Rotting Knight :b: :b::b:
Creature-Zombie Knight
Protection from green
When Rotting Knight comes into play, remove target green creature from the game.
2/2
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Rotting Knight :b: :b::b:
Creature-Zombie Knight
Protection from green
When Rotting Knight comes into play, remove target green creature from the game.
2/2
When was black ever the color for removal? It had Terror when white had Swords. White and black have always gotten removal together, but black's removal is restricted to being unable to hit black creatures.
So yeah, mourn the color wheel for the one thing that HASN'T changed since Alpha. So stupid.
I don't see how this is more impressive than EE recursion or tormod recursion. Spending 5 manas to draw 2 additional cards each turn does not seem that broken to me.
The setups with intuition on Moat/Humility/Deed+LifeFromTheLoam+SerraSanctuary look cool (but not broken, because it involves a lot of colours and a big GY dependency).
Black and Red still dont have enchantment removal
how about a new ability on it:
Opposing Thres.hold
~gets +2+2 as long as seven or more cards are in target opponents graveyard.
Grim Decaymancer :b:
Creature - Zombie Wizard
:b:, tap, remove two cards in a single graveyard from the game: Target creature gets -2/-2 until end of turn.
1/1
Creature Name :g::g:
Creature - Beast
As long as you control no non-basic lands, Creature Name gets +3/+3 and trample.
1/2
I think +3/+0 would make it a little less crazy.
I'd love to see more types of basic lands:
http://i560.photobucket.com/albums/s...enseForest.jpg
A cycle of two mana producing basics would be cool.
Forest + Elvish Spirit Guide = 1st turn 4/5. That's nuckin futs. The "drawback" of playing no non-basics isn't that much of a drawback. Goyf is often 4/5, but not first turn. Usually by turn three, he's still a 3/4 (Fetch/Wasteland, Ponder, Stifle/Daze). The conditions to get Goyf to 4/5 are a little more difficult in the first two turns than this proposed critter.
Omg, are you serious?
Any deck playing Basic Forest + Elvish Spirit guide SERIOUSLY needs a boost to be Legacy competitive. The play you discussed illustrating the power of the new card isn't even that good of a play.
And at any rate, it's really unfair to point at any green card and subtract 1 from the casting cost and not even discuss how that just walks you into Swords to Plowshares.
We can all play that game:
Counterbalance costs UU? OMG, imagine Lotus Petal --> Counterbalance! It's in play on turn 1.
Whoa, Bob costs 1B? With an Elvish Spirit Guide, you can play that card advantage machine on turn 1! Imagine just B for a 2/1, that's already decent, but then it also lets you draw a card a turn!
Trinisphere? That's just like a Chrome Mox and an Ancient Tomb away from just costing 1!
And secondly, the game isn't over on turn 2.
Goyf starts 1/2, but then grows throughout the game to 4/5 or 5/6 while its controller plays all the best spells in the format (including, I'm sure, a Swords to Plowshares rendering any "combat superiority" useless)
This creature starts out 4/5 and then either shrinks down to a 1/2, or its controller is stuck playing the worst color in Magic. Do people still look at Legacy Magic as a format still fundamentally decided in the first three turns of the game in the red zone?
Oh, and PI, it should be a 5/5 (and probably 5/5 with the ability -3/-3 if you control a non-basic land to avoid weird wording). I don't want any Goyf Offs between two decks each running 8 copies of 4/5s. I have seen enough 4/5 Goyf standoffs to last a lifetime, thanks.
Yeah, Mono Green Stompy isn't even Tier 3, but I still contend that better deckbuilders and players than me or you can find a way to break a 4/5 for :g::g:.
When did I do that, exactly? Discussing how a creature walks into Swords was a little invalidated by the superiority of Goyf who is also vulnerable to Swords.
Was all that snarky sarcasm really valid?
It's funny how when you discuss Goyf he somehow gets bigger without any disruption, but when discussing this creature, he's nearly an automatic StP target or will become smaller, as if someone playing him would play a non-basic. The fact of the matter is that the proposed creature is easier to make a 4/5.
I don't know about "people", but for me, yes, when discussing aggro decks, the first few turns are crucial. No they don't always decide the game, but they can go a long way to setting the tempo of the game.
This would be ridiculously strong, but quite interesting because it would make the metagame play higher CC spells. The cards that do what you said are non basic, can be activated only twice and cannot be tutored with fetches. It seems a bit too much a difference for a single card.
It cant be a basic forest, but it can be a forest.
Well, my rationale – however misguided – was that the "comes into play tapped" would bring about some limitation. That being said, as I said earlier, I'd just like to see them do something updated with basic lands like they did with snow-covered. I wouldn't want to see this as a nonbasic. I'd rather not see such a card at all. My whole point is to diversify the basic land pool so as to be able to play mono colored decks without being condemned to tier three.
I have no idea what you're talking about. 4/5 for 2 when you're forced to play the worst color in Magic is not imbalanced. Mono Green is a piece of shit and that has nothing to do with the creatures that it runs. It's not like Mono Green is hovering around Tier 2 status and is just one mid-sized beater away from dominating the format. No.
Tarmogoyf is a 4/5 for 1G on turn 3 or 4, and doesn't pin you on ridiculous color choices. I'd gladly give up a few power for a few turns for access to good cards instead of Bounty of the Hunt and Rancor. Legacy survived a 4/5 for 1G that was alone in its own tier of broken as a creature. Now we're used to it. I'm only even surprised when Goyf is a 5/6 on turn 3, now.
I like this suggestion because it's a good card, has an interesting ability, helps decks that need help, and also encourages players to play in an offbeat manner. I think specifically this might spring green aggro into the playable range, maybe not. Certainly it would diversify the field.
