[SCD] The Impact of Mana Confluence
With another reliable 5c-card available, I am wondering if we have reached a critical point where it is possible to design a potent multicolor deck.
Here's a look at some of the cards available to us now:
5-color manabase
Pillar of the Paruns
City of Brass
Mana Confluence
Reflecting Pool
Vesuva
Cheap Wish for all sorts of spells
Glittering Wish
1 CC Multicolor spells
Deathrite Shaman
Dryad Militant
Figure of Destiny
Guttural Response
Judge’s Familiar
Nivmagus Elemental
Every weird combination of off-color multicolor spells become available. From Naya Hushblade, Vindicate, Detention Sphere, Geist of Saint Traft, Gaddock Teeg, Knight of the Reliquary, Doran, the Siege Tower, Pernicious Deed, Bloodbraid Elf, Baleful Strix, Shardless Agent, Gerrard's Verdict, Tidehollow Sculler, Golgari Charm, Abrupt Decay, and even some subpar counters Countersquall
Absorb, Counterflux, and many more.
What do you think? Have we reached a point where a 5 color deck can exist, or are the drawbacks of the mana base still too big?
Re: [SCD] The Impact of Mana Confluence
What does this deck do? Why is it preferable to an existing archetype?
Re: [SCD] The Impact of Mana Confluence
I don't think that 5c is a critical mass issue. I think 5-color version of e.g. TES decks have had showings in the past, and that there are other, more viable 5c lands like Cavern of Souls and Gemstone Mine than some of the ones you've listed.
Re: [SCD] The Impact of Mana Confluence
Quote:
Originally Posted by
firebadmattgood
What does this deck do? Why is it preferable to an existing archetype?
Similar to artifact decks, a 5 color deck would ignore mana requirements and in a sense, treat everything as colorless. Many cards with powerful effects, but awkward color requirements have been printed in magic's history. This design space opens up once mana bases can afford to run those awkwardly costed cards. Players have been predefined to certain deck choices if they want to run certain cards (You simply don't play Geist of Saint Traft in Jund). Some of those cards could combine well if it weren't for color requirements, which someday will be a non-issue due to the printing of more and more 5 color lands with minor drawbacks. My question is, are we at that point yet? And what would be considered the most stable 5-color mana-base at this stage.
Re: [SCD] The Impact of Mana Confluence
Just play 5 color aggro slivers
Re: [SCD] The Impact of Mana Confluence
5 color hate bears? Meddling mage gaddock teeg thalia sculler pridemage bob deathrite decay delver good stuff.hodgepodge? No clue
Re: [SCD] The Impact of Mana Confluence
For some reason I was thinking about this during the just-over-freezing bike to work today.
It would be randomly interesting to see if a "Domain Staples" had any weight in the format. Some junk like
4 Deathrite Shaman
4 Tarmogoyf
4 Stoneforge Mystic
4 True-Name Nemesis
4 Brainstorm
4 Thoughtseize
4 Lightning Bolt
4 Swords to Plowshares
2 - 4 rad equipments
some lnumber of lands
Unfortunately I think this is a good way to highlight just how much disparity there is between the colors, or maybe I just think of different go-to cards when I think about Magic cards than good players. I didn't think of a reasonable Red creature that wasn't better in a Goblin deck, and the majority of good creatures made me want to just throw out the Rakdos colors and make Bant Stoneforge stuff. Meh.
Arguably if you're just going hybrid instead of a 'purer' multicolor approach, you don't need nearly as much mana fixing as Mana Confluence provides.
Re: [SCD] The Impact of Mana Confluence
Quote:
Originally Posted by
Megadeus
Just play 5 color aggro slivers
This or play Humans like in Vintage
Re: [SCD] The Impact of Mana Confluence
Quote:
Originally Posted by
(nameless one)
This or play Humans like in Vintage
Been doing this for like since Thalia and Cavern in Legacy. Mana Confluence doesn't make much impact, City wasn't even needed before once Cavern got printed. Mana Confluence might impact budget as you could ditch the fetch/beta dual interaction and just run a cheaper all rainbow (but painful) base.
https://lh6.googleusercontent.com/-f...o/IMAG1251.jpg
Re: [SCD] The Impact of Mana Confluence
Re: [SCD] The Impact of Mana Confluence
Quote:
Originally Posted by
nedleeds
Been doing this for like since Thalia and Cavern in Legacy. Mana Confluence doesn't make much impact, City wasn't even needed before once Cavern got printed. Mana Confluence might impact budget as you could ditch the fetch/beta dual interaction and just run a cheaper all rainbow (but painful) base.
https://lh6.googleusercontent.com/-f...o/IMAG1251.jpg
I'm thinking of the Huntsmaster/Bob/Imperial Recruiter version. That just looks like White Trash.
Re: [SCD] The Impact of Mana Confluence
I don't think that "Bob, Goyf, DRS" approach is that good, esp. when DRS won't have anything to eat in his/her own gy.
