Re: U/G/b/x Gro/Threshold
I suppose if we're going to discuss it, I can throw my side of things into the ring.
Originally, I was looking at different options to run with Gro, because (and I'll be completely honest here) I sent my foil Predicts out in the mail to get signed. I ran Mental Note again for a few days, and hated it. I know a lot of people love how fast it reaches Threshold, but it does nothing for you in terms of library manipulation and card selection. Too often I've seen it dump cards into the yard that later become a unavailable when you want them. My list with Predict ran a full suite of 12 cantrips aside from Predict, including Portent. Because of all this manipulation, I realized I could virtually always know the top card of my library.
Counterbalance was spoiled. This immediately got me thinking. I was ready to find a place for the card in this deck, but soon decided I wanted SDT, and with it, Dark Confidant. Turns out Top sucks in a deck like Gro where every mana you have is a precious commodity, and you really can't afford to use it in response to every spell your opponent plays. The library manipulation did, however suit the needs for Bob quite well. I knew there was potential here, as one of our meta's Gro players, Brushwagg, is an outspoken proponent of the black splash in Gro. I tried him out, straight up replacing Predict with him. It was a machine. I outdrew evryone in the mirror, and Bob quickly became the deck's hero. I found with the additional draw, it wasn't necessary for me to have Thresh on turn 3, since I had a much easier time controlling the game until I did reach thresh. I wanted a little more assurance, so I went to a 2/2 split on Portent and Predict for the D4D. Running 4 colors ended up leaving a big target on my manabase, but I guessed I wouldn't see many Wastelands on the opposing side, and I guessed correct. In a meta with more hate for nonbasics, leave the 4th color at home.
I'm actually fairly unhappy with the way my build turned out, particularly the sideboard, I didn't put a whole lot of thought into it. Tividar's Crusade was a mistake, and should have been Engineered Plague. I would consider cutting Predict for the additional removal of 2x Ghastly Demise, although that seems debateable, since as of now you have the ability to use USea as a Lotus Petal when necessary without issue. I want to cut one land from the manabase, as well, since I found myself flooded on more than one occasion throughout the day. The Blue Blasts and Worship ended up being fairly weak for me throughout the day as well, which I attribute to me not seeing a single Goblin on the other side all day. Bryant forgot to mention it, but I ran Trygon Predator as a 2 of in the board as well, and it was unimpressive at best. Rebuilding the deck from the ground up, here's what I see as the better build for an open meta:
Witch-Maw Threshold
As suggested by Adam Barnello(Mr. Nightmare)
4 Force of Will
4 Brainstorm
4 Serum Visions
4 Swords to Plowshares
3 Portent
2 Ghastly Demise
2 Pithing Needle
3 Daze
2 Counterspell
3 Meddling Mage
4 Werebear
4 Nimble Mongoose
3 Dark Confidant
1 Mystic Enforcer
3 Tundra
3 Tropical Island
3 Underground Sea
3 Flooded Strand
4 Polluted Delta
1 Island
SB:
1 Pithing Needle
2 Naturalize
2 Engineered Plague
2 Blue Elemental Blast
2 Hydroblast
1 Mystic Enforcer
3 Armageddon
2 Tormod's Crypt
After August 20th, Counterbalance could be re-examined as a potential replacement for Counterspell in the deck. I also believe that Jotun Grunt should become a staple in the sideboard for the mirror match as well as other yard intensive matchups such as IGG, Sal-game and Survival.
Re: U/G/b/x Gro/Threshold
Damnit, I came up with this like 2 months ago but you guys beat mne to the punch.
I like the lists a lot.
Re: U/G/b/x Gro/Threshold
Quote:
Originally Posted by Evil Roopey
Damnit, I came up with this like 2 months ago but you guys beat mne to the punch.
I like the lists a lot.
I beat you both. ;)
(edit - here's one from January.)
Re: U/G/b/x Gro/Threshold
I would also like to mention this is the reason why this deck will have a strong Late-Game. I will strongly support the evolution to this deck, as I believe Confidant is the
Re: U/G/b/x Gro/Threshold
Quote:
Originally Posted by Anti~American4621
I would also like to mention this is the reason why this deck will have a strong Late-Game. I will strongly support the evolution to this deck, as I believe Confidant is the
Find out on the next exciting installment of ANTI-AMERICAN4621 RADIO THEATER.
Re: U/G/b/x Gro/Threshold
The real truth is they hated losing to me. LOL!!!! ;) It took them long enough to really see why I like the Black splash so much, lots and lots of card drawing.
I too have been looking at the 4th color, but I'm not sold on it. I've put a few list together and it almost always comes down too me adding Magma Jet or Bolt to Black Gro. I really can't stand Predict, so many times it's dead. That's pretty much why I run Night's Whisper with Mental Note.
@Mr. Nightmare:Your list is looking really scary now. Altered or whatevertheyarecallingthemselvesthisweek, need to get the gaming area back up so I can see this thing in action.
Re: U/G/b/x Gro/Threshold
Quote:
Originally Posted by Bardo
If you noticed, I savagely stole the name from you. I'm aware this isn't the first list ever.
Re: U/G/b/x Gro/Threshold
Any thought to running Vindicate in the version that splashes white? At the very least it's a more versitile Disenchant in the board.
Also, I always thought Night's Whisper was the shit in black gro. Any reason why you're not running it?
Re: U/G/b/x Gro/Threshold
Quote:
Originally Posted by Phantom
Any thought to running Vindicate in the version that splashes white? At the very least it's a more versitile Disenchant in the board.
My list currently runs 17 land, and very, very rarely can afford to use 3 mana of the 2 off-colors, particularly for removal. I have not personally tested it, but I'm not really sold on the idea.
