No one is playing Gut Shot? I think it's way better than Sunlnce, since you only lose if you get aggro'd out by UR. And Gut Shot makes the infect match up a joke, and gives you a chance vs. elves.
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No one is playing Gut Shot? I think it's way better than Sunlnce, since you only lose if you get aggro'd out by UR. And Gut Shot makes the infect match up a joke, and gives you a chance vs. elves.
I've looked at it.
Every time I played against Infect, I felt our deck was well suited to hinder their battle plan (Thalia and other taxing effects). I've only played the matchup twice (won both matches)
Also, was watching you play the DE on Monday(?) night and your list is pretty similar to mine + or - 2-3 cards
Also, for those asking, I cut 2 Revoker MD a while ago. Never regretted it
http://www.mtgo-stats.com/decks/123789
But I'm playing 1x Brimaz for a Mirran Crusader now, and there should be 1 Horizon Canopy but they're expensive on modo, I'll get them now though, been doing extremely well lately with this list.
Do you think that you'd alter your list at all for a large paper tournament (like GP NJ)?
Yes. I am going to GP NJ, and my list is currently tuned for MODO meta, which is close to paper meta right now it seems but I am not playing this list for GP NJ. For example, there won't be a lot of miracles at the GP I think so I won't be playing 2x Cataclysm, there will probably be a decent amount of burn because a lot of people who are not familiar with legacy are playing so the COP: Red might stay. There will be more UWR Delver than I've met online so I have to play a Manriki-Gusari and maybe a Disenchant too, along with Council's Judgement.
2 times is not a lot of times you've played that match up. I've played the match up close to a 100 times and D&T is definitely the dog in the match up, just ask any good Infect player too. The problem is beating a fast Glistener Elf, a couple of Inkmoths or a Blighted Agent. They're very likely to have either so it will be difficult. With 2x Gut Shots I have a hugely positive record against Infect, it seems to just put it over the edge and make the match up very good instead of unfavorable.
I've known Olle Råde for a while and he used to play Infect online, so I've played against him a lot. And then just before Khans, the winning MODO meta was more than 10% Infect. And basically every delver player was playing Infect (now they're all playing UR Delver).
I am going to post this here: http://puremtgo.com/sites/default/fi...206/master.jpg
So, it's probably just a junk rare for us, but I figured it is so far the only thing out of CMD2014 that is even remotely good for us.
That equipment from Commander is cute, but the obvious problem is that it requires another equipment in play.
I'd say it's best hope would be if the deck decides to run a 2nd Batterskull somewhere, and even then, the 2nd actual Batterskull is likely better. Merits testing, but I don't have high hopes for it :(
Two problems I see with that card is, first, the natural draw of it when you have no equipment out. Second, when you play it and they pop your equipment in response (you could Stoneforge this in so that doesn't happen). The cost you save casting this probably doesn't make it worth these draw backs.
White's weenie card for CMD2014 has been spoiled I think: http://cdn.magicspoiler.com/wp-conte...iritkeeper.png
It kind of just looks like a bad Brimaz, but if it activates for 3+ (which shouldn't be too hard to engineer) that could be solid value. The fact that it does nothing to interact with the opponent and turns on every single piece of removal in the format is probably a deal breaker though, especially when you consider that Plows and Terminus don't trigger it and it's unplayable vanilla garbage if you have RIP in play. I think it's probably going to stay on the bench in favor of more versatile and impactful 3-drops.
GUYS. HOLY SHIT. http://media.wizards.com/2014/c14/aa...j7p2zy504e.png
I've been on the Brimaz plan since its release now. He can create a lot of tempo for us.
Im trying Ghostly Prison in the board. Also, I am now running only 1 Cataclysm (same argument that Bahra raised)
Will let you know more.
http://media.wizards.com/2014/c14/aa...j7p2zy504e.png
Seems pretty good against Elves and Show and Tell decks. But isn't the nonbo-ness of this with Aether Vial kinda unsexy?
Is that Tyra Banks?
I saw Zoe from Firefly.
I agree, we can always use Flickerwisp to get around her. But the fact she basically invalidates a few strategies on her own (in addition to really helping the Elves match up) means she's a great sideboard option. And Flash is so damn good, too
I'll be honest. I was trying to reverse psychology you guys into thinking this card sucked. But I'm not very sneaky. BRB while I register www.iscontainmentpriestbannedyet.com
Against Elves, how reasonable would it be as a SB option to slam Island Sanctuary after we get an Avenger or Flickerwisp in play and sit back hitting them for 3 a turn??
