Once upon a time, I came up with a half-way decent deck idea. It was basically Dark Thresh, in a Wild Zombies shell. However, the deck totally lacked any oomph, and soon lost my interest, and whatever interest others had in it. I later tried a few splashes into it, but nothing worked. The white splash was appealing, but there was nothing worth adding except StP. However, with the printing of Jotun Grunt, white had more to offer. Here is the current list, which will be continually updated:
// DeadHeads.dec
// Lands
3 Swamp
3 Forest
1 Plains
4 Windswept Heath
2 Bloodstained Mire
1 Polluted Delta
1 Barren Moor
1 Tranquil Thicket
2 Volrath's Stronghold
3 Bayou
1 Savannah
1 Scrubland
// Creatures
2 Jotun Grunt
4 Nimble Mongoose
4 Werebear
4 Wild Mongrel
1 Squee, Goblin Nabob
// Spells
4 Mox Diamond
4 Zombie Infestation
4 Swords to Plowshares
4 Cabal Therapy
3 Life from the Loam
2 Darkblast
// Sideboard
SB: 2 Jotun Grunt
SB: 4 Duress
SB: 3 Naturalize
SB: 2 Dark Withering
SB: 2 Infest
SB: 2 Xantid Swarm
General Card explanations:
-Mongoose, Werebear: Beatsticks
-Mongrel: Beatz, discard outlet
-ZI: Beater maker, discard outlet
-Cabal Therapy: Good discard, great synergy with Dredge and ZI
-StP: Best removal in the game
-Squee: Discard fodder, infini-chump blocker during lategame
Specific explanations:
-Jotun Grunt: While this deck is dependant on the graveyard, by the time you would draw and play a grunt, you can more than handle the drawback. At that point he is threshed Werebear 5-6. He also provides some MD GY hate.
-Mox Diamond: Moves the deck's advancement up a full turn. This increases the deck's responses to a T1 Lackey, speeds up the clock, and allows it to start setting up for a long game (when necessary) earlier. It also provides some resistance to LD.
-Life from the Loam: This card is ridiculously good. It works wonders with fetches, cycling lands, ZI, mongrel, and especially Volrath's Stronghold
-Darkblast: Lackey killer, Confidant killer, and loves being in the GY.
Now obviously this deck is not perfected. There are many issues and things lacking. It's the main reason I'm making this thread. Here, specifically, are my concerns:
-This deck cries for Dark Confidant. It was in the original build, and I just totally forgot it when reconstructing this version. And now I cant find room. In my few test games, I found myself wishing for Confidant like nothing else. At bare minimum, he guaruntees a Zombie every turn.
-Ghastly Demise: see Dark Confidant
-Wasteland would rock in this deck, but I'm worried about colorless lands in a 3 color deck (even with LftL and Moxen)
-Mishra's Factory: see Wasteland
-Mana-base: I'm generally happy with it. But I need to dependably have a white mana for StP. And no moxen vs Goblins, and I have a bitch of a time getting white mana online.
-Jotun Grunt: I have no specific problems with Grunt. Rather, it's what he entails. Mongoose and Werebear loose their effectiveness, to a large degree, as does the rest of the deck, to a lesser degree.
SB:
The SB isnt really a concern of mine right now. But, for anyone who wants to tackle it, Infest really, probably, should be something else. And Dark Withering will probably be teh sex0rz vs all aggro. The rest should be self explanatory.
I know my list of issues is long and intimidating. But hopefully people can see the potential in this deck and offer their help. Thanks ahead of time for the advice.
p.s. Thanks for sticking through my ineloquence.

