Hey all, been a little bit since I posted. I was having pretty good success with my delver variant until a 75 ish player tournament in my home state of Maryland. I went 1-3 and dropped. Got beat by Shardless BUG, Enchantress and Burn. My only win was against a budget RUG Delver list (no tarmogoyfs).
Some of the things that bothered me were;
Tasigur : the 4 power really let me down against opposing Tarmogoyfs in the BUG matchup. Not to mention (despite the popularity) I have always been told by more experienced players "cards that let your opponent make the decisions are usually bad." In my case they pick Stifle or something and I'm like...."greaaaaaat" I just payed 4 to return a stifle to my hand and I should have been doing something else better. The Esper charm idea is really exciting to me. I never thought of it! It's utility seems really good. And I could be casting that instead of using Tasigur's ability EOT. That said, Gurmag Angler is the delve critter of choice for me. Not that Tombstalker isn't better ( cause it is) but, the double black seems to be a deterrent for most. I will admit I haven't cast a Tombstalker since my BUG Delver days, so I can't hate on it.
Cantrips: okay, before everyone says wtf. I know it's the easiest way to pop out a lil mentor baby and refill your hand. However, too many times I needed gas and all I draw off my cantrips is MORE cantrips. Then MM gets burned, exiled or decayed and I got a brainstorm, ponder, stifle in hand. So I brainstorm and see Deathrite, land, cabal therapy. Is anyone else having this problem? Which brings me back to the Esper charm idea. I like it, it's different. Also doesn't hit me for three when I cast it. I feel like Unearth isn't too cute of a card. I definitely think a 4th STP should get priority over it but, I think a spot is warranted. Recursion is a good thing especially when it...yup you guessed it, cantrips!
I put together Patrick Chapin's list as a result of my bad tournament outing. Same thing, cantrips on top of cantrips. Which now has me thinking, what "good stuff" could we play in leu of cantrips. When I play against Miracles they take huge advantage of Sensei's Top's. Two Tops and a Mentor is ridiculous. What about cards that make tokens and just DO more. Zealous Persecution is bananas with mentor so why not main deck one. Unearth as a one of because my turn one Deathrite always gets nixed so I know I'll have a target. Abrupt Decay (if your heavy into splash green) or maybe a Smother main decked to go along with the 4 STP's. Esper charm at first glance seems to be the kinda "bullet" I'm looking for to kind of end some of the redundancy. I'd maybe cut stifles in a Delver shell (ponder is to important for flipping delivers to cut). Probably would cut Ponder in Chapin's list (brainstorm and probes already) maybe split Esper charm and painful truth's 1/1. Any thoughts?

