I'll predict that new Jace will be printed. Jace's Erasure would be unplayable bad with the old Jace, and the Planeswalker named cards seem to be designed to actually be good with their respective Planeswalkers.
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I'll predict that new Jace will be printed. Jace's Erasure would be unplayable bad with the old Jace, and the Planeswalker named cards seem to be designed to actually be good with their respective Planeswalkers.
If Jace TM isn't reprinted then WoTC would be acting hypocritical. They say Legacy is too expensive it would be ironic if the cost of Standard is really high...
I agree here. Jace 2.0 in M11 makes perfect sense. Little Jace pales in comparison already, and he just seems anti-climactic in the set. Let's face it, giving your opponents card advantage with the hopes of eventually getting some yourself is just weak. But we'll find out soon enough.
I do think Wizards cares about the secondary market (or at least they pretend to). Why else have the stupid reserved list? If the secondary market was irrelevant, then Wizards woudl have reprinted duals a long time ago.
I hear people say this, but I've never figured out where such a silly idea came from. Perhaps because Wizards doesn't engage in secondary market sales directly? Whatever the rationale behind that phrase, it is patently false. I thought that this argument had been buried long ago. Say around the time that the Invitational dumped Vintage because the pros were havng a hard time acquiring the necessary cards. But even if that didn't kill this pernicious rumor, the recent explanation of New Extended as a means of supplanting Legacy because of the latter's restricted card supply and high entry barrier should have. I've said it before, and I'll say it again, Wizards pays more attention to secondary markets than anyone on these forums. Secondary markets are a direct driving force for the primary market, ergo it is very important to Wizards financial health to monitor them.
Jace2 is in Worldwake, which is Standard legal for over another year. I don't think they will print him in a core set when he is still in print in Worldwake. Baneslayer in M11 makes sense because she is not legal after the rotation of M10, and once M11 hits the streets, M10 is no longer in print.
It would hardly be the first time that a card from the preceding block had been reprinted in a core set, although it might be the first time it was a chase rare.
It will keep booster sales high if they can market this set as having Jace and BSA as Mythics, both of these cards still have high demand, and printing more would make them more accessible (through packs / increased supply -> lower prices).
The problem with printing Jace 2.0 is that the price insanity is fairly recent, at least when compared to the M10 development cycle. If Jace had been in Zendikar, I could see it, but unless they want to straight up phase out Jace 1.0 I don't see this happening.
Also, the Jace's Erasure argument is silly, because Wizards will always print terrible mill cards (not saying that they don't print 'good' cards for mill, but throughout its history, Magic has been graced with countless awful, awful mill cards).
It looks like someone has pulled from a booster this monster:
***** Leviathan 5UUU
8/8
Islandwalk
All lands are Islands in addition to their original type.
Creatures without flying or islandwalk can't attack.
Rare
That card is freaking ridiculous. Blue Form of the Dragon?
Holy shit. That thing is ridic. Might we see the SnT/Eureka decks playing this? Its still vulnerable to removal but it does shut down aggro for a few turns..
The Leviathan is a really interesting update on the old Island Sanctuary clause.
I've seen the same card. The art is of a giant fish wreaking havoc off of a coastal settlement.
There was a promotion at some convention someplace where Wizards gave out tons of M11 boosters. A guy at our shop opened one and this was the rare. I need one for Vorosh....
EDIT: Card is worse than Blazing Archon. I mean, yeah, it makes your Inkwell Leviathan unblockable versus Zoo, but it's also REB and Pyroblast-able.
Moat on an 8/8 unblockable is nice. No Shroud means it eats Swords all day long, though. Not really sure what matchups Reanimator would bring this guy in for.
Regretfully it does nothing that Blazing Archon doesn't already do better, except maybe be a marginally faster clock. Awesome flavor though.
Around 2015 or so there should be enough stuff for a playable Quest for Ula's Temple deck.
I'm predicting a Trinket Mage reprint in Scars.
