[Brainstorming] Survival Thresh.
I had an idea to make a Red/Green/Black survival threshhold deck. SotF [Survival of the Fittest] has a nice synergy with threshold based creatures by letting you fill your yard without losing card advantage. The deck could be built in such a way to still compete without having thresh or SotF.
Here's a suggestion:
4 Birds of Paradise
4 Llanowar Elves
4 Nimble Mongoose
4 Tarmogoyf
4 Troll Ascetic
1 Ravenous Baloth
1 Flametongue Kavu
1 Razormane Masticore
1 Bone Shredder
1 Tin-street Hooligan
1 Eternal Witness
1 Anger
1 Genesis
1 Squee, Goblin Nabob
2 Duress
4 Cabal Therapy
4 Survival of the Fittest
2 Umezawa's Jitte
2 Badlands
3 Bloodstained Mire
4 Wooded Foothills
4 Bayou
4 Taiga
1 Mountain
1 Forest
1 Swamp
Note to Mods: I feel that this deck is still in the theorycrafting stages and should not be in the New and Developmental Decks Forum yet.
Re: [Brainstorming] Survival Thresh.
Quote:
Originally Posted by
DragoFireheart
I also wondered if there were any artifact creatures that I could use so that it would be another creature to boost the Goyf.
Masticore, Duplicant, Triskelion, etc. Take your pick.
Re: [Brainstorming] Survival Thresh.
Razormane Masticore has mad game against Tarmogoyfs and can be fueled by Squee.
Re: [Brainstorming] Survival Thresh.
I would personally say run razormane, seeing as the older brother (masticore) is just too slow for our current meta, and requires an active refollos to be used properly.
Deck looks good though!
Re: [Brainstorming] Survival Thresh.
jaynel is right.
Spammery. Your post-quality is really deficient. - Bardo
Re: [Brainstorming] Survival Thresh.
Quote:
Originally Posted by
Jaynel
Razormane Masticore has mad game against Tarmogoyfs and can be fueled by Squee.
I think I'll go with the Razormane. He is sick looking.
Re: [Brainstorming] Survival Thresh.
hes not just sick looking hes amazing just make sure to discard squee to him every turn before you draw lol
Re: [Brainstorming] Survival Thresh.
Could you SotF a Dryard Arbor? And is this good in this deck? Maybe as a 1 of!?
Re: [Brainstorming] Survival Thresh.
Here's a handy rule of deckbuilding: Dryad Arbor is never good.
Re: [Brainstorming] Survival Thresh.
Quote:
Originally Posted by
Nihil
Here's a handy rule of deckbuilding: Dryad Arbor is never good.
Tell that to Ichorid, Sir.
Re: [Brainstorming] Survival Thresh.
Quote:
Originally Posted by
DeathwingZERO
Tell that to Ichorid, Sir.
Here's another handy rule of deckbuilding: Don't build Ichorid. :tongue:
Re: [Brainstorming] Survival Thresh.
Quote:
Originally Posted by
Volt
Here's another handy rule of deckbuilding: Don't build Ichorid. :tongue:
I'll have you know that the first game of Ichorid is ALWAYS to Ichorid. It's those next 2 games where you gotta actually play. I also love the idea of SB'ing 12-15 cards games 2 and 3 to EVERY deck.
But to be fair, why would Arbor be a bad inclusion, even if it's only a 1-2 of? It can't tap for mana the turn it CIP unless Anger is in the yard, but it's a free creature that can be sac'd to Therapy before your opponent even has a chance to respond to flashback. Personally, I say test one or two, and see if they have any merit.
EDIT: It also could make potentially mulligan hands with Survival into playable ones, giving you an out to get to a creature if you've already got enough mana sources in hand.
Re: [Brainstorming] Survival Thresh.
Dryad Arbor is a bad choice due mostly to the fact that any sort of creature removal spell, along with wastelands, will kill it. Add in the fact that you can't tap it for mana when played adds up to a terrible creature.
Re: [Brainstorming] Survival Thresh.
Quote:
Originally Posted by
DeathwingZERO
I'll have you know that the first game of Ichorid is ALWAYS to Ichorid.
In Vintage, yes. Not in Legacy. I assumed you were talking about the latter. I am thoroughly unimpressed with Legacy Ichorid. But, anyway, we're off-topic...
Re: [Brainstorming] Survival Thresh.
Quote:
Originally Posted by
DragoFireheart
Dryad Arbor is a bad choice due mostly to the fact that any sort of creature removal spell, along with wastelands, will kill it. Add in the fact that you can't tap it for mana when played adds up to a terrible creature.
1. Your argument extends to Birds as well, short of Wasteland, which leads to:
2. Wastelands are practically non-existent in most high level decks now. In fact, looking over the DTB threads, Goblins are the only ones packing it now. They don't even show up that often in the Established decks.
I'd say it should at least be tested, to see if it can help out in any way. Having it be a 1 of will not kill your manabase, and worst case scenario, it can be a blocker or Therapy flashback on the spot if needed.
Re: [Brainstorming] Survival Thresh.
Quote:
Originally Posted by
DeathwingZERO
1. Your argument extends to Birds as well, short of Wasteland, which leads to:
2. Wastelands are practically non-existent in most high level decks now. In fact, looking over the DTB threads, Goblins are the only ones packing it now. They don't even show up that often in the Established decks.
I'd say it should at least be tested, to see if it can help out in any way. Having it be a 1 of will not kill your manabase, and worst case scenario, it can be a blocker or Therapy flashback on the spot if needed.
My argument doesn't extend to birds as if the birds are killed I won't lose the land drop from that turn. If I drop the Dryad 1st turn it's liable to be killed and if I drop it second turn that is one more turn in which I would have to wait on playing SotF. With the number of creatures this deck has I don't see the need to add more.
Re: [Brainstorming] Survival Thresh.
Quote:
Originally Posted by
DeathwingZERO
2. Wastelands are practically non-existent in most high level decks now. In fact, looking over the DTB threads, Goblins are the only ones packing it now. They don't even show up that often in the Established decks.
From what I've observed, Wasteland is in vogue again. Landstill (often) runs Wastelands. UG Thresh runs Wastelands, and that deck seems to be catching on.
Re: [Brainstorming] Survival Thresh.
I almost wonder if I am not setting my self up for failure going the heavy-threshold route. Isn't one of the strengths of SotF decks is the fact that even if they lose their Graveyard based cards that they still function fine?
Re: [Brainstorming] Survival Thresh.
Yea Dryad Arbor is really bad in survival, this was discussed at length in the archetype thread.
It takes a land drop. Eats it to all removal: Fanatic, Gempalm, Wasteland, Lightning Bolt, etc. And leaves you're manabase open to further disruption. ie: Turn 1 Arbor <killed>, Turn 2 dual or fetched, Wasted/Stifled... and you're out two land drops. For what advantage? Being able to pitch it to survival or chump block, its just not worth it. Fetch Squee it can do all those things, without eating land drops.
Re: [Brainstorming] Survival Thresh.
I'm pretty sure Troll Ascetic is quite bad now, since it doesn't beat any good creature. I'd rather run an Indrik Stomphowler, more bone shredders, and more good men.
Flametongue Kavu is actually quite bad right now. It's worse than Fire Imp against Goblins, and pretty mediocre/worse than Bone Shredder versus Threshold. Consequently, I would look at dropping green altogether. It gets you Anger which is nice but not necessary, and Tin-Street is easily replaceable. You can go white for Loxodon Hierarchs and other men, or just go BG for a better disruption package.