Jitte has a clause that states "when equipped creature deals damage" so if for some reason the creature is no longer equipped when damage is dealt, the ability wont trigger.. part of why Sakura tribe elder was SO good in Chk Block/T2.
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Jitte has a clause that states "when equipped creature deals damage" so if for some reason the creature is no longer equipped when damage is dealt, the ability wont trigger.. part of why Sakura tribe elder was SO good in Chk Block/T2.
Actually, STE was a good Jitte-blocker because of the "dealt damage" part, not the "equipped creature". With Blink, damage is dealt (unlike with STE), it's just that Jitte's equipped creature (that is, no creature) is not the source of the damage.
But that's enough OT for today. I've got to go back to testing Blink. Let me know if you try it.
In the current metagame wouldn't 1x Crypt in the MD be such a beating?
a MD Crypt would be nice, but I'm not sure what to drop to fit it in.
suggestions?
Sidenote: some goldfish testing shows that O-naginata is brutal... i'll be playing in an actual event at the end of this month and will let you know how it works out in practice.
Drop the O-naginata crypt is alot better.
I have a question.
In a not much red metagame ,can I use like equippe 4 jitte and 3 SoFI? I feel the jitte easy to cast and more complete ,because enable to make up for lost time ,when we are disadvantage on the race.
I have this doubt , because I've see no one use the equippe in this way.
bye
The thing is, because Jitte is legendary, extra copies often sit uselessly in your hand, while multiple SoFis are never a a bad thing.
Another point is that I often like setting Chalice @2.
What are some of the most recent lists? I'm interested in putting this deck together but modifing it with some crazy cards and I'd like to know what the core of the deck is. I'd use the list in the original post but I doubt that cloud of faerie's is still used today.
Actually, I wouldn't say that using cloud of faeries is bad, it lets you cheat a guy into play and untap some big mana, you could play it, a SOFI and equip all in the same turn potentially, thats pretty solid (ditto for jitte). And late game it cycles, also solid.
However, I too would be interested in seeing a new list. I know there is a lot of talk of guys like Maelstrom Djinn, some shadow guys, etc.
The core of the deck would be this:
4x City of Traitors
4x Ancient Tomb
4x Chrome Mox
1x Seat of the Synod
8x Island
4x Sea Drake
4x Serendib Efreet
4x Trinket Mage
4x Chalice of the Void
4x Sword of Fire and Ice
3x Umezawa's Jitte
4x Force of Will
After that there are many choices. Most people play 4x Cloud of Faeries because they speed the deck up a lot (Turn 1: Tomb, Mox, Drake. Turn 2: Island, Cloud of Faeries, play SoFi and equip it to drake, swing for 7) and can always cycle if their acceleration is unneeded. You can add another island (which most people do), you can add the 4th Jitte, you can put a number of <2 cost artifacts in the main to tutor for with trinket (Needle being the most common followed by EE, Crypt, and loads of other stuff), you can add card draw (usually in the form of TFK, FoF, or Looter il-Kor), you can add removal (psi blast), you can add more threats (Juggernaut, Maelstrom Djinn, etc), and you can even add another color (White for Blink, MM, and Exhalted Angel I think, Black for E Plague and Negator, Red for Pyroclasm and FTK).
Kronicler
Awesome, thanks!
Quick question though, have people tried mox diamond/crucible in the place of chrome mox?
And is the green splash viable for goyf/k. grip and cards like iwomari?
I have tried Mox Diamond to terrible results (sadly). I really don't think a green splash it the way to go (Iwomari is out of the question as it is GG). Red gives you a bit more with Ftk, clasm, and artifact answers.
Answering Goyf also becomes much easier as Trinkets can now fetch a deadly Explosives, Ftk can sometimes nab him (since we don't put much in the yard) and there is always some version of control magic coming out of the board.
White splashed for meddling mage, Angel etc. were never all that successful. A black splash offers Negator, Rend Flesh, and Plague out of the board. I've never tried it though.
What would the manabase of a splash look like? Fetches and duals instead of 8 islands?
Also, have you ever had FtK sitting in your hand against storm combo because he'd kill one of your guys? Would Covetous Dragon be a feasible creature with the red splash?
I tried this:
4 Tomb
4 City
6 Fetch
3 Volcanic
1 Island
1 Great Furnace
4 Mishra's Factory
3 Mox Diamond
1 Chrome Mox
and it didn't work AT ALL. The factories were solid, but nothing else worked. This did the job better:
4 Tomb
4 City
4 Fetch
2 Volcanic
2 Island
1 Great Furnace
4 Chrome Mox
Nice. Here's the build that I'm contemplating.
Mana: 22
2 Flooded Strand
1 Polluted Delta
3 Volcanic Island
2 Island
1 Seat of Synod
1 Great Furnace
4 City of Traitors
4 Ancient Tomb
4 Chrome Mox
Creatures: 19
4 Cloud of Faeries
4 Trinket Mage
4 Serendib Efreet
4 Sea Drake
3 Flametounge Kavu
Control: 8
4 FoW
4 Chalice of the Void
Draw: 3
3 Thirst for Knowledge
Trinket Toolbox: 3
1 Pithing Needle
1 Engineered Explosives
1 Tormod's Crypt
Equipment: 5
3 Sord of Fire and Ice
2 Umezawa's Jitte
Sideboard: 15
4 Trickbind
4 Echoing Truth/Pyroclasm
3 artifact hate.
2 Engineered Explosives
1 Tormod's Crypt
1 Pithing Needle
With the addition of fetches + SoFI + TfK the late game is amazing and the card advantage starts to add up. Against combo Trickbind is amazing because of it's split second and gets around chalice @ 1. I'm still debating Pyroclasm/E.Truth. Is there anything that I missed?
Umm wheres Brainstorm?
Yeah I really dont know either, I just assumed it was an auto include in any deck with Islands. I'd wager it is better tho because TFK only seems good when you have tomb/city to cast it, which wont be always. On the other hand, its be so cool to play TFK and FTK in the same deck
LOL. You guys don't play much FS, do you.
CHALICE @1!!! We cast it more than any deck ever has. We want to cast it turn 1. Otherwise, we want to FIND it turn one (or at least drop a fattie). We live it. We love it. we learn it. We run NO one drops (except the occasional 1 Needle).
Also, we don't (usually) run fetches to take advantage of Brainstorm and when we do there are very few.
And our draw spells are usually not for card quality, they are for refilling our hands after we dumped them all over the board.
That makes a lot of sense actually, I even said I didnt know but just assumed it should be an auto include in any blue deck, but apparently not here b/c of Chalice.