Too many 1 cost artifacts.
http://media.wizards.com/images/magi.../mm98_jace.jpg
Jace 1.0 confirmed.
Would Belcher play Orim's Chant if it were green?
http://forums.mtgsalvation.com/attac...5&d=1278302906
@ Autumn's Veil... doubt it, but worth testing sideboard slots for, which are always meta-dependent anyway.
So, looking through the visual spoiler, I see Platinum Angel is being printed again! Four print runs now, she's getting less and less mythic. Houseflies are going to be more mythic than she is.
They'd still lose to Stifle (targets the Storm trigger or Belcher activation), and it would cost an extra mana on the turn they want to go off. Seems pretty decent otherwise.
That's been the case for a while now, yes.
Hey guys,
Check this out:
http://forums.mtgsalvation.com/attac...1&d=1278301032
A Maze of Ith that taps for mana? That looks frickin sweet. I was looking for a replacement for Mishra's Factory in my no-longer-Landstill control deck, and I'm pretty sure that's it.
4 mana to activate isn't that big of a deal for a control deck. If you happen to drop it early, it still taps for mana. Once you make enough land drops, it can be a backup plan that blanks an attacker in situations where you don't have an immediate answer, giving you time to draw into real removal. I also like how it is an uncounterable, virtual removal spell. I know Maze of Ith is also an uncounterable, virtual removal spell... but it also doesn't tap for mana. Maze of Ith still seems way stronger in Lands.dec, but I'm cutting 4 Mishra's Factories for 4 of these in my control deck.Quote:
Noooo! Why does it have to cost 4 to activate? I had such high hopes for this card. :(
I'll still try it in MUD though. Seems like an effect the deck needs... only wish it was cheaper.
True, but Mishra's Factory has been horrible in my deck, and I don't really need lands that tap for colored mana. Meaning I have space for 4 utility lands, and this one seems way better than Mishra's Factory. You are right though, extra copies past the first are dead. I guess it all depends on how strong of an effect having one in play is vs what other utility lands I could also fit in the deck. That's a discussion for a different thread though.Quote:
This seems incredibly awful, considering that all of the copies of this you draw after the first are basically blanks until the very, very late game.
Regardless of how many copies is the right amount to run, I'm still putting this into my control deck.
This set has me more excited than any of the sets that have been printed in a long time, and it's a CORE set. lulz
EDIT: After thinking about it Aggro Zombies, in that deck, I'm not sure if 4 would entirely be awful. The deck runs an assload of cantrip/manipulate effects to make sure it's not drawing excess of them. Even if I do draw excess, sometimes the opponent will have Wasteland. I'm not saying that 4 is the right number, it's something that needs playtested before I determine anything, but I wouldn't immediately agree that 4 is awful without testing it first. The best part about running multiples is that even if I do draw multiples with no way to shuffle them back, they can still come down and tap for mana. They aren't Legenedary, so it's not hurting to draw/play multiples. I have alot of colorless costs in my deck (Planeswalker's/WoG/Top).
The other thing to consider is that this card has basically existed since Nemesis, and is named "Kor Haven".
Something else to consider: on the one hand, you don't want to use it to Slide out creatures with CiP abilities. On the other hand, most of the format's playable CiP guys are not the scariest monsters that will come after you during the attack step, so that part may be irrelevant.
Kor Haven is solid, but it's Legendary. This card is not Legendary. Awesome find though, I totally forgot about Kor Haven. I'm gonna toss a single Kor Haven in my deck, too. =]
I'm thinking a 3/1 split of Mystifing Maze and Kor Haven would be awesome. That's the config I'd like to test first, and then go from there.
While this land may be bad against creatures with CIP abilities, it's good against creature tokens like Marit Lage, as well as stolen creatures via something like a Sower of Temptation.
Activating two is not the legendary issue. Being able to play out several without screwing yourself is the issue.
Think it is probably a fringe card in format but should see definite t2 play.
Nice to see a card that rewards t2 colour discipline as well, the 3 colour good stuff madness has to be rolled back a bit.