I have been toying with this deck since Through the Breach is available. With Bogardan Hellkite and Simian Spirit Guide joining the party, this deck is much more consistent (though still is an inconsistent deck) than before. The explosive early game is simply awesome. With a lot of redundancy of the cards, the pieces just come together naturally. As a typical combo deck, you need a good mulligan skill plus some top deck skill (BS dumb luck) as well. Since I don’t see anyone discuss about this deck I will start a topic here. Here is the deck list:
Beaters (16):
4 Dragon Tyrant
4 Bogardan Hellkite
4 Nicol Bolas
4 Symbiotic Wurm
Engine (8):
4 Sneak Attack
4 Through the Breach
Free Mana (12):
4 Simian Spirit Guide
4 Lotus Petal
4 Chrome Mox
More Acceleration (4):
4 Seething Song
Lands (20):
8 Mountain
4 Ancient Tomb
4 City of Traitors
4 Crystal Vein
Card Explanations
Dragon Tyrant: Easy 12 damages. Its ability to pump is a big plus too.
Bogardan Hellkite: It’s common to hard cast it on third turn, and occasionally on second turn. It’s quite strong against goblins. Especially letting Goblin Lackey put a siege-gang commander then shoots them down on your turn. With Dragon Tyrant, any combination of the two hit the play usually is a win without removals.
Nicol Bolas: Anti control mainly. First or second turn Nicol Bolas can really wreck some slow or land light decks. Although more often both side are on top deck mode afterward, with extra mana sources and perhaps sneak attack in play, you have a good chance to recover before than your opponent.
Symbiotic Wurm: Another deadly weapon against slow decks. It’s a 3 turn clock immediately. Most decks will just roll over and die if it comes down on first turn.
Sneak Attack/ Through the Breach: In general Sneak Attack is better because of its recurring effect, though Through the Breach has a few things better than Sneak Attack. First it has loose red mana requirement. Often your open hand has 2 x (Ancient Tomb, Crystal Vein or City of Traitors) plus a free red mana in hand you will rather have Through the Breach than Sneak Attack. Further more it’s an instant so you can cast it at the end of your opponent’s turn to bait a counter spell. Then cast a Sneak Attack or another Through the Breach on your own turn. Plus it dodges Pithing Needle.
Lotus Petal: Free mana, yeeeeeees!
Simian Spirit Guide: Free red mana from Planar Chaos exactly what I need to complete this deck. Remember Simian Spirit Guide is also a grey ogre too. Hard cast it after a Symbiotic Wurm generated a lot of insect tokens or Nicol Bolas discarded your opponent’s hand is pretty good. Sometimes you just need him to stop that first turn Lackey…
Chrome Mox: I am not a big fan of it (due to card disadvantage and Which Key Spell I Should Imprint Syndrome). Well, in the beginning I was using Rite of Flame. Too often I was stuck with a Rite and a bunch of colorless mana producing lands plus all the goodies in my hand. I REALLY NEED A REUSABLE RED MANA SOURCE!! I switched to Mox Diamond, which simply don’t work with only 20 lands in this deck. Thus I finally turn to Chrome Mox and result was terrific. The reason it works well is that this deck, without tutors, is totally base on redundancy draw. You often have extras cards wait to be imprinted. Sneak Attack is much more effective with an extra mana source like this one.
Seething Song: A key acceleration card in this deck. It makes first turn win possible:
1 x (Ancient Tomb, City of traitor, Crystal Vein)
2 x (Lotus Petal, Simian Spirit Guide)
1 x Seething Song
1 x Sneak Attack
2 x (Dragon Tyrant, Bogardan Hellkite)
Okay it rarely happens (I haven’t be able to draw this hand once after a lot of play testing), with one 2 mana land and a free mana, 1st turn Seething Song > Sneak Attack/Though the Breach is quite common.
8 Mountains: Solid red mana source.
Ancient Tomb/City of Traitor/Crystal Vein: They could all produce 2 mana the turn they play that’s only reason they are here.
The Cards Didn’t Work Too Well:
Sensei’s Divining Top: 4 > 2 > 1 > 0 I slowly cut them out because I’d rather have extra mana source or creature in my hand instead. Since this deck is too vulnerable to discards, I might put one or two of them in MD again.
Defense Grid: A situational card. A great card versus counter spell and instant removal and a dead against agro and discards. A good sideboard card though. First turn Defense Grid, second turn Sneak Attack > Nicol Bolas destroyed plenty of blue decks (Especially Solidarity) in my play testing.
Rite of Flame: As I mentioned before it’s neither a free mana nor produce a lot of mana like Seething Song.
Blazing Shoal: It was in this deck before Bogardan Hellkite exist and Defense Grid was still MD. Now it’s totally pointless…
Fetch lands: Without Sensei’s Diving Top MD, there is no reason to run these lands?
The Cards Might Work:
Serra Avatar: It doesn’t fly so more often it will get chump blocked. So I never bothered to try it. On the other hand…
Zodiac Dragon: Oracle text says “If Zodiac Dragon is put into your graveyard, you may return Zodiac Dragon to your hand.” Sounds pretty cool. As a 8/8… WITHOUT FLYING!!! This dragon is also not good enough.
Serum Powder: I just don’t get this card. Is it really usable?
Kokusho, the Evening Star: If it’s not a legendary creature, and it’s red I probably will run it. 6cc is really easily to hard cast in this deck. Why black always get the good stuff?
Side Board:
I haven’t figure it out, it might look like this:
3 x Defense Grid
3 x Sensei’s Divining Top
3 x Mind Slicer
3 x Scrap ( Meltdown?)
3 x Thran Foundry
That’s all I can think of right now. This deck needs serious tuning. Any comments or suggestions are welcome.