Originally Posted by
ykpon
4 City of Brass
4 Gemstone Mine
4 Forbidden Orchard
1 Tendo Ice Bridge//Sulfur Vent
1 Undiscovered Paradise
4 Progenitus
3 Empyrial Archangel
4 Inkwell Leviathan
4 Thraximundar (I felt you needed more fatties; Thraximundar pitches to FoW, MisD, Unmask, and Pyrokinesis, and takes care of a creature they just put into play with your HG right away since it has haste. I'd run 4 even though it's legendary because it's easy to pitch multiples with your protection. If you don't like that, use Simic Sky Swallower instead and put Unmasks in the SB and move the MisD's to the main, that way you can side in more black spells along with the Unmasks.)
8 Spirit Guides
3 Demonic Dread (Castable turn one via a land and 2 SSG's)
3 Show and Tell (Castable turn one via a land and any 2 Spirit Guides)
4 Violent Outburst (Castable turn one via a land and any 2 spirit guides)
4 Force of Will
2 Hypergenesis
3 Oblivion Ring
4 Unmask--This can really help against Stifle on Cascade, get rid of Forces, Humility, Wrath, Edicts, etc.
my sb was:
3 Krosan Grip
3 Jund Charm//Pyrokinesis--I think these are both better than the Volc. whatever...
4 Leyline of the Void
2 Decree of Silence
3 MisD--Added protection for the blue matchups.