@ kabards
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good job for michael morrissey's deck, he can now upgrade his CoB whiteboardered to CoB JSS / Arabian Nights
Lol. You know, I actually wanted to play the deck without sleeves - it is fun to win with cheap cards. I wanted to shuffle up that cheap deck like I'm at the kitchen table with playing a hilarious 5 color pile. I'm not sure if that is legal at tournaments though. I can see the conversation going something like: "Oh, is your japenese foil, FBB'd deck really worth $3,000? -- Here's my unsleeved pile worth $100. You killed my father, prepare..." What opponent would take you seriously with an unsleeved deck?
@ laststepdown
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I'm actually running a very similar list, putrid imp instead of careful study.
Since I'm DDDing anyways, I prefer the gas. Study is part of consistently winning early. Phantasmagorian does all you need for pitching cards trapped in your hand at instant speed as well.
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I run Wispmare in board to fight misstep.
We basically threw the deck together the night before, and we didn't have access to all the cards we might have used. Wispmare is nice. It would replace Ray's, not Claims. Although, the flashback on Ray was useful in several matches, so I'm not sure about Wispmare at this point.
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How important was darkblast for you? It seems like the worst card in your 75.
Darkblast was good. I hit Confidants, Arbors, Hierarchs, Cursecatchers, and even Lords with it (neat cascading combat tricks happen when you knock out lords after combat damage). It was useful counterbait, and important for maximizing dredgers. It is certainly one of the weaker cards, but I don't think I'd replace it.
@ Mojeh
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Haven't you missed Firestorm in your 75?
Nope. Firestorm is more important if you aren't DDDing every single game. I'd rather run gas or answers.
@ Gui
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Switching the discards for 'gorians caught me off guard, I'm deeply interested on wether it was gamebreaker, because it seemed to me that phantasmagorian was not really necessary, although tricky.
Phantasmagorian is gamebreaking good. Is 4 the correct number? I think so, but even just 2 in the deck performs miracles.
- Phantasmagorian allows you to survive t1 Relics while DDDing.
- It enables you to pitch your hand (which is basically like a free dredge) without needing to have casted a spell (the only card that can do this)
- It let's you recur GGT's in your hand while going DDD route - this was vital - I could make a single GGT do a lot more work (just as if I had a PImp or Tribe in play)
- It let me doing instant speed tricks (just like PImp and Tribe) - Information advantage is very powerful.
- The card is Ichorid and GGT fodder.
- It doesn't telegraph your hand or what you are about to do (just like PImp and Tribe).
- It is basically a free, uncounterable, damageless PImp which is immune to board control/removal.
I want constantly begging for a Phantasmagorian to get dredged. I sighed with relief so many times when it got dredged. The mulligan rate was fairly low. At 16 Dredgers, I'd mull 10% of the time; at 13 Dredgers, I'd mull 16% of the time. That 6% difference, in conjunction with the improvements in chain dredging (which I do have the math for), is not worth the loss of Phantasmagorian, not by a longshot.
@ Amon Amarth
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Grats! I was very impressed by your methodical, deliberate play. Do you ever get confused when you lay out your GY like that?
I have to slow down to not make as many mistakes (I still made many mistakes). At the end there, I was really tired and somewhat hungry, and it is even easier to make mistakes in that state - so I played even more methodically.
I did get confused often enough. I even failed to see an Iona hiding in my GY in the first match. When we play at my table and in small hometown tournaments, if order doesn't matter (No Nether Shadows, etc.), we allow people to create/stack their graveyard however they want (we often have 4-6 different piles to categorize one Dredge GY). And, on MWS, we have the ability to sort (which makes life really easy). Needless to say, I'm not used to sifting through the GY configuration I used at the tournament.
@ Izor
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As of your list, I noticed that you boarded out Street Wraith in pretty much every round, so would you replace it with something different if you were to play this deck again?
I'm just asking because I play a hybrid build myself and the only difference to your build is -4 Street Wraith, +4 Nether Shadow and I'm more than satisfied with it.
Dredge needs to win every single game 1 because it is an uphill battle after sideboarding (although, hate is really not as scary as people think).
Street Wraith is a timewalk for 2 life which also happens to make Ichorid very consistent. Nether Shadow is substantially weaker in my view, and it is less necessary when Ichorid is so consistent. I liked Nether Shadow more in manaless lists, but those lists relied heavily upon DR->Chain Sphinx->Zealot wins -- they needed to be explosive, and thus they needed ways to get 3 creatures into play as early as possible. My strategy isn't to play for an explosive combo unless it is safe or necessary, instead, I grind out advantage. Nether Shadow is merely okay in the grind capacity. The uncounterable, instant speed timewalk of Street Wraith is simply better at creating that grind advantage.
I'd prefer to side out Careful Study instead of Street Wraith against blue decks. But, if you want to accept mulligans and come back after GY hate wipes you out, then Study is a necessary evil. Hence, Street Wraith gets taken out.
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And did you miss Firestorm?
I prefer Careful Study and Breakthrough.
peace,
4eak