I don't know if I can bring myself to run a card that invalidates Aether Vial in a deck where Vial is otherwise the best card. I don't think we really need the help vs the decks that cheat stuff into play (Dredge, Sneak/Show, Reanimator) and Cage does the same work against elves for cheaper. The Flickerwisp synergy is cool for sure but Flickerwisp is SO much worse when you can't Vial it in that it feels like a wash. Honestly I feel like the existence of this card is actually more of a problem for us than a solution ... Stoneblade and Miracles decks now have a weapon that both makes them better against decks that we usually prey on, AND has significant utility against us.
I am curious to hear about how this card playtests, but I am very pessimistic.
Yeah, I find this pretty scary as well. It seems like Deathblade and UWR Delver would both love this card. Why must a new, powerful white 2 drop Human potentially harm, not help us?
So, you've never used Needle or Revoker on a Vial in the mirror or against tribal decks?
We need to stop thinking that Vial is the only card that makes this deck work. It's just poor thinking. We often lose Vials to countermagic or destruction spells and yet we can win anyway--how is this card any different? We basically sacrifice the ability to cheat on mana so that our opponent cannot cheat a lot on their mana. Not to mention this card has Flash--we can run out our Vial creatures first then slam her once the time is right, softening the blow as much as possible on our side.
I also really disagree with Wisp being bad outside a Vial, especially if we are exiling creatures permanently with it.
Really? I doubt it will see play in those decks but, even if they do, we have ways to deal with the card. Shutting off Vial helps them (Blade, UWR Delver), yes, but by playing this card they turn our Flickerwisps into removal. I doubt that they will want that.
I also doubt Miracles will play this card, a creature that will easily get swept up by their removal, when they can cast Pithing Needle and laugh all the way to the finish line.
Yeah, you're right Barbed Lightning. This is just a really confusing card.
Some common things (I think) we should understand about the card:
-We can pop her in off a Vial and she won't exile herself.
-Against an opposing Vial, they can elect to not put a creature into play with her in play. This is still great for us.
-If we choose this as our card for Show and Tell or Exhume, our opponent gets to keep their creature, too.
-Priest essentially invalidates Dryad Arbor. If they fetch it, Arbor gets exiled; if they attempt to play it while Priest is in play, Arbor is exiled. Only if they play it before Priest is in play can they get around her
-This also stops Goblin Welder and Kuldotha Forgemaster, at least from sneaking in creatures.
-Her ability is a replacement effect; the creatures never hit play and there's no trigger to respond to, either.
-Again, she has Flash. This mean extra surprise blockers, more flexibility in Combo matchups and pseudo-Haste.
I understand that she does hurt us somewhat, but I really believe that, with testing, she'll prove a worthy piece of hate for some of our more troubling matchups.
On "getting" a fetched Arbor with the Priest, that just isn't going to happen, unless your opponent is clueless. The same goes for exiling their Craterhoof. In both cases, you have to flash in the Priest in response to them activating the fetch or casting Natural Order. In the case of a fetch, they will just get a land. In the case of NO, they will either fail to find, or let you exile some useless creature (like a Llanowar or something they don't want to top deck).
Absolutely, I apologize if I came across as scoring this card, I was just trying to clarify how us using this card would look.
Making Elves play fairly will buy us time. More time means better chance we can put a Jitte on a flyer and do some work. I still feel we're going to be a dog in the match-up, but I think we might move from almost certainly losing to maybe winning and honestly that's a big upgrade.
It's probably sideboard material only.
Wondering if we should side it in, in place of Vial :)
OooOo Baby this one is sweet! Tons of creative ways to use it. Love that it has built in flash. Grieselbrand Decks definitely have what's coming to them now! Gonna be tough to beat Revoker + Spirit + THIS GUY (Gal?)
And Dat Flickerwisp tech!
I'm especially stoked about having a catch-all hatebear that hits both Elves AND the Cheaty decks :)
I agree that its unfortunate what it does to Vial but I'm looking forward to seeing how it works in practise.
Yay for new toys!!!
So, do people think Containment Priest is strictly a sideboard option? Its clearly potent against Elves, Reanimator, SnS, and Dredge. Against any fair deck with creatures it teams up with Flickerwisp as hard removal. Against Miracles its a flash threat that can be Cavern'ed to be uncounterable. Its also simply an x/2 in a format full of Forked Bolts and Young Pyromancer tokens. Just some thoughts, card is very interesting.
I don't think you need to board out Vial, you can play both and just not use it after this is in play. Vial this in is way better, and harder to play around, than always leaving 1W up. You usually have worse cards to board out, and removing Vial makes your deck clunky in games where where you don't draw this early.