Quote:
Originally Posted by TheStupidBurnKid
@ Flamebreak Main
I like it over Earthquake because it doesnt allow regeneration of Trolls, plus (a mute point) you get that extra point of damage without actually having to spend the extra mana. And having four of them is a must when you want to be nearly sure of drawing one game one against gobbos.
Um, yeah, the only reason people (see: bigbear) play Earthquake instead is because they play Wasteland. That's not a debated point.
Quote:
@ Sulfuric Vortex (I have Pyrostatic Pillar in my board)
I can't figure out what matchups its good against when you compare it to the pillar. Against Solidarity, it's slow to nearly useless. Against Goblins, it's still slow. Against rune red, you lose to your own vortex. It sure helps against control or R/G survival (Baeloff), but is it really necessary? I like the Pillar, but it only really seems to come in against Solidarity (never played against stax) Someone needs to help me out here with the pros/cons of each.
It's good against Goblins with Jitte, which can spell trouble in g1. I am considering putting in Cursed Scroll instead, though.
Quote:
@ Pyrokinesis
It's instant speed four points of damage (for free). I like it alot, as it will allow you to ditch some sorcery speed burn to take out a warchief and a piledriver (definately a surprise you don't want to be left vulnerable to) or a cycled DoJ. What would replace it? Pithing needle? PoP? This is assuming we're not splashing for Alter Reality or Disenchant, which we don't really need to do because of the Anarchy (is Chill that big of a problem? Technically, it doesnt actually prevent you from casting anything).
Instant 4...to creatures only...at the cost of two cards. I'd much rather have the option to aim at the head. Plus, why would we need cards vs. Goblins?
Quote:
@ Price main
Wow, what a dead card in the main. I can see it instead of Pyrokenisis in the Sideboard, but what matchups is it used against that we would need help with? Don't just tell me, any deck with non-basics.
Have you been playing competent people? The only top deck other than Solidarity that doesn't play 8 or more permanent nonbasics is--gasp--this one. Goblins now plays 4x Port and 4x Wasteland along with their duals, and Fish and Gro, the two worst matchups, play so many duals that an average PoP deals 6-8 damage.
Quote:
@ Chain of Plasma
I like it, in theory. You can prepare for it by saving a land or two, turning them into burn, a two point spell into three, or by ditching that second Fireblast when you only have three lands. Plus, its more instant speed burn (why is Volcanic Hammer even considered when this is available?). I've never actually had any at my disposal, so, I've never actually tried it.
It's always an Incinerate. Few competent players will copy it back, because then they'll be taking six. That's not good for them.
Quote:
@ Scroll and Barbarian Rings
I think three of each is too many, as you don't actually want to see them early in the game. Neither of them actually do anything other than clog up your board early, so two seems ideal. The reason they're in there in the first place is that they can take out random pro red dorks with a jitte or a pariah strapped to their backs, or punch through a main-decked Rune-red. Otherwise, without some sort of answer in the main, you auto scoop. The single vortex is a nice idea, but I think the Scrolls have more versatillity/consistency while not actually damaging you. Besides, it's more damage than that mountain would ever do. The only problem with this is making you vulnerable to wastelands. But that's a mute point if you can hold it in your hand untill it's go time to fling your uncounterable burn.
Why do you need Ring vs. pro-red guys? There are no decks playing creatures with pro-red to fear, and it's not like it helps versus Jitte. It's RR for 2 damage that can't be done until you're about to kill your opponent.
And please learn how to spell "moot."
Quote:
@ Fork
I liked it too at one point. 3 seems too much, where they are terrible as a top deck, useless as the only card in your hand, but work nicely when you can threaten them as a counterspell. 2 seems optimal when you can have an actual burn spell in your hand instead... if you're going to play them at all. I like the scrolls in place of the Forks despite the "no permanents" rule.
Fork is fading out of most people's decks.
Quote:
What do you guys think about Flames of the Blood Hand if you don't like Ball Lightning? It beats through RuneRed, cancels out anything like renewed faith, jitte counters, or a baeloff, to give you some extra time to burn them out, and is an extra answer to a pariah lock or someone running pulse of the fields (which is definately a concern I've been grappling with). It does take away some of the pop you could have from the ball, but, it takes out a creature or two while giving more consistency (because the flames is much more likely to hit than the ball, against all matchups, to be honest) Oh, and its an instant.
It's been discussed, and it's not good. Browbeat is a good three-mana tradeoff because it can be efficient burn OR, in the mid/lategame, much needed card advantage. Flames is not a very efficient burn spell. Neither is Ball Lightning.