Originally Posted by
disgustipated
Thanks for your response :)
I've noticed the deck struggles a bit if overwhelmed with Young Pyromancer tokens or creatures in multiple in the early game - especially if we don't have Dark Ritual at the right times to catch up or if a crucial removal spell gets dazed/countered. I have been trying Grim Lavamancer as a 1 of or 2 of in the MD (or perhaps 1 MD 1 SB) to combat this. I am also trying Marsh Casualties as a 1-of in the main over a Bile Blight.
Have you tested Engineered Plague in the side, or Dread of Night? Permanent based SB hate is probably a little less desirable since it doesnt fill up our GY, but despite this I think these cards deserve a look. I just played against D & T and Grim Lavamancer cleaned up their board quite nicely. Perhaps Lavamancer would take up the Plague / Pyroclasm spots? I understand Lavamancer wouldn't be terrific in multiples (unless the first one eats removal spell) especially since it messes with the Empty the Pits finisher, but when Lavamancer maintains board control (stops them from playing their creatures) we can clean out their hand with discard and have more time to get to 4 mana and fill up the GY for E.T.P delve. Lavamancer is also good for shrinking Goyfs in the early game and can keep them in Bile Blight range - or you can ping the Goyf for 2 then follow up with B.B.
I do think 1 sweeper would be nice in the main. Toxic Deluge, Drown in Sorrow, Marsh Casualties, something along these lines. Hell, perhaps even Electrickery. Tokens / lots of x/1s screw up the edict plan as they allow opponent to sacrifice their worthless creatures to keep their beefy Goyfs or Tasigurs swinging. Big Game Hunter seems like a nice answer to Goyf / Tasigur as well but I don't think BGH deserves a spot in the main since so many decks run creatures with only less than 4 power. The Madness feature isn't irrelevant because often if I get off an early Draw 4 I have to discard 1.