Re: [Deck] Solitaire (Enchantress)
I went to the Grand Prix Madrid with enchantress , which packed 1 humility sideboard.
I boarded this in every game against zoo (which were around 7 games) and i never tutored for it.. there was always something more important than a humility to tutor (like confinement for example). So i am removing it from the sideboard.
I like the side idea about playing a few 1 offs and playing extra tutors.. ill test it and discuss this with my team.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Pienterekaak
I went to the Grand Prix Madrid with enchantress , which packed 1 humility sideboard.
I boarded this in every game against zoo (which were around 7 games) and i never tutored for it.. there was always something more important than a humility to tutor (like confinement for example). So i am removing it from the sideboard.
I like the side idea about playing a few 1 offs and playing extra tutors.. ill test it and discuss this with my team.
This is the great thing about Enchantress and having the E Tutors plus Sterling Grove. You can put a card in as a one or two of, and still be able to fairly reliably find it. Of course, it's nicer to find it in your opening hand... but it let's you keep a better looking hand that has one of your E Tutors in it, rather than mulling to 4 looking for a sb card...
Re: [Deck] Solitaire (Enchantress)
I don't want to fill this topic with unfounded rumors, but there is a discussion going around that the GP Columbus judge foil is Land Tax, and that it may be under possible consideration for unbanning in Legacy. If this were the case, I think Enchantress would probably become way more competitive with its inclusion (Perhaps as a 3 or 4-of). The deck can get by playing fewer lands thanks to Wild Growth, Sprawl, and Sanctum, so it would essentially be a guaranteed thing every turn after you landed it. It could draw heat away from your better cards from Quasali Pridemage and such, and function in saving you from mana screw and thinning the deck to improve draws. Enchantress could possibly drop down to playing 18 lands to make room for it.
Just a rumor, of course, but I think it's unbanning would be very relevant to this deck.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
wcm8
I don't want to fill this topic with unfounded rumors, but there is a discussion going around that the GP Columbus judge foil is Land Tax, and that it may be under possible consideration for unbanning in Legacy. If this were the case, I think Enchantress would probably become way more competitive with its inclusion (Perhaps as a 3 or 4-of). The deck can get by playing fewer lands thanks to Wild Growth, Sprawl, and Sanctum, so it would essentially be a guaranteed thing every turn after you landed it. It could draw heat away from your better cards from Quasali Pridemage and such, and function in saving you from mana screw and thinning the deck to improve draws. Enchantress could possibly drop down to playing 18 lands to make room for it.
Just a rumor, of course, but I think it's unbanning would be very relevant to this deck.
Really I don't see Land Tax being good in any deck personally. Enchantress will always want to drop a land turn 1 because you can't cast an Enchantress with less than 2 mana and you can't Wild Growth a Mox. Skipping a land drop vs. Zoo, Goblins, Thresh, or Merfolk would be a disaster since all those decks can work on one land more easily than you and could easily just skip a turn 2 land drop to play 1cmc cards and come out farther ahead. Goblins has Vial and Lackey, by the time Reanimator gets to 2 lands they combo usually, so that covers about 70% of the American meta. The only use I could see for Land Tax would be as a 1 of SB in a Hymn/Sinkhole heavy meta. I wouldn't be surprised if Tax was unbanned, but I would be surprised if it was actually playable.
Re: [Deck] Solitaire (Enchantress)
I don't visit this thread a lot anymore but I also wanna express my strong opinion that I see no place for Land Tax in this deck, not even close. What does it do? Give you some lands. So what does that do? I'd rather have any other card in the deck than Land Tax or lands.
Re: [Deck] Solitaire (Enchantress)
A build with four Exploration and four Land Tax would probably be worth testing, although I seriously doubt it will be any good.
Re: [Deck] Solitaire (Enchantress)
So, you're only going to trigger Land Tax just once? Na, Land Tax has its place in decks that can make use of the card advantage. Enchantress can't.
Re: [Deck] Solitaire (Enchantress)
Yeah Land Tax kind of sucks really. It would be good as a one of vs. decks that ran Sinkhole and Hymn or that were based around Smallpox in a Tutor SB but outside of that it's very weak and wayyy too situational for our deck.
Re: [Deck] Solitaire (Enchantress)
If it becomes legal, I will at least test it as a one of. It can be a really nice T1 play... it let's you keep a hand with just one or two lands, with the other 4 or 5 cards being the nuts... but you look at it and go, what if I don't draw the 3rd land I have to have?
I don't see running it as more than a 1-of. Sure, that means it will be inconsistent in getting it... but it could be very helpful to get you going early. Especially works against something running Geddon, or packing Wastelands... that would also let you keep a Savannah/Land Tax hand even if you know your opponent is running Wastelands.
Re: [Deck] Solitaire (Enchantress)
I fear we are entering the realm of cool things. I heard there is danger in this land.
Re: [Deck] Solitaire (Enchantress)
Land Tax could work in Enchantress (but with a build with 12-14 land, probably), but the deck would be completely re-configured. Without someone posting a list to discuss, there will be nothing for anyone to focus on. An interested party should do so.
Re: [Deck] Solitaire (Enchantress)
Re: cool things, to some extent that's how the whole deck is. You have a rigid skeleton that works, and then around 8-10 "cool" slots to play around with based on your meta. I mean there was someone that was playing Concordant Crossroads, and that seems far more situational than Land Tax and more of a win-more type of card.
