I love it when my tech catches on. :)
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I love it when my tech catches on. :)
the sideboard i ran for that tournament was:
3x EE
2x KGrip
3x tormod's crypt
3x Teeg
1x Jitte
3x Price of Progress
for the record lion designed the deck 75/75 i just ran it.
Official warning issued for failure to use capitalization. -zilla
my sb:
1 relic of progenitus
3 ravenous trap
2 faerie macabre
1 burrenton forge tender
2 pithing needle
2 krosan grip
1 jitte
3 mindbreak trap
i run 2 teegs main tho and meta has a lot of GY decks like reanimator and dredge.
obv is not the board id run at a major tournament
Official warning issued for failure to use capitalization. -zilla
Why do you run Teeg and Ravenous Trap instead of using Crypt? I mean Teeg shuts down your Trap...
When playing this list http://www.deckcheck.net/deck.php?id=31526 that won SCG Dallas how would you side against merfolks (monoblue)?
Sideboard:
2 Gaddock Teeg
1 Knight of the Reliquary
1 Ancient Grudge
1 Lightning Helix
3 Mindbreak Trap
2 Ravenous Trap
2 Red Elemental Blast
1 Tormod's Crypt
2 Umezawa's Jitte
I guess REB is obvious, Teeg shuts down Force, Helix is good, anything else? And what cards to you take out from the main deck? Apes?
I don't use Teeg vs. them.
I would use: 2 Jitte, 2 REB, and maybe a Helix, and/or grudge (to hit vial). I would remove things like POP and fireblast from the main. I would also remove any 3cc such as KoTR. I would then remove Kird Ape and FoD and/or lightning helix (2color requirements are not that cool).
You need to maintain a reasonable amount of creatures to equip with Jitte, and be easy on your manabase because they have waste/stifle/daze. Short of getting hosed by a vial standstill opening you should have a walk in the park.
EDIT: I always take out MD PoP's vs. them considering I normally have at least 3/4 cards I want to bring in.
+ 2 REB (obvious)
+ 2 Jitte (wins when unanswered and can Disenchant their Jitte)
- 1 Gaddock Teeg (only shutting down FoW is not enough, all of your creatures should run over Silvergill Adept)
- 1 Fireblast (they bring in 4 BEB and you also want to shoot their creatures not their head)
- 2 KotR (good but too tough to play against Stifle, Waste and Daze)
White Kird Ape
Loam Lion W
Gets +1/+2 as long as you control a Forest.
1/1
http://forums.mtgsalvation.com/showthread.php?t=214957
Could this get any play at all?
I am currently with this build:
4 Taiga
3 Plateau
1 Savannah
1 Mountain
1 Forest
4 Wooded Foothills
4 Arid Mesa
3 Windswept Heath
4 Wild Nacatl
4 Kird Ape
4 Qasali Pridemage
4 Tarmogoyf
3 Grim Lavamancer
4 Lightning Bolt
4 Chain Lightning
4 Path to Exile
3 Lightning Helix
3 Fireblast
2 Sylvan Library
Sideboard:
3 Gaddock Teeg
3 Ethersworn Canonist
3 Sulfuric Vortex
2 Ravenous Trap
2 Tormod's Crypt
2 Krosan Grip
I'm not sure to swap Kird Ape for Steppe Lynx, anyone can explain their own experience. If finally I switch them up, would be necessary to add two or three copies of Knight of Reliquary? Thanks!
Im playing with the Steppe Lynx 12 Fetches, Lot of times when having the lynx in start hand the opponents have to take care of it by early removal for it or take lots of damage. He has been nothing but great for me. Taking peoples Hp far lower then anything else that could been drawn durring the early games. I dont run any Knight of the reliqaury or woolly Thocter but instead using Figure of destiny.
I think to make the Lynx extremely effective, you have to play Sylvan and be aggressive with it. Dropping fetches and swinging for 4 is something that Kird Ape never did for me. In testing against lands, Lynx has won me games by getting my opponent within burn range before they stabilize. I think the same holds true in some of the Counterbalance matchups. They are going to get Countertop online and it's almost impossible to sneak anything by a decent player, so we have to be as aggressive as possible with our builds. Lynx is the missing boost we needed for the first 3 turns.
Playing with Sylvan Library as well. Geting a Lynx and a sylvan in play is awesome. Keep geting the fetches for it to do 12+ damage.
I have been testing steppe lynx a little bit in the deck and I do really like the interaction between fetch + lynx + library as well. I concur with any others that have found the card to be great.
IMO Loam lion is not good. Maybe it is my playstyle, but I like to have my red mana available early for removal (as PTE is usually better late in the game, while bolt shines earlier). Loam lion encourages savannah, like others have said. If a deck kills a kird ape with BEB, it isn't an absolutely atrocious trade, as they both take a single mana. I believe that proper mulliganing decisions (such as making sure I have a plethora of threats in my opener against a BEB control deck like countertop) are better to learn than replacing ape with lion.
Steppe Lynx is risky but I think a very interesting spin on the deck. I don't think we should lie to ourselves, we will be in the aggro role most of the time, and steppe lynx gets your opponent frightened in a hurry. If your opponent ends up removing him, can you really ask for any more for a single W mana creature? If you have written the card off, I think now is the time to test it.
I've been playing with Lynx since it came out, and it's been better than Kird Ape. It wins games that Kird Ape wouldn't have. I also strongly encourage everyone to try Reckless Charge out with Steppe Lynx. It maximizes the number of Fetchland uses you get out of Lynx, which can be a huge problem if you're just low on lands. The increase in speed has won games for me against storm. It's better than burn in some matchups, because you get an extra attack step in with the creature, and a threat after the fact too. It works with Nacatl, Goyf, and Pridemage as well. I doubt many players would see it coming at all. I played a deck like this at a local tournament, faced two Dredge, Affinity, and Merfolk to go 4-0. Not terribly significant, but It's a welcomed increase in speed for Sligh. I've really enjoyed it.
I'll give Steppe Lynx a chance next time I play and post my opinion.
Quote:
I also strongly encourage everyone to try Reckless Charge out with Steppe Lynx. It maximizes the number of Fetchland uses you get out of Lynx, which can be a huge problem if you're just low on lands. The increase in speed has won games for me against storm. It's better than burn in some matchups, because you get an extra attack step in with the creature, and a threat after the fact too. It works with Nacatl, Goyf, and Pridemage as well. I doubt many players would see it coming at all. I played a deck like this at a local tournament, faced two Dredge, Affinity, and Merfolk to go 4-0. Not terribly significant, but It's a welcomed increase in speed for Sligh. I've really enjoyed it.
I really dislike the potential of getting card/tempo disadvantage from Reckless Charge, although it happen to work well in the match-ups you played probably due to their lack of spot removal (Dredge, Affinity, and Merfolk).
For example: I play a creature, Reckless Charge said creaturee, and the creature gets removed in response. Going 2 for 1 defines a big part of the game (this would technically 1.5 to 1 due to flashback).
I'll give Steppe Lynx a chance next time I play and post my opinion.