Originally Posted by
Final Fortune
Yeah, I found post-board games where having City of Brass and City of Traitors matters for both the hand you suggested and being able to cast Nature's Claim post-board.
I don't think Lion's Eye Diamond belongs in either the MD or the SB, because unlike Belcher combo, Hermit combo's win conditions are creatures and Living Wish threatens to put both black mana and disruption on the table with Cavern of Souls, so instead of being able to counter the win conditions with Spell Pierce he has to counter the acceleration or Living Wish for Peat Bog. This means Living Wish is a baiting spell, and the resolution of Living Wish is a virtual Gitaxian Probe i.e. you know your opponent isn't holding a counter spell because he can't let lands on the board. If you play Lion's Eye Diamond, you have to sacrifice Lion's Eye Diamond in response to Living Wish, which means once your opponent counters Living Wish you lose. By playing Lion's Eye Diamond, you've either effectively eliminated your ability to bait with Living Wish by going all-in with Lion's Eye Diamond or you've blanked Lion's Eye Diamond by baiting with Living Wish when you have a Hermit in hand.
Furthermore, Pact of Negation is the single, most efficient counter spell in the game, and it gives you a higher win% vs aggro-control and control in the MD than Lion's Eye Diamond does. SBing Lion's Eye Diamond makes little to no sense, because the EV of Leyline of Sanctity or Nature's Claim is much higher if you won game 1 and are on the play game 2 or you lost game one and need to be certain you wont auto-lose game 2 to hate. So logically you should MD Lion's Eye Diamond vs the field and SB Pact of Negation for aggro-control and control, but then you're essentially accepting a weakness to either discard or Leyline of the Void, Rest in Peace, Grafdigger's Cage, Relic of Progenitus and to a lesser extent Pithing Needle.
For me, the disynergy of hands like, Chancellor of the Tangle, Simian Spirit Guide, Chrome Mox, Lotus Petal, Living Wish, Lion's Eye Diamond, Balustrade Spy is the issue, because if I go all in on Lion's Eye Diamond and get countered I lose, and if I don't go all in on Lion's Eye Diamond and get Living Wish countered then Lion's Eye Diamond is a blank. My preferred line would be add G to mana pool, imprint Chancellor of the Tangle on Chrome Mox, cast Living Wish, draw Force of Will and now either be able to counter Force of Will with Pact of Negation, play City of Traitors and win or if I had Lion's Eye Diamond simply pass and wait for 1 more mana.
Until I had played post-board games vs RUG, I had no idea how much of a target Living Wish was for a counter spell because I always made it a target for a counter spell with Lion's Eye Diamond, but once I SBed in Pact of Negation and saw them Spell Piercing Living Wish anyway I knew playing Lion's Eye Diamond was a mistake.
I don't know how I feel about Deathrite Shaman, hard casting Deathrite Shaman makes their removal relevant game 1 and Summoner's Pact -> Deathrite Shaman for Chrome Mox makes me have to win or lose on the same turn. I think Deathrite Shaman and Wild Cantor may be redundant, because I always have another mana source to filter Wild Cantor into black mana when I want to go off and if I Summoner's Pact for Deathrite Shaman then I want to go off. It's basically only good if I draw it or I have a Chrome Mox in hand, and I'm pretty sure drawing Deathrite Shaman is a lot worse than drawing Wild Cantor without Chrome Mox because you can't cast it off of Simian Spirit Guide and casting Deathrite Shaman and waiting to untap with it is asking for Lightning Bolt.
I like Cabal Therapy, it has good synergy with Living Wish because of the pseudo Gitaxian Probe effect and it's black for imprinting and disruption for letting my spells resolve. I think my favorite play usually entails Chrome Mox, imprint Cabal Ritual, Cabal Therapy for Force of Will and then Living Wish for Peat Bog on the following turn.
I really think this deck has "the right stuff," I've just smashed RUG in brutal fashion and that does not seem like something you should be able to say with a combo deck. Most of the more difficult hate to play against are the hate bears, and Death Pact looks like an unbelievably fucking awesome SB card for us if we want to deal with Deathrite Shaman, Meddling Mage, Thalia and Teeg. I may swap Leyline of Sanctity for Death Pact and just rely on the coin flip to dodge Thoughtseize because Nature's Claim still deals with Tormod's Crypt and Nihil Spellbomb and both Death Pact and Nature's Claim imprint for on color mana when you don't have any thing better to do with them.
There's something terribily rewarding about stomping on people in Legacy with a deck that doesn't play a single dual land :P