Why god why 7 mana? God this could have been so playable even at 5 mana.
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That looks alot better:
http://www.mythicspoiler.com/emn/car...eticcathar.jpg
As good as the Eldrazi angel is once it is on the battlefield, there appears to be no way to reasonably get it there. There are just so many hoops to jump through. I have never seen Magic make a card so inaccessible. Not even Elbrus is so iron-clad with red tape.
http://media.wizards.com/2016/ouhteb...PQtY6WenXl.png
All this talk about unplayable new mechanics, no talk about a sweet 1-drop "threshold" guy that trades with almost every ground threat in the format. Goyf, Angler, Eldrazi, Mandrils, etc.
The fact that these triggers rely on the Creatures name makes for some interesting possibilities that I'm curious how they resolve.
In this set there alone, I could control the Meld land while you control the red half, I attack with the clone-on-attack guy, make him a copy, and now I've met all the requirements for the Meld, except the back of the card.
It'd be a shame if they updated the comprehensive rules to just say "yeah, but no"
That thing is pretty clearly a treefolk, which is annoying because the tribe could use a solid 1-drop.
Dryads are nymphs or spirits that live amongst or within trees.
This is pretty consistent in Magic lore, even as recently as Loam Dryad.
Edit - I guess there aren't any leaves on it... so that means it's not a tree?
Hmmmm... there aren't any leaves on the trees it's near either. :eyebrow:
I still say this thing is a treefolk.
I expect it's already taken care of. There are already rules in place about trying to transform cards that don't actually have another face, like... Clone can't be transformed by Moonmist if it were copying a Delver of Secrets, because it doesn't actually have Insectile Aberration on the other side. Probably, Meld will work the same way.
Too bad it's not a treefolk even though the artist drew a treefolk, but I always love me a 1-drop deathtoucher in limited.
The red Meld card looks the best, and definitely will be annoying in Standard. The black one is good too, and the only one draftable. It's going to take some shenanigans for the white one to ever be good. (I guess I can start playing Stompy reanimator with Intuition and Victimize again? If I can Tooth and Nail, why not Tooth and Nail for an instawin combo?)
Thalia is freaking bonkers somewhere, and probably more than one place in every format.
Thalia's Lancers has tons of potential, it's an abusable tutor engine in white. Probably not Legacy though.
That red meld creature is pretty pushed on its own. I wouldn't count it out for modern.
The white meld would could work with Nahriri in standard: Hard cast Gisela, then cheat Bruna in, or hardcast Bruna late game.
I wonder how much they thought about the interaction between Identity Thief and the meld cards before printing them in the same set.
http://http://mythicspoiler.com/emn/cards/cryptolithfragment.html
Anyone else see this as a reference to Lovecraft's "The Colour out of Space"? I know the Eldrazi themselves and Innistrad draws a lot from Lovecraft and the like, but I thought this was a cool little nod, if it was intentional.
After watching the video, I'm guessing the rules will be written so that the cards have to have a matching pair of backs, both of which are part of the 'card' named in the ability. So, basically, no funny business.
...
If Oubliette hits a melded creature that has some aura attached to it, does the aura get attached to both pieces of the meld when it comes back?
Also, when you blink a flipped card, it returns face-up, correct? So if you blink a Voltron, does it come back as individual cats? Like you could use Eldrazi Displacer to get the ETB triggers on Midnight Scavengers and Chittering host every turn? Do the robots come back tapped?
http://mythicspoiler.com/emn/cards/unsubstantiate.jpg
This seems interesting. 1U too much though?
Counterspell and creature bounce in one? Also has corner-case applications with Cast and Storm triggers.
Killer card... I think it would see tons of Legacy penetration at 1, probably at Spell Pierce or Pyroblast levels.
2 means you probably can't reliably use it to win a counter war. But still, so flexible. So tempo.