Quote:
Also, I always thought Night's Whisper was the shit in black gro. Any reason why you're not running it?
Because with Confidant, Portent is better. You only have room for 12 cantrips, really, and although Whisper is +1 card, that's all it is. I really require a bit more from the draw spells, which is why I've opted for additional manipulation over raw drawing power.
Re: U/G/b/x Gro/Threshold
So you guys are using confidants, which is real cool if he stays out. He also makes any spot creature removal they have useful, regardless of what it is as opposed to:
Nimble Mongoose: Spot removal just doesn't work.
Werebear: StP and all the black spot removal works except Darkblast, -1/-1 etc. (once threshold is attainted), but it takes 2 pieces of burn or a blocker/attacker and a burn spell to take him down once threshold is attainted.
Fledgling Dragon:StP and all the black spot removal works except Darkblast, -1/-1 etc. (once threshold is attainted), but it takes 2 pieces of burn or a blocker/attacker and a burn spell to take him down once threshold is attainted.
Is he really worth it?
Re: U/G/b/x Gro/Threshold
Quote:
Originally Posted by jazzykat
Is he really worth it?
Yes. See every other deck that has Confidant in it for reasons why. I'm not going to get into a long discussion here about virtual/actual card advantage. Your other creatures are good at swinging. If they waste removal on Bob, they don't use it on Werebear.
Re: U/G/b/x Gro/Threshold
I find alot of people fear Bob, and they should. He's a "permacantrip". Bob is singlehandly the reason I won some games that I shouldn't have, just beacuse he got me the extra cards.
So is Bob worth it?? HELL YA!! Extra cards >>>>>>>>>>> then a little life loss. I do find though more and more people removing Bob from play before he becomes a problem. When I first started playing him most people left him alone thinking I was going to kill myself and got beat down.
@Night's Whisper:I really do like this card over Predict. It's one of the reasons, that when I write down a 4 color list it looks like I just added Magma Jet to Black Gro.
Re: [Deck] U/G/b/x Threshold
That seems to be the only thing they wanna S2P instead of a Bear. And against Combo, you will never run of out of fuel.
Re: [Deck] U/G/b/x Threshold
Is there a reason people in Syracuse run 61 card decks?
We were joking when we said that was Anti-Solidarity tech.
Re: [Deck] U/G/b/x Threshold
Quote:
Originally Posted by Ewokslayer
Is there a reason people in Syracuse run 61 card decks?
We were joking when we said that was Anti-Solidarity tech.
Is there a reason not to? It allows you to fit that extra card you don't want to cut anything for. It does't hurt anything and it bothers people. Why not? Last time I checked Gro beat Solidarity unless you're name is Michael Herbig.
Re: [Deck] U/G/b/x Threshold
Quote:
Originally Posted by wastedlife
Is there a reason not to? It allows you to fit that extra card you don't want to cut anything for. It does't hurt anything and it bothers people. Why not? Last time I checked Gro beat Solidarity unless you're name is Michael Herbig.
61 card decks were discussed here
It only bothers people because it is a mistake. To suggest decklists with an obvious mistake in them is silly as generally the first response is drop down to 60 cards and make your deck better. Just because you don't want to cut a card or don't know what card to cut doesn't mean you should in fact not make that cut.
Think of your deck as your dog. That 61st card is a turd that is caught in the dog's fur. It doesn't truly hurt the dog but it certainly makes it less attractive. Be a responsible owner and remove the turd before your dog smears it all over the carpet or worse, eats it out of its fur and then vomits it back up.
SO, in short, decks with more than 60 cards are dogs vomiting up their feces.
Re: [Deck] U/G/b/x Threshold
just wondering, are you gonna be brainstorming on your upkeep to keep bob from topping a force or does the lava axe to the dome not matter?
cause I've had people tell me I'm a tard for having force and bob in the same deck
Re: [Deck] U/G/b/x Threshold
Quote:
Originally Posted by
Lanfeng
just wondering, are you gonna be brainstorming on your upkeep to keep bob from topping a force or does the lava axe to the dome not matter?
cause I've had people tell me I'm a tard for having force and bob in the same deck
The average casting cost of cards in the deck is about 1.267, which is plenty low enough to play Bob. The fact that Force (or an Enforcer) will come up every once in a while is balanced out by how cheap everything else in the deck is.
Of course, using the manipulation spells to keep Bob's pain to a minimum is usually a good idea, at least against opponents that are likely to put pressure on your life total. However, with such a low average cc, Bob would be perfectly fine in this deck even if there were no deck stacking effects.
Re: [Deck] U/G/b/x Threshold
Quote:
Originally Posted by
Ewokslayer
61 card decks were discussed here
It only bothers people because it is a mistake. To suggest decklists with an obvious mistake in them is silly as generally the first response is drop down to 60 cards and make your deck better. Just because you don't want to cut a card or don't know what card to cut doesn't mean you should in fact not make that cut.
Think of your deck as your dog. That 61st card is a turd that is caught in the dog's fur. It doesn't truly hurt the dog but it certainly makes it less attractive. Be a responsible owner and remove the turd before your dog smears it all over the carpet or worse, eats it out of its fur and then vomits it back up.
SO, in short, decks with more than 60 cards are dogs vomiting up their feces.
The objectively "worst" card in my build is the 4th Meddling Mage. I didn't realize my list was back up to 61, I thought I had cut the last card. List updated accordingly.
@ Lanfeng - There are 11 spells in the deck that read "Set up your next 2 draws in the order you want them." If you see a Force inside that, put it on the bottom so Confidant doesn't smash you.