What is it: CounterBlade is my attempt at fusing the CounterTop (Counterbalance + Sensei's Divining Top) archtype with the Blade Control archtype (Stoneforge Mystic + Batterskull) to form a deck that will cover it's own weaknesses by combining the two archtypes together. CounterTop is traditional weak to Aether Vial decks like Goblins and Merfolk while Blade Control is, since the banning of Mental Misstep, much weaker to storm decks like TES. CounterTop is strong against storm while SFM + Batterskull is strong against goblin/merfolk vial decks. In theory, the deck will cover it's own weaknesses.
Why should I play it: You want a blue deck that can fight combo decks while also being able to fight vial decks after the loss of Mental Misstep. CounterTop can protect SFM while SFM can help offset the issues CounterTop has with vial decks.
Core Cards: I see the following as the core cards:
4 StoneForge Mystic
1-2 Batterskull
4 Sensei's Divining Top
4 Counterbalance
4 Swords to Plowshares
4 Brainstorm
4 Force of Will
4 Tundra
18 other lands
25-26 other non-land cards
Possible additions: The following cards make for excellent additions to this deck:
Grim Lavamancer: Splashing Red is a good choice for this deck and Grim is one of them. He acts as another source of removal for your deck and is great against Goblins and Merfolk. Furthermore, you can tempt players to throw their removal at him rather than your SFM, allowing you to drop your combo.
Sword of Fire and Ice: I'm predicting the meta will be heavy Goblins and Merfolk. This card utterly destroys either deck further, gaining you large amounts of card advantage while also removing their creatures. It's also great for any flying creatures you may have in your deck like Cliques. Speaking of which...
Sword of Feast and Famine: The other sword that is popular with Blade Control decks with enough creatures to use them. The abilities are not quite as good as the SoFI, but the protections are better for fighting aggro-heavy decks that use big green beaters.
Vendilion Clique: A great disruptive creature that further helps out our combo matchups, Clique is also good for carrying any equipment that your SFM may find.
Jace, The Mind Sculptor: He sorta goes without saying. He acts as card advantage and another way to win if attacking with a giant Germ won't work.
Example deck list:
Mainboard:
2 Grim Lavamancer
4 Stoneforge Mystic
3 Vendilion Clique
4 Brainstorm
2 Counterspell
4 Force of Will
2 Spell Snare
4 Swords to Plowshares
4 Counterbalance
2 Batterskull
4 Sensei's Divining Top
4 Flooded Strand
6 Island
1 Plains
4 Scalding Tarn
4 Tundra
3 Volcanic Island
3 Jace, the Mind Sculptor
Sidebord:
2 Grim Lavamancer
4 Pyroblast
4 Red Elemental Blast
4 Spell Pierce
1 Sword of Fire and Ice
Notes:
- The sideboard I use is still under construction. I designed it to help with Show-n-Tell decks and Merfolk. It may change in a later iteration.
- Despite talk that SFM and CBT are mana intensive, they really aren't in practice. Simply focus on which ever combo you can get out first or, if you can, get the CBT combo out first to protect your SFM. Remember that SFM ability to drop a batterskull is an instant. This allows you to keep CBT mana open during your opponents turn and if they do nothing extremely threatening, you drop a batterskull at the end of their turn.
- Batterskull is amazingly good at stopping Empty the Warren or sometimes Bridge from Below tokens if they are not too numerous.
This deck is still under development in anticipation of the new meta. Feedback is welcome.

