Also back-to-back 14-year-old champions. :P
Printable View
Post board is much better for zoo than people think. That being said it is very surprising that he was able to do well with that sb against lands.
I looked at Ross's build and it was good but there is an added edge he could have had in that match up...Price of Progress.
I squeezed in 2 main and will probably reset the rest of the deck and take out 2 lightning helix's for them instead. The other 2 are in the board.
At the recent Meandeck tournament here in Ohio at a side event I lent the deck to a friend and he played against Aggro Loam in the finals (another difficult matchup for zoo). Game one the board eventually was a stalemate and Loam was doing what it does. My friend was on the defense, but he hit price from the top and nuked him for 12 to win. He boarded in the rest of them and his opp started to get basics so that it would not happen again. Fortunately for my friend, digging with a library, he hit a second PoP and blew him out as well.
I read the tournament report on SCG and instead of paying the upkeep James was not paying the upkeep his turn and saccing it to gain 2 life. If Ross had PoP in there, he could have either used it in response too, or at the end of his draw to force it in before Chasm came back out, causing a complete blowout.
It makes our matchups against fish a bit weaker game one, but it has been amazing for me.
Here:
http://sales.starcitygames.com//deck...p?DeckID=30809
Oops, missed your [edit]
ugh tom ross only won cuz the kid punted and swung at him w/ glacial chasm in play and the judges gave him game & match loss cuz it was his 3rd warning.
Where would be the best place to discuss the Dark Zoo 14th place Anthony Avitollo deck from this weekend's SCG tourney? I quite like this build and would like to discuss it further, but don't want to start a discussion in the wrong place!
Thanks
Dave
There have been already a numerous takes on standard Zoo build splashing black for Confidant in this thread and this is a perfect place for that. Go ahead, share your thoughts with us here.
@Hungrylikelion
congrats on your 3rd place finish. Im going to try the EE in my sidedboard.:tongue:
I have some questions for ya...
Did Jitte prove useful during your event? and Did you ever pump figure past a 2/2?
Thank you. EE is very good, and definitely helped me win multiple games. You can see my tournament report here on the site if you're interested.
Jitte is always useful, and against any other aggro deck or creature based aggro control deck, it makes the game pretty much unloseable.
Figure gets pumped to 4/4 whenever I have extra mana lying around, but his true power lies in the threat of pumping him. For example, you can swing him into a Rhox War Monk or 3/4 Goyf with 3 mana up and they can't block without losing their guy. This sort of play lets you get in turn after turn for damage you'd otherwise miss out on.
Beyond this, you don't just pump him immediately, the moment you can do it. The best time to pump your figure is when your opponent has blocked with a creature that pumping will allow you to trade or save the figure, or end of their turn. I rarely, if ever, pump Figure in the attack phase when it is not blocked.
And of course, whenever you topdeck a lategame Figure, it turns into a huge bomb.
At Saturday is a Legacy tournament and I wanted play this build:
Creature:
2 Figure of Destiny
4 Kird Ape
4 Knight of the Reliquary
4 Qasali Pridemage
4 Tarmogoyf
4 Wild Nacatl
Instant:
4 Lightning Bolt
4 Lightning Helix
4 Path to Exile
Enchantment:
2 Sylvan Library
Artifact:
2 Umezawa's Jitte
Land:
4 Arid Mesa
2 Windswept Heath
4 Wooded Foothills
3 Taiga
2 Plateau
1 Savannah
3 Horizon Canopy
1 Mountain
1 Plains
1 Forest
Sideboard:
3 Gaddock Teeg
3 Kitchen Finks
3 Sulfuric Vortex
3 Tormod's Crypt
3 Vexing Shusher
I think this is a classic build. Figure is a little bit special but I tested the Figure and I think it's awesome. 4 are too much but 2 is solid. I am not sure about 2 Umezawa's Jitte but in my opinion the other choices wasn't good enough. I don't like Grim Lavamancer in a build with 4 Knights, I really really need the lands for KotR. Board against Mirror with Finks, Life hate with Vortex, Dredge with Crypt, Landstill with Teeg and Countertop with Shusher. What do you think about the build and Jitte?
-vortex +price of progress
i would rather run krosan grips than shushers.
In all of the games I have had with zoo, Jitte seemed to not help out when I drew it. I put it in the board and use Price of Progress instead. I definately agree with Sauce and you can put it in the board instead of Sulfuric Vortex, but lifegain isn't that big of a deal, at least not in my meta. PoP is also really good against land.dec and aggro loam, even if they go for their basics first, it still will hit for 6+ dmg usually.
i think four knights is a bit heavy, i would probably run 2/3 one less jitte and put chain lightnings in their place.
on an unrelated note im also going to a tournament this saturday and the expected meta is very very dredge heavy. after looking at the maindeckable cards that interact with dredge iv come to the conclusion that mogg fanatic may be maindeckable. obviously i would never play him if i wasnt expecting to play dredge all day but the kird apes are already considered sub par and do nothing to help with this matchup whereas the mogg is a champ against dredge and has other uses as well. (shoots bob hierarch ect ect). just wondering how awful an idea you guys think this is.
Fanatic seems reasonable. Another alternative is just bringing a diverse sideboard that completely devastates dredge, while rolling with your regular gameplan for other decks.
What else are you expecting much of in your metagame? Burrenton Forge-Tender might be better if you expect a lot of gobbos as well.
innnnnnnnnnnnnnnnnnteresting. what exactly is the deal with that card? since it doesnt target does there need to be a red source in order to sacrifice it? odd wording.
No, there does not need to be a red source to sacrifice Forge-Tender, but if there is a source, you will have to choose that.
again very interesting, its definitely not maindeckable but i guess it could be a decent sideboard option.
I'm not so sure that's true.
If a card says "target" (and BFT does not), then you need a legal target in order to attempt to cast the spell or activate the ability. Furthermore, such a spell or ability would HAVE to target something if a legal target existed (but of course it exists or else you wouldn't be able to cast it).
When you crack a fetchland, you don't have to fetch a legally-fetchable land even if one exists in your deck, as the ability is not targeted. BFT's oracle text implies that it works the same way.
@Bitchtoken, that list doesn't look very standard at all. Almost all Zoo players would start the burn package with 8 Bolts before starting in on Helixes, not the other way around. Land-heavy and land-centric decks seem to gravitate towards Steppe Lynx. Four 3-drops seems uniquely high. You run more land to support them, but this may simply be an example of making a weakening change to support or account for another weakening change. Kird Ape is generally seen as a weaker 1-drop than Lavamancer, but you took out the well-respected Lavamancer because of a conflict with Knight, again weakening the deck to enable you to further weaken the deck.
Have you playtested a more traditional build and found this one superior? You may argue that this deck has a stronger late-game, but it certainly seems slower, and Zoo doesn't usually have issues in the late game anyway as it's fast enough to get the job done early while having mid-game endurance due to burn, Library, and Exalted Goyfs. In other words, you seem to be solving a problem that the deck doesn't have, and instead lessening one of the key advantages of the deck (namely its speed).