Faerie Stompy
What is Faerie Stompy?
Faerie Stompy is a mono-blue aggro-deck built heavily around Ancient Tomb, City of Traitors and Chrome Mox. The mentioned cards give the deck more mana early on than it has any business having and consequently, the deck has a compressed manacurve basically ranging from 2 to 4 mana. The creatures are chosen with the idea of ending the game fast through opposition, hence mostly evasive, high power flyers. This all is complimented nicely by a compact, but potent permission suite designed to keep combo-players honest and to wreck decks with any number of common weaknesses. The core of this section is Chalice of the Void – a card that’s abnormally powerful in this deck due to the deck’s unique manacurve and heavy acceleration – allowing the deck to completely shut down certain parts of the curves (obviously depending on the opponent, but usually ranging from 0 to 2, depending on what’s the most painful for the opponent). Thanks to Trinket Mage, the deck can see Chalice just about as often as it wants to. In addition, there’s also Force of Will to add to the mana advantage the deck’s lands generate, to protect key cards, and most importantly to prevent combo players from going off too early. Finally, Trinket Mage can fetch any number of silver bullets such as Pithing Needle, Engineered Explosives and Tormod’s Crypt.
That’s Faerie Stompy in a nutshell, a fast aggro-deck that’s designed to blaze through while delaying the opponent. The deck can switch to a rather effective Stax-style control deck when need be, too.
Tournament Results
4th at The Mana Leak Open 1
Top 2 at Worlds 2006 Side Event
Top 2 at the Source Tournament 2
First time Faerie Stompy made a splash in the US was The SCG Duel for Duals, where Eric Darland Top 8d with the deck. Unfortunately, he hasn't written a report to my knowledge so I can't link that here. Anyways, search Star City Games deck database for Faerie Stompy for a rather comprehensive list of finishes in the US and large side events around the world. You might find some more reports from the old Faerie Stompy-thread too; it can be found here.
Current List
22 Mana
4 Ancient Tomb
4 City of Traitors
9 Island
4 Chrome Mox
1 Seat of the Synod
18 Creatures
1 Shoreline Ranger
3 Cloud of Faeries
4 Serendib Efreet
4 Sea Drake
4 Trinket Mage
2 Weatherseed Faeries
20 Other Spells
4 Sword of Fire and Ice
3 Umezawa's Jitte
4 Force of Will
4 Chalice of the Void
2 Thirst for Knowledge
1 Pithing Needle
2 Psionic Blast
Sideboard
3 Winter Orb
3 Misdirection
2 Pithing Needle
3 Binding Grasp
2 Tormod's Crypt
1 Weatherseed Faeries
1 Engineered Explosives
For an explanation on the card choices, rules issues and match-ups, refer to
the old thread
Present questions regarding the archetype:
How much equipment is right?
4-drops? Which? How many? Any?
Which draw-spells to use and how many?
Psionic Blast? Hot or not?
How much to abuse Trinket Mage with the MD? Pithing Needle? Engineered Explosives? Tormod’s Crypt? Sensei’s Divining Top? Cursed Scroll? Mishra’s Bauble?
Splash or stay mono?
Landcount? 21, 22 or 23?
Mox Diamond? Is it actually playable here?
Shoreline Ranger or Island?
Sideboard: generic or specific hate?
Trinisphere, Tangle Wire, do they have a place?
Right Blue-count for Chrome Mox and Force of Will?