There are lots of powerful rainbow spells, yet they are... rainbow, and thus see little play. You want to play something special, imho.
Charming the Snake
20 rainbow lands
4 some acceleration
8 some control (removal and discard?)
4 some search
20 Legendary Dragon Charms
8 Ultimates
Or alternativelly:
20 rainbow lands
your 40 favourite mutlicolored spells no one ever heard about.
But I guess the only real impact the card would have is the price drop of Tarnished Citadel, which might be already seen on MKM.
Re: [SCD] The Impact of Mana Confluence
Quote:
Originally Posted by
Bed Decks Palyer
Or alternativelly:
20 rainbow lands
your 40 favourite mutlicolored spells no one ever heard about.
How is this not in DTB right now?
This card replaced CoB in stuff like TES and Dredge. That's all it does. In Modern CoB is better in ANC, this is still better in Griselbanned.
Re: [SCD] The Impact of Mana Confluence
Quote:
Originally Posted by
YamiJoey
How is this not in DTB right now?
You must wait for the next DTB update... :tongue:
I don't know, it wasn't me who started the whole idea of rainbow deck. Also, I'm not the greatest fan of brewing. But I still think that playing 20 EDL Charms plus the corresponding Ultimata would be hilarious.
Re: [SCD] The Impact of Mana Confluence
Quote:
Originally Posted by
Bed Decks Palyer
You must wait for the next DTB update... :tongue:
I don't know, it wasn't me who started the whole idea of rainbow deck. Also, I'm not the greatest fan of brewing. But I still think that playing 20 EDL Charms plus the corresponding Ultimata would be hilarious.
Heh. Here are all the charms that have a counterspell attached to it. Too bad you can only select 1 mode from the 3 CC ones.. Most of them double as removal.
http://8e8460c4912582c4e519-11fcbfd8...omarsCharm.jpghttp://8e8460c4912582c4e519-11fcbfd8.../BantCharm.jpghttp://8e8460c4912582c4e519-11fcbfd8.../DawnCharm.jpghttp://8e8460c4912582c4e519-11fcbfd8...DimirCharm.jpghttp://8e8460c4912582c4e519-11fcbfd8...IzzetCharm.jpg
Then, there's also Lightning Helix and the split cards.
Re: [SCD] The Impact of Mana Confluence
Quote:
Originally Posted by
bruizar
Heh. Here are all the charms that have a counterspell attached to it. Too bad you can only select 1 mode from the 3 CC ones.. Most of them double as removal.
The exact next things coming to mind the exact next second you mentioned that there's only one mode to choose is the cycle of Commands or anything similar.
Re: [SCD] The Impact of Mana Confluence
I'll tell you one thing, a deck like that will be pretty difficult to pilot since you'll have so many lines of play to keep in mind.
Re: [SCD] The Impact of Mana Confluence
Quote:
Originally Posted by
bruizar
I'll tell you one thing, a deck like that will be pretty difficult to pilot since you'll have so many lines of play to keep in mind.
Yes.
I think one should add the best planeswalkers into the mix (and some signets) to make it even more crazy. Some kind of creature control tools (Humility, Wog, maybe StP for the initial stages), then signets to ramp into the cmc 4+ spells, then Charms, Ultimates and PWs for the win against control. Purely "I lose to combo" kind of deck, but it may be funny. There's that 15 additional cards to fight the combo, except you'll use Glittering Wish to further the 5color theme.
Also, if anyone ever builds this, it must use Identity Crisis.
Re: [SCD] The Impact of Mana Confluence
Quote:
Originally Posted by
Bed Decks Palyer
Yes.
I think one should add the best planeswalkers into the mix (and some signets) to make it even more crazy. Some kind of creature control tools (Humility, Wog, maybe StP for the initial stages), then signets to ramp into the cmc 4+ spells, then Charms, Ultimates and PWs for the win against control. Purely "I lose to combo" kind of deck, but it may be funny. There's that 15 additional cards to fight the combo, except you'll use Glittering Wish to further the 5color theme.
Also, if anyone ever builds this, it must use
Identity Crisis.
I think I'd run Firespout and Supreme Verdict as sweepers. Also, if you use Glittering Wish you can just keep 1 ultimatum in the sideboard if you really want to go for such shenanigans.
Re: [SCD] The Impact of Mana Confluence
Perhaps some variation of this core.
3 Abrupt Decay
3 Supreme Verdict
3 Firespout
4 Izzet Charm
4 Dimir Charm
2 Bant Charm
4 Spell Pierce
3 Force of Will
2 Guttural Response
4 True-name Nemesis
4 Tarmogoyf
3 Snapcaster Mage
Remove something for some planes walkers.
Most of your removal can't be countered (Abrupt Decay and Supreme Verdict), so you can sandbag all your Counterspells for their business. In case anything gets through, you can deal with it since 19 cards are creature removal cards and 19 cards are some variation of counterspell.