Snip
[/cards]
Here are my assumptions and thought process:
1) Early disruption of Top/CB is the vital objective in the early game, so I keep in Cabal Therapy and bring in 3x Thoughtseize.
2) Always, always, always mulligan to get at least Therapy or T'seize in opening hand.
3) If Therapy, blind name Top on the play, Counterbalance on the draw.
4) Vets are just as much an advantage to the Miracles player, so they come out in G2
5) Bring in 1x Qasali PM for Counterbalance (but gets countered in mid/late game if they have Top/CB)
6) Bring in 1x Golgari Charm for CB (but gets countered in mid/late game if they have Top/CB)
7) Bring in 3x Lost Legacy for Jace and Angels
8) Bring in 1x Elspeth, Sun's Champion comes in to pressure Jace with little dudes.
9) Bring in 1x To the Slaughter for Jace.
10) I don't bring in Toxic Deluge for Angels. Maybe it's my observational bias but it seems to gets countered. Every. Single. Time.
11) I don't bring in Gaddock Teeg because the deck is low on creatures and he's a lightning rod for their 8x Swords (assuming Snapcaster).
12) I don't bring in Surgicals. Perhaps they will help with StP/Snap or any good stuff snagged by T'seize?
13) So, after all that, I take out 10 cards: -4 Vets, -1 Atraxa, -2 Rhino, -1 Kaya, -1 Meren and -1 PtE.
14) I keep these in but.... :
- Ooze and DRS to try to snag Snapcaster targets.
- Meren and EWit in an attempt to force card advantage but, again, perhaps my logic is flawed due to the small number of StP/Terminus targets?
- Deeds for tokens.
- 2x PtE.
15) Should I consider Flusterstorm or Invasive Surgery to help with early disruption? Surgicals for PtE?
Any and all suggestions, observations, criticisms and/or insults gladly accepted!
oo