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I tried a version with Academy Rector before, but it was a more combo-finish oriented version, similar to the old Wheaties. The problem is that once you start dabbling with Rector, you're tempted include more powerful enchantments like Decree of Silence or Debtors Knell, which takes the deck in a completely different direction.
Of course the temptation would be there, but that's why you need to resist that. :) Between shufflers and Top you theoretically can find Nightmare, but using Rector allows you to hardlock the opponent much faster, giving them less time to find outs to beat you.
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In my RGB version, I play with Sylvan Library. In GBW, SL doesn't have good synergy with Deed, hence the Top.
Point taken.
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This might be superflous, but if there is significant amount of combo in your meta, you should switch to something like BW Confidant.
This was the same pitch Hi-val was chiming to when he released his Survival article. I can't help but disagree with this argument anything less than 100%. I mean, we're trying to make the deck better. That's the point of playing the deck in the first place. Switching to a different deck because it has a couple bad matchups as opposed to innovating to improve those matchups is fundamentally wrong. Those bad matchups (combo) are really the only things keeping Survival in check, and out of the tier 1.
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Right now, I'm tinkering on a transformational sideboard. 8-12 disruption cards are enough, what I need in the combo matchup is a quick clock so that I can pursue an aggro-control plan. Developments will follow (any ideas are greatly appreciated, of course).
What kind of transformational sideboard are you talking? Honestly I really don't see how your deck could get that much faster given the design of it. You're based off of a pure control deck atm. It depends what you're looking for though. Something like Flesh Reaver would be ok as it's a great 2-drop that kills quickly. I would've recommended Negator as well, but the lack of a 1cc mana accelerant makes it infinately worse. Playing him turn 3 against combo is too slow imo.
Oh I also forgot to mention this the first time around, but have you GBW guys tried Dark Confidant? Sans the whole Pernicious Deed thing, it provides so much for the deck that other cards can't really offer. I personally put it way ahead on the power level compared to Sensei's Divining Top, as it also Considering the 3 Heirarch in the deck, the lifeloss should be a minimal issue.
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All Survival builds are Midgame decks. They're creature based decks that act on using vitual/actual card advantage using Midgame creatures, creatures with strong stats creating vitual card advantage and board dominance, and a late game capibility. A deck like Survival and The Rock run Trolls, Witnesses, and Baloths/Hierarchs. Why do you their concept and design look the same?
In no way is this deck an aggro control deck, as aggro control decks were designed to beat Control (not board control, but a fun fact is that RGSA was designed to combat Board Control decks like Landstill) and and Combo. Sadly many of the of the aggro control decks do beat those decks, but have to take up a more "midgame" approach to combat the format. Look at MeatHooks, Fish, and Thresh. Anyways, I end my point. I just want to clear up that this is a board control deck.
While I don't entirely disagree with this statement, I can't help but ask you this: What do you call a Survival deck without Survival in play? It sure as hell isn't a control deck. In that position it more than likely takes the form of aggro. I think people misunderstand the complete meaning of "aggro-control," because the other decks listed as such are so different from Survival. This deck, by nature is aggressive control. It is a control deck at heart, but it's gameplan is incredibly aggressive, moreso than that of something like Threshold. People are claiming this deck isn't aggro-control because they don't start attacking until like turn 4 or so, but yet they claim a deck like Threshold is. Threshold typically won't drop a creature until it has Threshold, which might not be as late as turn 5-6, and then it starts attacking. How exactly is that aggro, and this deck isn't? They play their creatures and start attacking during the end of the midgame to lategame, when Survival will play a FTK on turn 3 and immediately start attacking the turn afterwards.