20 lands
8 enchantress
8 land aura
4 elephant grass
2-3 win conditions
2-3 solitary confinement
1 moat
4 sterling grove
2 runed halo
2 replenish
...Then 5 free slots if you go with the above list. I personally run 3 accelerants (2 Chrome Mox, 1 exploration), 1 oblivion ring, and 1 enlightened tutor. That Exploration could be replaced with Land Tax with no real ill harm just to test it out. Or maybe in the board to help with land destruction and discard decks. I agree that running multiples isn't beneficial for Enchantress, but the card can function pretty well. If you activate it once it's done its job, and anything past that point is just ridiculous. It certainly seems better than Mirri's Guile or Sylvan Library in the right situation.
Obviously Land Tax is meant to be abused by decks running Scroll Rack and/or Sensei's Divining Top. But regardless, it's a moot point because we don't know whether or not the card is actually going to be unbanned.
Re: [Deck] Solitaire (Enchantress)
I don't really see what Land Tax would accomplish here anyways. We already generate more mana than any other deck and we do it faster. What are you gonna do with 3 extra land in your hand anyways? Pitch it to Mox Diamond and Solitary Confinement? Then you have to change the deck around just to use Land Tax since you can't really abuse it. So then if you don't get Tax into play what happens? Even if you put in Scroll Rack I don't see that being any better than Sylvan Library. I don't see the point. We already have more than enough mana, we already have a draw engine that is better than Scroll Rack + Tax, we already have a way to sustain Confinement, really what would anyone hope to accomplish by adding Land Tax. I really hate to even waste time talking about it, but hopefully this post will allow us to not waste anymore space on the subject. If you want to test it out MWS the deck up and goldfish it with Tax and even if you trigger it every turn I don't see it being optimal. Not to mention it's a terrible card to draw after turn 1 and you'd likely be better off filling those slots with 4x silver bullet enchantments and stealing games that way.
Re: [Deck] Solitaire (Enchantress)
I have to agree and will ask again:
What does Land Tax do for Enchantress?!?!
Fix your mana? Not needed, we already cut down on the dual lands because we just don't need a big amount of fixing
Make sure your hit your land drops? Enchantress just needs to hit its first ~3 land drops to get its engine running because of all the auras we run. Additional lands during the first turns are just chaff as you will have enough lands once your engine kicks in. Which leeds me to point 3:
Provide Card Advantage? Again: Enchantress has NO WAY of using that advantage to its benefit. We dont run Scroll Rack, Brainstorm or anything the like.
This only leaves potential protection from land destruction as a possible application for Land Tax. In the face of Devastating Dreams and Armageddon I'd much rather have Sacred Ground.
Re: [Deck] Solitaire (Enchantress)
Ive Been rocking this list for a little bit now and it seams to be doing quite well.
4 Argothian Enchantress
4 Enchantress's Presence
2 Runed Halo
3 Solitary Confinement
1 Oblivion Ring
2 Utopia Sprawl
2 Trace Of Abundance
4 Wild Growth
3 Elephant Grass
1 City Of Solitude
1 In The Eye Of Chaos
1 Enlightened Tutor
4 Sterling Grove
2 Replenish
1 Ground Seal
1 Sigil Of The Empty Throne
1 Words Of War
1 Emrakul, The Aeons Torn
6 Forest
3 Plains
1 Karakas
2 Horizon Canopy
2 Savannah
4 Windswept Heath
2 Serra's Sanctum
Sideboard:
1 Oblivion Ring
2 Ethersworn Canonist
2 Choke
2 Runed Halo
4 Wheel Of Sun And Moon
1 Enlightened Tutor
1 Karmic Justice
1 Sacred Mesa
1 Aura Of Silence
How do you guys feel about In The Eye of Chaos mainboard vs. sideboard? I do have a lot of control based decks in my meta but, for those games in which i am not facing blue, it seems like a dead draw.
For those wondering about some card choices... I play Emrakul because it wins the mirror for me. Trace of Abundance is great for protecting my Serra's Sanctums and the sacred mesa gets boarded in against decks using Sadistic Sacrament (which is pretty much an auto win if we don't have a win condition in our opening hand).
Re: [Deck] Solitaire (Enchantress)
Aura of Silence also wins the Mirrormatch while having important uses outside of it. In most matchups Emrakul will be sooo win-more because he won't accomplish anything regarding your general game plan. Oh, and get rid of Trace of Abundance and consider using Sacred Ground in case you're really that worried about LD.
Re: [Deck] Solitaire (Enchantress)
Drop the Trace of Abundance for more Utopia Sprawls. I understand the reasoning, but Sanctum isn't sooooo key to your gameplan that you'd devote two slots towards protecting it. As Julian said, run Sacred Ground if you're seeing tons of Wastelands, Sinkholes, Armageddon, etc. Having a turn one play is so key towards getting your engine running. Otherwise the list seems nice. Even though I wouldn't run Emrakul or Eye of Chaos, they're reasonable slots. Although if Emrakul is specifically for the mirror, why not have it in the sideboard?
Re: [Deck] Solitaire (Enchantress)
I'm amused at the Emrakul idea just because it would have to be hard cast. There is a problem though. Oblivion Ring still eats it and it's my favorite card in the mirror. Aura of Silence or Cleansing Meditation are better for the mirror in my opinion.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
anonymos
I'm amused at the Emrakul idea just because it would have to be hard cast. There is a problem though. Oblivion Ring still eats it and it's my favorite card in the mirror. Aura of Silence or Cleansing Meditation are better for the mirror in my opinion.
o ring doesn't eat it
and using it as a mirror match win is really bad. Use Dovescape, throw a monkey wrench in there shit.
Re: [Deck] Solitaire (Enchantress)
Oblivion Ring does eat it. Colored spells is what it has protection from. It is a triggered ability, not the spell itself that targets the Emrakul.
Dovescape would also throw a monkey wrench in your plan the same way.