// Lands
1 [R] Underground Sea
4 [ON] Polluted Delta
4 [ON] Flooded Strand
5 [CST] Island
// Creatures
4 [SH] Shifting Wall
3 [VI] Phyrexian Marauder
4 [MR] Disciple of the Vault
4 [DIS] Protean Hulk
1 [AL] Elvish Spirit Guide
// Spells
4 [TE] Lotus Petal
4 [FUT] Pact of Negation
4 [FUT] Summoner's Pact
4 [MM] Brainstorm
4 [MI] Mystical Tutor
4 [MI] Flash
3 [AL] Force of Will
1 [ON] Chain of Vapor
2 [HL] Merchant Scroll
As you can see here:
http://ww2.wizards.com/gatherer/inde...&Field_Name=on
the Oracle text of the card "Flash" changed to:
"You may put a creature card from your hand into play. If you do, sacrifice it unless you pay its mana cost reduced by up to 2 Mana."
Which means that:
a) you can put a creature of your choice to play and it will trigger comes into play abilities
b) sacrifice it and it will trigger other things, like "goes to the graveyard from play".
c) Others...
Normally I want to Draw and not Play (Gemstone Caverns), so let's see a game where the opponent starts:
Hand: Gemstone Caverns, Lotus Petal, Summoner's Pact, Brainstorm, Mystical Tutor, Disciple of the Vault, Protean Hulk,
(a hand with 2 useless card, Summoner's and Disciple, not a god hand...)
Turn 0:
Gemstone in play discarding Pact,
play Brainstorm for Pact of Negation, Shifting Wall, Island
putting on top Disciple and Shifting
Turn 1:
on upkeep Mystical for Flash (Disciple and Wall shuffled...)
play Island, Lotus Petal
whenever I want play Flash and win, protected by Pact of Negation...
Q: How to win:
R:
play Flash for Protean Hulk,
sacrifice it,
search for 4x Disciple, 4x Shifting Walls and 3x Phyrexian Marauder (if they are still in your deck)
Shifting and Marauder come into play and die (they are 0/0)
Disciples trigger 4x7=28 times...
Q: What if you draw Disciple or Shifting?
R:
1) You can play them (1 Underground Sea + Fetch) and winning in your main phase
2) There are 4 lotus petal that you can sacrifice for additional life loss
3) Brainstorm + Fetch or Mystical or Merchant for shuffling (or Flash)
Q: How is it working?
R:
The deck sometimes "flizzes" but many other times it wins on turn 2 protected by FoW or Pact...
It is a mono blue deck (apart for mono Sea for Disciple) so it's resilient.
It packs 8 FoW and 10 Tutors... (Mystical for Summoner's Pact for Protean on my upkeep)
"Stack Domination" by winning istant-speed
P.S. Possible other creatures (thanks to "Illisius")
Academy Rector
Angel of Despair
Bogardan Hellkite
Draining Whelk
False Prophet
Gamekeeper
Kamigawa Dragons
Mindslicer
Palinchron
Penumbra Wurm
Petradon
Su-Chi
Sundering Titan
Symbiotic Wurm
...