No, the Germ is created and immediately equipped to Batterskull; then the game checks for "dead" creatures, then priority is granted to active player.
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Leto, I might still run a couple Surgical Extractions, like a 2/1 or 2/2 split with Crypt. Extraction can be relevant in a wider variety of matches, and the surprise value is helpful. Also, when you get a juicy target, it can actually help your long game, while Crypt really only helps you for a turn or 2 (which Surgical can also do if timed carefully).
Artlee, you can response to the Germ trigger (successfully with a Stifle, say), but when your Bolt resolves it will already be a 4/4, so unfortunately that doesn't work for us. Same as how a Wild Nacatl is a 3/3 as soon as it hits the field if you have Plateau. With Batterskull, putting the token into play and attaching it are all part of one ability resolution so you can't interrupt it.
lordofthepit, that's a nice listing of the various matchups among Zoo, Big Zoo, and Bant, but it's pretty arbitrary. I'm only saying that because I could easily have had a different set of experiences with the same decks, and I'm not sure where you assembled all the data from. Anyway, it's not really important and I'm not really trying to argue with you. Big Zoo should usually beat Fast Zoo, but lose to Bant, and that's my only real stipulation. As soon as I start considering Noble Hierarch, I feel like I should just run Bant colors and call it a day. Sure you sacrifice Burn for Counterspells, but Brainstormswickedgoodblahblahblah. I just like being at one extreme or the other of the Bant/Zoo dichotomy, so I'd rather be "Super Fast Dudes with Tons of Burn" than "KoTR with Force backup, GG?". Big Zoo falls somewhere in the middle. Both decks are pretty well balanced, and my Fast Zoo lists always end up a bit more diversified than just Dudes and Burn, but I like pushing the envelope in that direction. Contrarily you prefer Big Zoo, which means we are both pushing Zoo to be better and more adaptable in a variety of metas, which is a good thing. And yeah, Steppe Lynx sucks sometimes, but he beats the shit outta combo and control, which is why I like him. He is usually the first creature to get swapped out week to week though.
RUG Visions is the list running Bloodbraid into Ancestral Visions, with a variety of other ridiculous card advantage (Jace, Sylvan) in addition to the usual RUG stuff. The list is probably not that great right now, but the player who runs it here just happens to be really good when he's sitting on a bunch of draw spells, so his deck's EV is a bit higher than it should be I'd say. I usually go to 3 games against him and lose in the final SB game, whether I'm running Junk or Zoo. We'll see how he deals with RUG Tempo next time I show up though! :cool:
Hi, was Pat Cox playing zoo in SCG: Invitational? I read those standings and he was at 16 points. Another zoo player David Doberne was at 15 points.
Last time when he won invitionals in Indianapolis he was playing this list
3 Grim Lavamancer
4 Kird Ape
4 Loam Lion
3 Qasali Pridemage
2 Stoneforge Mystic
4 Tarmogoyf
4 Wild Nacatl
Creatures [24]
3 Chain Lightning
4 Lightning Bolt
4 Lightning Helix
3 Path to Exile
1 Sword of Body and Mind
1 Umezawa's Jitte
Spells [16]
4 Arid Mesa
1 Forest
1 Mountain
1 Plains
2 Plateau
1 Savannah
2 Taiga
4 Windswept Heath
4 Wooded Foothills
Lands [20]
SIDEBOARD
2 Choke
1 Elspeth, Knight-Errant
3 Gaddock Teeg
1 Krosan Grip
1 Path to Exile
1 Phyrexian Metamorph
2 Pyroblast
1 Ranger of Eos
1 Sword of Fire and Ice
1 Swords to Plowshares
1 Thrun, the Last Troll
so it's kind of small zoo with Mystic package and Eos in side.
played this yesterday in a Tourney with 62 Players, 6 Rounds
//Lands
1 Forest
1 Mountain
1 Plains
3 Plateau
4 Taiga
4 Windswept Heath
4 Arid Mesa
3 Wooded Foothills
1 Horizon Canopy
//Creatures
3 Steppe Lynx
4 Wild Nacatl
4 Goblin Guide
4 Tarmogoyf
2 Grim Lavamancer
3 Qasali Pridemage
//Spells
4 Path to Exile
4 Lightning Bolt
3 Chain Lightning
2 Sylvan Library
3 Price of Progress
2 Fireblast
//Sideboard
SB: 1 Tormod's Crypt
SB: 4 Red Elemental Blast
SB: 3 Krosan Grip
SB: 1 Pithing Needle
SB: 3 Stony Silence
SB: 1 Wheel of Sun and Moon
SB: 2 Surgical Extraction
Only short Report, I'm not in the mood for a long one
2:1 Win against Maverick
2:0 Win against Manaless Dredge
2:1 Win against Enchantress
0:2 Loss against U/R StifleNought
0:2 Loss against Deadguy
0:2 Loss against Show and Tell Hivemind
3:3 in the end and I fell kind of depressed -.-
Manabase needs more work, Board the same, a little bit streaming in the Mainboard.
