The holy grail of vintage has always been the draw engine. From Merchant scroll fetching ancestral engine in Meandeck Gifts to the Thirst for Knowledge engine of Tezzeret. The draw engine has been at the top concern for deck builders. When Gush was unrestricted it was immediately assumed that it would supplant any other draw engine available. However the rise of Workshop based strategies has pushed gush out of contention for the time being. Finding a solid draw engine that functions under spheres and still is effective in other matches has led us to...
Dark Confidant paired with Snapcaster Mage and Jace the Mindsculptor has enabled a draw engine that can also function as a win condition. To utilize these cards a full suite of moxen are run to maximize the chance of a turn one Confidant and early Jace. This makes the deck a welcome home for Tinker and Time Vault.
Another great thing about this configuration is that you will usually have a way of protecting your Jace from slash panthers and many attacking fish/beats creatures. Snapcaster Mage is extra excellent in this role because he can be flashed in and chump and still give you a brainstorm or ancestral from your graveyard. Below are some recent lists
Jace control, gerrard fabiano 12/08/2012 4th of 65
3 Mental Misstep
1 Flusterstorm
3 Mana Drain
1 Mox Sapphire
1 Mox Jet
1 Mox Ruby
1 Mox Emerald
1 Mox Pearl
1 Black Lotus
2 Lightning Bolt
1 Hurkyl's Recall
1 Mystical Tutor
1 Vampiric Tutor
1 Merchant Scroll
1 Demonic Tutor
1 Tinker
1 Sensei's Divining Top
1 Brainstorm
2 Jace, the Mind Sculptor
4 Dark Confidant
3 Snapcaster Mage
1 Voltaic Key
1 Yawgmoth's Will
1 Blightsteel Colossus
1 Mana Crypt
1 Sol Ring
1 Tolarian Academy
4 Scalding Tarn
1 Polluted Delta
1 Misty Rainforest
3 Underground Sea
2 Volcanic Island
2 Island
4 Force of Will
1 Repeal
1 Time Walk
1 Ancestral Recall
1 Library of Alexandria
1 Time Vault
//sideboard
1 Pithing Needle
1 Flusterstorm
2 Lightning Bolt
1 Mountain
1 Pyroclasm
1 Ravenous Trap
4 Leyline of the Void
4 Ingot Chewer
Here's Marc Langira's winning list from this year's Gen Con Vintage Champs:
1 Flooded Strand
2 Island
1 Library of Alexandria
1 Polluted Delta
4 Scalding Tarn
1 Tolarian Academy
3 Underground Sea
2 Volcanic Island
1 Blightsteel Colossus
4 Dark Confidant
3 Snapcaster Mage
1 Ancestral Recall
1 Black Lotus
1 Brainstorm
1 Demonic Tutor
2 Flusterstorm
4 Force of Will
1 Hurkyl's Recall
2 Lightning Bolt
1 Mana Crypt
2 Mana Drain
3 Mental Misstep
1 Merchant Scroll
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Mystical Tutor
1 Nihil Spellbomb
1 Sensei's Divining Top
1 Sol Ring
1 Time Vault
1 Time Walk
1 Tinker
1 Vampiric Tutor
1 Voltaic Key
1 Yawgmoth's Will
2 Jace, the Mind Sculptor
//Sideboard
1 Engineered Explosives
1 Grafdigger's Cage
4 Ingot Chewer
1 Lightning Bolt
1 Mountain
2 Nihil Spellbomb
1 Pithing Needle
1 Pyroclasm
1 Red Elemental Blast
2 Yixlid Jailer
This is Elvish piper's list which I feel demonstrates the archetype at it's best.
1 Blightsteel Colossus
4 Dark Confidant
3 Snapcaster Mage
2 Jace, the Mind Sculptor
1 Ancestral Recall
1 Brainstorm
1 Hurkyl's Recall
2 Lightning Bolt
1 Mystical Tutor
1 Repeal
1 Vampiric Tutor
1 Flusterstorm
2 Mana Drain
3 Mental Misstep
4 Force of Will
1 Demonic Tutor
1 Merchant Scroll
1 Time Walk
1 Tinker
1 Yawgmoth's Will
1 Black Lotus
1 Mana Crypt
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Nihil Spellbomb
1 Sensei's Divining Top
1 Sol Ring
1 Time Vault
1 Voltaic Key
1 Cavern of Souls
1 Tolarian Academy
2 Island
3 Underground Sea
2 Volcanic Island
1 Flooded Strand
1 Polluted Delta
4 Scalding Tarn
//Sideboard
1 Engineered Explosives
1 Grafdigger's Cage
4 Ingot Chewer
2 Lightning Bolt
1 Mountain
2 Nihil Spellbomb
1 Pithing Needle
1 Pyroclasm
2 Yixlid Jailer
You can see the basic skeleton is the same in all three. Both Marc Langira and elvish piper use the same core cards, notable differences are main deck bounce, and Cavern of Souls.
Bob Control is full of broken plays and can easily drop a bomb on turn one and protect it until the game has stabilized in it's favour. However this is not a high variance deck. You will almost always have something dangerous to to on turn one and follow it up on turn two with a tempo play. Bob Control has main deck disruption against the majority of the field.
Besides a rock solid draw engine, a few cards devoted to winning, and lots of control pieces, there's very little room wasted on chaff. even the lightning bolts serve double duty as control cards against opposing creatures and as a way of stopping your dark confidants from getting out of control.
If I was going to a tournament tomorrow this is the deck I would take.