[Deck] B/W Stax, Braidstax
Let's talk about Stax. Machinus has his Angel Stax thread, dedicated solely to the mono-white build. As promised, I'm opening this thread as a place to discuss the B/W version of Legacy Stax.
First, a little history of B/W Stax. Way back when, legacy Stax basically came in only two flavors. There was the red kind, with Goblin Welder, and the white kind, with Wrath of God and Exalted Angel. Machinus wrote some awesome articles on his mono white build, and every legacy player who loves the prison archetype proxied it up. It was pretty clear that the white build was better than the red build. However, in my testing, I ran into a couple of problems. First, I wasn't seeing Smokestack enough. This deck wants Smokestack, and wants it consistently. But only 4 Smokestacks, especially with little to no card draw, meant I wasn't seeing them as often as I wanted. Secondly, too few win conditions. Win conditions are not incredibly important in Stax, and usually are the last thing you want to think about. However, I would often find myself getting a lock, either hard or soft, and still drawing because after going to time, I couldn't kill them. Going 2-1-2 is not fun, especially when you had all but won those ties. However I didn't want to simply toss in more beaters, because that would dilute the deck too much. Then, searching through the black section of my binder, I found the answer I'd been looking for: Braids, Cabal Minion. A smokestack that beat for 2, Braids was just what this deck needed. But, the 2BB casting cost meant I'd have to make a heavy commitment to black. So I sat down and worked up the following list posted on page 2 of our Angel Stax thread:
4 Scrubland
4 Caves of Koilos
4 Ancient Tomb
4 City of Traitors
3 Plains
3 Swamp
3 Exalted Angel
3 Braids, Cabal Minion
4 Mox Diamond
3 Crucible of Worlds
4 Suppression Field
4 Chalice of the Void
2 Vindicate
3 Smokestack
4 Ghostly Prison
3 Bottled Cloister
2 Night of Souls' Betrayel
3 Infest
Janky, but it was a starting point. Note that at this time, I was desperately in love with Suppression Field, which was also a lot stronger in the metagame back then, especially with all the Survival decks running about.
Anyway, the deck has evolved a great deal since then. Wrath effects have been removed for permanent answers, Bottled Cloister is out completely, both the Braids and Smokestacks are maxed out, and I've since found ways to work in the powerful Enlightened Tutor.
My most current list, and the one I feel is the strongest right now:
// Mana 28
4 Mox Diamond
3 Ancient Tomb
3 City of Traitors
3 Wasteland
2 Cave of Koilos
4 Scrubland
1 Vault of Whispers
2 Plains
2 Swamp
2 Polluted Delta
2 Flooded Strand
// Creatures 8
3 Exalted Angel
4 Braids, Cabal Minion
1 Masticore
// Spells 24
4 Smokestack
4 Enlightened Tutor
3 Vindicate
4 Crucible of Worlds
3 Ghostly Prison
1 Moat
1 Chalice of the Void
1 Engineered Plague
1 Night of Souls' Betrayal
1 Trinisphere
1 Pithing Needle
The mana base right now I feel is pretty solid. Only occasionally do I run into color troubles, and that's almost always because of the opponent's LD rather than any inherent instability. The fetchlands can be reused with Crucible, and find either your duals or the basic lands. I cut to 3 each of the 2-mana lands to make room for more colored sources. Wasteland is also a 3 of for colored-mana reasons, because decks are running more waste-resistant mana bases, and because with Crucible down, you don't need more than 1 anyway.
Exalted Angel is still a fine win condition. Masticore replaces the 4th Angel because sometimes he's better, being able to shoot down other dudes, and because his inclusion gives us a win condition that we can find with Enlightened Tutor. 4 Braids because stack effects win us the game, and Braids also beats face and can chump block in a pinch. The legendary restriction has yet to ever be an issue.
4 Smokestacks should be obvious. 4 Enlightened Tutor is a more recent addition to the deck, and boosts our power a great deal. Not only does it make the deck amazingly redundant, it also let's us play with a small toolbox. Crucible is a 4 of because it's that good. It comboes with Wasteland, Braids, Smokestack, Mox Diamond, and City of Traitors, and also makes you resistent to LD. I almost always want one. With Tutor, you effectively run 8, but you rarely want to use a Tutor to find Crucible instead of a powerful bullet. Ghostly Prison slows down aggro and buys us serious time. It used to be a 4-of, but one was swapped for a single copy of Moat. We don't want Moat all the time because of the 2WW casting cost, but having a copy to tutor for is very powerful.
The rest of the toolbox should be self explanatory. Running both E. Plague and Night of Soul's Betrayel gives us strong answers to weenies decks of all shapes and sizes. Plagues comes down first against Goblins, and when you can't cast Night, while you grab Night against stuff like Pikula.dec, White Weenie, and Sligh. Usually, Moat comes first against Gro/Thresh builds and the like, and is also a strong play against Goblins. Chalice and 3sphere you never want more than one of, but are both strong in various matchups, particularly combo like Solidarity. Chalice @ 1 or 2 also beats on Gro. Pithing Needle does what it does, and does it well.
Finally, I run 3 copies of Vindicate as a catch-all answer to whatever permanent might be plagueing you. Many times, Vindiate has saved my butt, and it's also never a dead card. Worst case scenario, you aim it at a land. It answers certain problem cards like quick fatties, troublesome artifacts and enchantments, and the like. I like having it as an out to almost any situation. If it's not to your taste, however, the deck is still strong without them.
Other considerations for the deck: Winter Orb, The Tabernacle and Pendrell Vale, Quicksand, Seal of Cleasing/Aura of Silence/Aura Fracture, Suppression Field, Powder Keg.
Stuff you don't see:
Wrath effects- Wrath effects are temporary. Sure, they might clear the board, but most aggro decks can quickly recover. Goblins can just play Ringleader and jump right back into the game, and Gro and Pikula.dec should both be holding an extra beater back for just that situation. I removed Wrath effects for permanent solutions, answers that stick around and continue to shut down opposing beaters. Moat is the same CC as Wrath, but permanent and tutorable. E.Plague and NoSB also provide similar permanent answers.
Tangle Wire- Again, only a temporary fix. I'd rather deny them permenents forever through Stack effects than make them tap them down for a bit. Wire can buy you time, but that's all it does. We need to be playing cards that win the game. The closes thing in this deck is actually Ghostly Prison, so if you're dead set on Wire, swap them for Prison. I've just found Prison to always be better.
As far as sideboarding goes, it's really up to you and your metagame. For a general tournament scene, I'd probably include the rest of the Plagues, some graveyard hate, possible a couple copies of Perish as an answer to Gro, and at least one Sacred Ground or Pikula.dec. Either Glowrider or Rule of Law are also strong possibilities vs. combo.
In summation, I think that B/W Stax (also called Braidstax) has a number of advantages over its mono-white counterpart. In addition to more Smokestacks, the inclusion of black gives us access to powerful metagame cards like E.Plague and Perish. I also think Enlightened Tutor has a place in this deck, as it digs up everything we want. However, the deck is still open to a lot of work, and can be tuned to fit both your playstyle and metagame. After playing both versions, I'd have to say the B/W Stax is quite the different deck from its mono-white ancestor, but one which I feel surpasses it.
So discuss already!