Originally Posted by
Tacosnape
My problem with Pyrokinesis is that roughly a third of the time varying on the number of Pyro/threats you actually run, you're pitching a threat to it, and in matches where I want to use Pyrokinesis to kill stuff, I generally want more threats. The exception to this rule would be creature-based combo decks like Cephalid Breakfast, where Pyrokinesis can serve as disruption. This (And Empty the Warrens) are a large part of why I run Pyroclasm over Pyrokinesis.
However, if there were no Trinispheres and possibly no Jittes main, I could see it being included in a 22-threat, 4 Moon, 4 Chalice, 4 Pyrokinesis shell. This would allow for decent threat consistency and a high red card count, as well as incredibly explosive Hellbent draw and the ability to pitch Pyrokinesis to other Pyrokinesis if necessary. I don't disqualify Pyrokinesis from being run because, much like Chalice and Moon, it's fantastic when it's good and terrible when it's bad.
The other problem with Pyrokinesis maindeck is that if your opponent doesn't have a target, the Hellbent boost it's supposed to provide is actually going to backfire on you, although I suppose you can always Pyrokinesis your own Gathan Raiders and have it live.