Originally Posted by
iamfrightenedtoo
I am not really accepting of decks that we have a hard time beating game one.
Reanimator being one, Dredge being another, and storm decks being the others.
Reanimator and storm are almost impossible first game. I dont care that we have a 3 turn clock, because that is only in goldfish mode against no disruption, it is also not common 4th turn is common 5th turn is almost 85%. we have no disruption for Reanimator, or storm game one. and there clock for wining or gaining overwhelming board advantage is turn 2, turn 3 definitely unless they just get screwed.
Dredge isnt easy, its not even 50-50. It is possible game one, and even though it is not easy, it also really is not hard.
there has to be a way to add something to stop these decks, that wont hinder our chemistry within the deck.
I have been thinking of main decking Mcabre, there is enough in the field that it could effect. Lands, decks with snapcaster, all the dredge-storm-reanimator decks. Welder MUD, maverick(slightly)-or any deck using Knight of the Reliquary shells.
I know I have slots I could get rid of.
I just hate accepting that these decks are tough matchups. giving a deck that is hard to beat a one game lead, with hopes that a few sideboard cards can get you two in a row is ridiculousness.
Mcabre is card that can win you the game, I would hate to top deck it, but it also wont lose you a game against every other deck that we can handle easily, it also wont make those matchups harder at all. But it would give you game one against the decks we cant handle. then adding more sideboard in, only betters the odds.