That's ok. I'll try to explain it again. If you're stuck playing FOREST FOREST MONO GREEN, YOU DON'T HAVE DISRUPTION. You're green, your cards suck.Quote:
It's funny how when you discuss Goyf he somehow gets bigger without any disruption, but when discussing this creature, he's nearly an automatic StP target or will become smaller, as if someone playing him would play a non-basic. The fact of the matter is that the proposed creature is easier to make a 4/5.
That's why this creature is likely to be the number one crop farmer in all Kazakhstan and Tarmogoyf is skipping the farming lessons to smash face.
But a colorless basic seems very interesting:
Factory
Basic Land: Factory
Factory comes into play tapped.
{T}: Add {2} to your mana pool.
Some random cards for no purpose in particular:
Non-Armageddon
GGG
Sorcery
Destroy all lands except basic Forests.
Whee mono-Green! Decent Green LD.
Good Red LD
RR
Sorcery
Good Red LD can't be countered. Destroy two target non-basic Lands.
And Red.
Okay, now Stifle isn't the best LD in the format any more. And something for black:
Land Rot
B
Enchantment -Aura
Enchant Land
Enchanted Land's controller must discard a card from his or her hand as an additional cost to play mana abilities of Enchanted Land.
Tribal Planeswalker (but better than Nissa Revane and with the tribal type and the tribe's subtype) would be interesting too.
Yeah having that be a basic land would make splashing any color for double mana infinitely easier. Really, it'd give rise to more 3 color decks. I love the "Creature Name". And no, I agree, I don't believe he's overpowered. He requires you to play a mono green deck with no special lands.
Anyways, look at it this way, I could spend 2 mana and 1 card to get a 4/5 trample, or 2 mana and 2 cards to get a 12/12 trample. The second doesn't care what types of lands I play. So what's the big deal? Give stompy a boost. Heck, I'd put a cycle of these guys. There needs to be more incentive for playing monocolored.
And hey, can we make one a merfolk?? :-P
IslandWalker UUU
+1: target land becomes an island in addition its other types (NOT until end of turn)
-1: target merfolk gains islandwalk and gains "whenever ~ deals combat damage to a player, you may draw that many cards."
-5: bounce all non-blue non-land permanents.
Loyalty: 3
What do you think?
If this has a relevant tribe, it would be awesome (I'm looking at elves)
This will replace Standstill in merfolk builds (or it looks like it). But then again, Merfolk builds have been cluttered with 3 drops lately. Cold-Eyed Selkie would be so much better if it costed 2-mana to play
Is this card broken?
Elvish Horticulturist G
Creature - Elf Druid
Tap: Search your library for a basic land and put it into play.
1/1
Yes, I'm pushing for elves
It'd be far better than llanowar, which is already considered as really good. Cheating on land plays is really strong. Elfball and survival elves would probably be much better than they are currently. It would probably not break the metagame since plague and perish are better than those decks, but anyway, it seems dangerous.
It's like llanowar elves, except that it gives 1 mana first turn, 2 mana second turn, 3 mana third turn etc.... While at the same time improving your draws by removing land. If it put it into your hand I would say it would be balanced.
Anti-discard Dude :w::w:
Creature - Human Cleric
Players can't discard cards.
2/2
Not sure how to word it exactly, but it should work like this:
Hose discard like Hymn or Thoughtseize on the one hand, but also stuff that requires discard as additional or activation cost (e.g. Survival, LED, etc.).
The hand size limit goes out the window too.
I like the Anti-Discard Dude, that sort of white disruption bear has become popular with cards like ethersworn canonist and true believer and all them. I still don't think it would really push any majorly-white decks into a solid deck choice though (cmon, the only people who play death & taxes and its ilk are the diehard fans). I like how it is good against combo, survival, and suicide strategies all at the same time.
I don't like the basic land ideas...it's just way way too confusing. Leave it at the 5.
And I am surprised that people don't like the GG 4/5 basic land duder? Not only would he give berserk stompy a boost, he'd totally fuck with standard and kick lotus cobra baneslayer angel jund this and 3-4c this out the freaking window. This + wasteland in the next expansion set please!
Some of the suggestions are really flavorful and cool, but we have to remember the impact they will have on the more popular formats like standard, extended, possibly draft/block, etc...a card like the previously mentioned decaymancer or the elf land fetcher might wreck a lot of standard for instance.
Anyways, I think this card could be cool, probably wouldn't have an impact on legacy though,
Firequake
RG
Sorcery
Destroy target land.
Kind of weird how the best LD decks don't even play any LD. This + sinkhole + destructive flow would be fun but not competitive.
Maybe also a variation of root maze,
Root Labrinyth
GG or 1G
Nonbasic lands come into play tapped.
Also probably not playable, but still pretty cool nonetheless. Another cool potential LD card,
World Rot
BBB, everything else too risky
Sorcery
Destroy target nonbasic land. Search player's hand and library and put them into that player's graveyard.
Just a few LD thoughts. World Rot is obviously great on decks with a lot of colors, but has potential on yourself too, like perhaps pox or something casting it on their factory when they have a crucible in play. But I don't really know Pox so I don't know if this would be cool for them or not. Maybe something with loam too, but that's why I made it BBB instead of something like 1BB or perhaps even 2BB because that makes it too easy to adapt into certain decks and it might be really unfair.
They can make cards that would be great in legacy but not busted in standard. They do it all the time, sometimes on purpose for legacy/vintage, sometimes not.
Wild Nacatl, Qasali Pridemage, the merfolk tribe, chalice of the void, progenitus, etc.