Re: Hour of Devastation [HOU]
Quote:
Originally Posted by
Gheizen64
Why are you guys talking about a card that need 5 and another card to do anything?
The appeal comes from the fact that the "another card" can be pretty much anything, even your opponent's.
Also, not a fan of excessively preposterous descriptions like the one I quoted. Imagine people asking why everybody is talking about Brainstorm that needs specific mana as well as cards in your hand and library in specific order to do anything.
Re: Hour of Devastation [HOU]
Not Legacy-playable, but kinda nifty with Aggravated Assault (that's an invocation - LOL WUT):
Neheb, the Eternal :3::r::r:
Legendary Creature - Zombie Minotaur Warrior
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of your postcombat main phase, add :r: to your mana pool for each 1 life your opponents have lost this turn.
4/6
Re: Hour of Devastation [HOU]
Quote:
Originally Posted by
MaximumC
You know, I thought exactly the same thing when I saw the card. And, of course, the next thought is that no one plays Needle Specter, so...
But, honestly, I like the idea of a 2B creature with this ability way more than I like it on a 1BB. Flying is better evasion, but the casting cost is universes different. At 1BB you're not disrupting quickly enough without a Dark Ritual. At 2B you very well might be able to deploy it on turn 2 with some acceleration, and in a deck that only has to splash black.
The best thing I ever came up with Needle Specter was Invigorate. It was sweet but infect still remains the best Invigorate deck.
Re: Hour of Devastation [HOU]
Quote:
Originally Posted by
Gheizen64
Why are you guys talking about a card that need 5 and another card to do anything?
Hexmage is BB and it's a fringe card even with depths. I concede that's is a semi-answer to SnT that isn't outright uncastable on its own, but still.
That's really the point; it's a flexible answer to a number of prominent decks - for example, it can copy any non-'walker permanent. That has applications against most decks; for example, it can copy either DD or the Marit Lage token. It can copy your opponent's Tasigur; it can copy your opponent's Sneak Attack, Gris or Emrakul. It's flexible enough that it warrants some testing in decks that are threat-light, or as an extra combo piece.
Re: Hour of Devastation [HOU]
Quote:
Originally Posted by
Hopo
The best thing I ever came up with Needle Specter was Invigorate. It was sweet but infect still remains the best Invigorate deck.
Turn 1 Noble Hierarch into a turn 2 Specter seems more viable than Invigorate. I'd also rather have Unstable Mutation or Rancor instead of Invigorate in a deck like that.
Re: Hour of Devastation [HOU]
Scavenger Grounds
Land - Desert
Rare
T: Add {C} to your mana pool.
2, T, sacrifice a Desert: Exile all cards in all graveyards.
This land is incredible.
Re: Hour of Devastation [HOU]
Interesting that its reusable. We'll have to see what other deserts are released. I know there's the Desert cyclers.
Re: Hour of Devastation [HOU]
Quote:
Originally Posted by
Di
This land is incredible.
As a struggling Reanimator player, I agree, we do need more ways to hate on graveyards :cry:
Re: Hour of Devastation [HOU]
Quote:
Originally Posted by
Hopo
The appeal comes from the fact that the "another card" can be pretty much anything, even your opponent's.
Also, not a fan of excessively preposterous descriptions like the one I quoted. Imagine people asking why everybody is talking about Brainstorm that needs specific mana as well as cards in your hand and library in specific order to do anything.
If Brainstorm never existed but was released tomorrow people on this board would be like "1/10, terrible without a fetchland so it's really two mana, huge tempo loss if you play it in response to hand disruption, serum visions is better at flipping delver"
Re: Hour of Devastation [HOU]
Quote:
Originally Posted by
maharis
If Brainstorm never existed but was released tomorrow people on this board would be like "1/10, terrible without a fetchland so it's really two mana, huge tempo loss if you play it in response to hand disruption, serum visions is better at flipping delver"
That was pretty much the reaction to it when it came out in Ice Age.
Re: Hour of Devastation [HOU]
Quote:
Originally Posted by
morgan_coke
That was pretty much the reaction to it when it came out in Ice Age.
To be fair, no one knew Necro was good then either, and everyone thought Jesters Cap was incredible.
Re: Hour of Devastation [HOU]
Quote:
Originally Posted by
morgan_coke
That was pretty much the reaction to it when it came out in Ice Age.
To be fair, there weren't many good shuffle effects (especially not mana-fixing ones), and Demonic Consultation/Necro were just better options.
Re: Hour of Devastation [HOU]
Quote:
Originally Posted by
Di
This land is incredible.
Is it? Really? I just don't see it.
It's uncounterable and taps for mana, which are definite pluspoints. However, it effectively costs 3 mana to activate and nukes your GY as well, so recursion options are rather limited as it will eat potential stuff you want to bring back. It also doesn't replace itself, unlike Relic of Progenitus.
It's playable, but it doesn't get me excited.
Re: Hour of Devastation [HOU]
They're really going off with printing cards to interact with Dark Depths in this set...
https://images1.mtggoldfish.com/uplo...0%5BHOU%5D.png
Re: Hour of Devastation [HOU]
Re: Hour of Devastation [HOU]
Quote:
Originally Posted by
Darkenslight
???
Is relic too powerful for standard?
Re: Hour of Devastation [HOU]
Quote:
Originally Posted by
Darkenslight
A bit late to bring out the GY hate for Standard. Yet worse than Relic.
Aside from DD, Solemnity also is another combo piece for Melira combo and a hatecard for Infect to boot.
How does Solemnity and Cumulative Upkeep interact? Does the permanent get sacrificed because the cost can't be paid? Or can you enjoy your free infinite Glacial Chasm?
Re: Hour of Devastation [HOU]
Quote:
Originally Posted by
Barook
Is it? Really? I just don't see it.
It's uncounterable and taps for mana, which are definite pluspoints. However, it effectively costs 3 mana to activate and nukes your GY as well, so recursion options are rather limited as it will eat potential stuff you want to bring back. It also doesn't replace itself, unlike Relic of Progenitus.
It's playable, but it doesn't get me excited.
I agree. How many times do you really need to nuke the graveyard? maybe only in control decks or durdly decks.
Re: Hour of Devastation [HOU]
Quote:
Originally Posted by
Barook
How does Solemnity and Cumulative Upkeep interact? Does the permanent get sacrificed because the cost can't be paid? Or can you enjoy your free infinite Glacial Chasm?
Pretty sure you don't have to pay the cost, as long as there is no counter on it.
Quote:
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If it has zero age counters on it, you pay the upkeep for zero counters, I'm pretty sure.
Re: Hour of Devastation [HOU]
Does Solemnity with any Culmative Upkeep card make it worth it as a sort of stall until you get DD? Elephant Grass, Glacial Chasm, Mind Harness, Mystic Remora?