Overview
So this deck is basically a burn deck with a luck element build into it by flipping coins. The deck revolves around flipping coins if you win the flips get great effects and if you lose the flips usually you get no effects what so ever so the deck is high risk Huge reward play style.
Introduction
Burn
Mana Clash - a lightning bolt that can only target players, with a thumb out you can kill someone as long as you have enough life to spare.
Game of Chaos - a lightning helix that can only target players, with a thumb out you can kill someone.
Fiery Gambit - deal three damage to a creature and six damage to an opponent if lucky you also draw 9 and untap all your lands.
Draw
Squee's Revenge - you can draw as many as you want, in practice 2 is the sweet number and with a thumb out its a draw 4 for three mana.
Extra turns
Stitch in Time- 50/50 to take an extra turn with a planewalker out it baits out a counter from an opponent.
Alt win con
Chance Encounter - win ten coin flips :tongue:
Karplusan Minotaur - win flips kill creatures or your opponent.
Free counters
Planar Chaos - with a Vexing Shusher and thumb out you basically lock out your opponent from the game.
Planewalkers
Ral Zarek - deals damage to an opponent or creatures and the ultimate is time walk x5 with a thumb out.
Techs/support
Preordain - card selection, no fetches so no brainstorm.
Gitaxian Probe - filter and information.
Vexing Shusher - protects against blue heavy counter decks.
Krark's Thumb - makes all your cards crazy strong.
Puppet's Verdict - creature sweeper with thumb out destroys what you want.
Red Elemental Blast - blue counter.
Reverberate - copy your spells or your opponents, options are always good.
Pyromancer's goggles - double up on all your red spells
swan song - side board and makes a guy for non creature decks so you can use fiery gambit.
Other cards to consider
delver of secrets - most of the deck has an instant or sorcery.
Odds/Ends - counters or copy a spell and with your 4 rainbow lands you can cast the other half in rare cases.
Frenetic Efreet - a 2/1 flyer that can exile itself in a pitch
Desperate Gambit - double damage for anything you want sounds like fun. works on spells on the stack.
Quicken - most of the your deck has sorcery spells and filters a card.
Force of will - 15 blue spells in your decks.
Current Deck list
4x
mana clash4x
krark's thumb4x
fiery gambit4x
stitch in time4x
game of chaos3x
preordain2x
vexing shusher2x
ral zarek2x
gitaxian probe2x
reverberate2x
squee's revenge2x
planer chaos1x
chance encounter1x
Pyromancer's goggles1x
sulfur falls3x
steam vents4x
mana confluence8x
mountain6x
islandSideboard3x
red elemental blast2x
swan song2x
tormod's crypt2x
boil3x
puppet's verdict3x
lightning bolt
A budget deck i been testing, i own force of wills so i should probably be using them somewhere in the 75 but they make bad top decks and i already have vexing shusher so i don't know. I don't own duel lands but i don't really feel this deck care because i don't use fetch lands. Any advise would be appreciated.