Originally Posted by
legacyplayer0
I've been playing a slower version of Dark Depths with a strong land theme. In the current metagame, I prefer this strategy over the Hexmage approach.
2 The Tabernacle at Pendrell Vale
4 Wasteland
1 Horizon Canopy
3 Bayou
3 Verdant Catacombs
4 Barren Moor
1 Bojuka Bog
1 Cabal Pit
1 Swamp
4 Urborg, Tomb of Yawgmoth
1 Forest
1 Treetop Village
1 Dark Depths
1 Karakas
3 Maze of Ith
1 Rishadan Port
3 Thespian's Stage
4 Mox Diamond
3 Crop Rotation
3 Exploration
4 Life from the Loam
4 Smallpox
1 Crucible of Worlds
4 Liliana of the Veil
1 Nether Spirit
1 Worm Harvest
Sideboard
4 Mindbreak Trap
2 Zuran Orb
1 Toxic Deluge
1 Massacre
1 Pernicious Deed
1 Golgari Charm
1 Abrupt Decay
1 Perish
1 Darkblast
1 Surgical Extraction
1 Maelstrom Pulse
The first cards I would remove from the maindeck are Exploration #3, Nether Spirit, Horizon Canopy, Crucible of Worlds, and Tabernacle #2 in that order. Possible replacements include Dark Depths #2, Entomb, Rishadan Port #2, Crop Rotation #4, and Thespian's Stage #4. The sideboard has a large number of single removal spells, because they all have unique applications and steep diminishing returns. I play Treetop Village over Mishra's Factory, because it can kill Jace in one attack.