If you're that adverse to running Mauler, than Sulfur Elemental and/or equipment is a viable option.
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I've always liked Sulfur elemental, but then I just love flash and split second. But really, sulfur elemental is better when you're playing equipment since you can EOT him and then pick up Jitte or SoFI.
Still, I reckon Mauler is better.
I hate myself for suggesting something so ridiculous, but can a variant on this deck that includes Braid of Fire be semi-viable? :laugh:
Edit: Sorry, I didn't process the fact that it added during upkeep. Fail.
Did we just seriously have a conversation about how to deal with Humility? I mean, hell, the deck doesn't have a lot to do against half the crap in the format, but some things you just don't plan around.
I've said it before. Dragon Stompy is a deck of questions, not answers. You're the one calling the shots. If they solve your deck packed full of "Oops I win" cards, and can stop your sellout aggro assault, you lose, period. I find the odds of me finding an opponent running Humility, having him draw it before I either win or just lose from other means like running out of steam, not being able to keep him off it with Blood Moon/Magus, and then not being able to just randomly swing with three 1/1's awfully slim. I'll take my chances. And if you don't want to take your chances, Anarchy and Flashfires are just itching for white to take a foothold in Legacy.
Sulfur Elemental's a metagame call now. In more matches than not, it completely blows compared to Mauler. However, Sulfur Elemental always seems to find some random use in the format for that +1/-1 thing. It used to kill Nomads En-Kor. Right now? It eats Elspeth tokens. Play it if you need it.
EDIT: Braid of Fire. Interesting. Plays Sulfur Elemental, activates Dragon and Slogger. It can't do nearly enough otherwise, though. A build might exist but I doubt it'd be that good. I'll look around on it.
Eh I never bother reading Ichorid threads. Been there, done that with Ichorid. I haven't been much of a combo player since I sold Solidarity. It's as if my one true love died in some horrible tragic Counterbalance accident, and any attempts at dating other combo decks have left me feeling unfulfilled.
I got the idea power searching things to do with the deck when I lead with a mountain.
He really isn't that bad. A turn one suspended Gargadon tends to come down between turns five and seven for me, depending on how aggressively I want to sacrifice to get him in. It sort of acts as an exception to the rule that if DS gets to turn seven, it's going to lose. Sometimes Gargadon's the swing when you're desperately in topdeck mode.
If you topdeck a Gargadon in midgame, he plays more sort of like a bad Tomb of Urami than a 1-drop. Assuming you've got a fair number of permanents, it's not uncommon for him to come down in 2-3 turns (If you've got that long). He, like Mauler, absolutely blows topdecked midgame, but on occasion he'll actually still make it out.
The neat side about topdecking Gargadon is if you've got a Dragon on the board and you're trying to stay Hellbent and still have pumping mana for Double Strike, Gargadon's pretty decent at facilitating this.
Also, if Dragon Stompy starts to run Gargadon, then Threaten out of the side becomes possibly a viable option. They combo really well.
Gargadon is in my testing deck as well, but I'm also trying MD threaten, Grafted Wargear, and Goblin Assault with it. It has been decent but nothing overwhelming. I think it has more of a place in a slower, controllish stompy. I would not run him in the same deck as Seething Song and Arc-Slogger.
I had thought about Gargadon and Goblin Assault together. I came to the conclusion that, like you said, it turns into a different deck. One that favors consistency over power and drops Song and Slogger.
I'd be amused to tinker around with something like:
10 Mountain
4 Ancient Tomb
4 City of Traitors
4 Chrome Mox
3 Blood Moon
4 Chalice of the Void
4 Trinisphere
4 Grafted Wargear
4 Magus of the Moon
4 Simian Spirit Guide
4 Gathan Raiders
4 Taurean Mauler
4 Goblin Assault
3 Greater Gargadon
What has your testing of Goblin Assault (assuming it takes the place of Mauler) yielded?
@ Taco: I don't think that running Mauler and Assault in the same Deck is an good idea, or what do you think about it?
It might be if your goal is to make the most consistent form of the deck possible at the sacrifice of power. Every single spell in the above list is playable off a Tomb or City and a Mox or Mountain.
I think this is the route you've got to go if you want to run Goblin Assault. It needs help. Grafted Wargear makes Goblin Assault much better. Greater Gargadon makes Goblin Assault much better. And not running anything over :2::r: to cast means you'll die a lot less to your own deck stabbing you in the kidneys. So yes, at this point, I think Mauler starts to fit in here.
At the same time, you lose the ability to have incredibly explosive openings, or run as many auto-win the game cards, which is I think the heart of Dragon Stompy. The Goblin Assault / Gargadon deck really arcs into another deck. Less powerful, more consistent.
naaaargh, I would really like it, if DS could be as consistent as FS where everything costs 2U, but red hasn't good enough creatures to do this...
and with the "consistent list" you build... ... can you win with it as fast as original DS does? Because it looks so weak without Sloggers and Dragons :really:
- more equipment could be good, in the consistent list, but no space :( -
imo DS should play 1-2 auto-win cards, and then simply overpower the stunned opponent, or not?
Agreed.
Of course not. Loss of Sloggers and Dragons is huge.Quote:
and with the "consistent list" you build... ... can you win with it as fast as original DS does? Because it looks so weak without Sloggers and Dragons :really:
That's generally the plan. Therefore I try to run as many auto-wins as possible. And the nice thing about Dragon and Slogger is if your auto-wins fail for some reason (Countered, didn't draw them, opponent can get around them), there's still giant threats to deal with.Quote:
imo DS should play 1-2 auto-win cards, and then simply overpower the stunned opponent, or not?
Soooooooooooooooooooooo, how are the combat changes going to affect Rakdos Pit Dragon? Is he still going to be worth his slot or what?
Nope.
Would you put the damages on the stack, THEN give the Dragon Hellbent and boost him ?! Hell no !
The the Pit is as good as before imho : Attack, pump, win.
No more Mana Burn from CoT or Tomb is just icing on the cake for DS !
Yeah agreed. This doesn't affect Pit Dragon at all whatsoever. The best thing we get is mana burn protection, and the time it will matter the most is when we have to cast things like Pyroclasm, which very often burns us.
Is Gargadon even worth it anymore? With the new rules you can't simply attack with a creature have it kill a goyf and then sac it in response to lethal damage. You will have to make the choice between damage or sacing it, making Gargadon less useful?
I really like the "consistent build" that Tacosnape posted and im kind of working off that build at the moment.
I thought that a 9/7 with haste could be ever a big threat :D