I'd recommend something like:
4 Angel's Grace
4 Extirpate
(optional: 4 Relic of Progenitus)
4 Tormod's Crypt
(alternate in Dredge-light meta: 4 Honor the Pure)
3 meta slot
Re: [Deck] Nightedge Tempo
Quote:
Originally Posted by
Aggro_zombies
You may wish to do something about the fact that your deck basically rolls over and dies if the opponent is playing any targeted removal whatsoever.
Play Righteous War or Absolute Law :D
Re: [Deck] Nightedge Tempo
Quote:
Originally Posted by
Gocho
Righteous War would still mean that he would have to remove all his auras.
Re: [Deck] Nightedge Tempo
I'd run some Stillmoon Cavalier , since it has protection against most of the removal in the format.
Re: [Deck] Nightedge Tempo
Quote:
Originally Posted by
Damnosus
Righteous War would still mean that he would have to remove all his auras.
Next time, I'll think before posting XD
Re: [Deck] Nightedge Tempo
Hey!
I played this list to some local success some time ago. It is extremely important to know the strengths / weaknesses of the deck while playing it because it's pretty vulnerable to some strategies (while being really good against others) :
Nip // tuck
4 Nip gwyllion
4 nightsky mimic
4 tidehollow sculler
4 mother of runes
4 dark confidant
2 jötun grunt
4 edge of the divinity
4 vindicate
4 thoughtseize
4 swords to plowshares
2 umezawa's jitte
4 scrubland
4 wasteland
4 marsh flats
1 plains
1 swamp
3 windswept heath
3 polluted delta
SB
2 path to exile
2 ethersworn canonist
3 planar viod
3 relic of progenitus
2 misinformation
3 pithing needle
Highlight plays happening often with this deck include playing against zoo, playing nip gwyll first turn. Second turn thoughtseize they dont think he's worth pathing so you take their path and then play an aura. T3 play another aura, they never recover.
Also very nice are the misinformations in the sideboard. They go in anytime the matchup results in topdeck mode (eva green, TA etc) and are usually 2-3 timewalks when played after they recovered from your initial land/hand disruption.
3 planar void and 3 relics go in against decks like aggroloam, new horizons, dredge etc .. watch out for explosives though (needle)
Good luck making a better list, god knows it needs to adopt to todays meta full of deeds and jaces =)
Re: [Deck] Nightedge Tempo
i wish there was at least 3x gerrard's verdict in here.Also gwyllion alone without aura is kind of meh.I understand it also triggers your mimic but it's a terrible topdeck in lategame. Consideer singleton volrath's stronghold, to recover grunts and confidants.