Anyone read Mark Hinsz's SCG Invitational report where he lost on the bubble, piloting Big Zoo?
Bwainstorm—SCG Invitational Report
So I've been playing one drop Zoo a lot on MWS, because I like Kird Apes basically. Besides deciding that most lists ran decidedly too few Sylvan Libraries (what the fuck is with this business of decks that have no other way to dig running a one of random Library?), I've also added Grafted Wargear to top off the curve. This is a card that will probably not be much remembered by anyone who doesn't Cube draft, but it's surprisingly powerful. I usually advocate it as an SFM target in non-green decks that otherwise lack beef on their dudes, but I'm running it by itself here because of some very important math; it makes your one mana dudes into 5/5s and 6/5s, which is to say, bigger than both the standard Tarmogoyf and bigger than a Batterskull-equipped germ.
4 Arid Mesa
4 Wooded Foothills
4 Windswept Heath
3 Taiga
3 Plateau
2 Savannah
4 Grim Lavamancer
4 Kird Ape
4 Loam Lion
4 Wild Nacatl
4 Tarmogoyf
1 Qasali Pridemage
4 Lightning Bolt
4 Chain Lightning
3 Path to Exile
2 Lightning Helix
3 Sylvan Library
3 Grafted Wargear
SB:
1 Path to Exile
3 Qasali Pridemage
3 Gaddock Teeg
4 Ethersworn Canonist
4 Tormod's Crypt
I've been absolutely crushing people on Cockatrice with this list; it's fast enough that it has few really unwinnable matchups, it helping that Reanmator and Tendrils decks so often do a shit ton of damage to themselves.
Sylvan Library is amazing in this deck and three is the bare minimum to run. You're always the aggressor so you can usually afford to straight up draw three cards off of it. Wargears, as I said, just let all of your dudes become Goyf and Germ crushing threats on their own. And your actual Goyfs become ridiculous, usually bigger than Knights when it's relevant.
@IBA: I'm really curious about your inclusion of Grafted War Gear over Rancor. Rancor is cheaper and much faster out of the gate. I've been a huge fan of Rancor in zoo for a long time (I just upped the count from 3 to 4 recently.) You've got me thinking though, as the free equip is nice alongside the extra p/t it provides. I'm still stuck in 2009 with Woolly Thoctar as my top end of my curve.
I have also been a big supporter of Sylvan Library. I've had up to 3 Libraries, but I'm settled at 2 right now. Landing a turn 2-3 Library after a turn 1 Nacatl is a damn good feeling, and especially nice against anything tempo or control oriented. It feeds you removal, burn, lands to overcome Wasteland, and more cheap dudes.
Originally I was running the slot as Rancors, actually. The biggest reason I can tell you to run Grafted Wargear instead- and I'm a huge fan of Rancor, mind- is that it makes Batterskull a chump blocker.
@IBA I like the list. I prefer the faster Zoo lists as I think its Zoo's greatest strength. Out of curiosity, have you experimented with Tribal Flames, since you are running 12 fetches?
Jack, why are you not running Steppe Lynx over one of the 2/3 slots? That guy is the best creature at getting in early damage, and you are running ass tons of fetches.
Also, later on when you run out of lands for him you can just throw wargear on and crash in.
I would also consider fireblast over lightning helix.
Because it's only running 20 lands, with no Knights, and my experiences with Lynx have been pretty mixed. People seem to usually up the land count and run Horizon Canopy to support him, but doing that just to run Lynx over Loam Lion seems pretty weak to me. It's also worth keeping in mind that the format is increasingly taking aim at small creatures; Loam Lion can't be Cursed Scrolled, or Punishing Fired, and they're sure not getting a two for one off it and Lavamancer with Fire/Ice or even God forbid Contagion.
2/3 really isn't that small in the early game, most decks have maybe 1, 2 creatures max out during that time that can do more than trade with it; and that's what your removal and wargears are for.
Fireblast is a thought and would give the deck an extra boost of speed. I've found the life swing from Helix to be relevant on occasion though, especially with Library. I dunno though, it's certainly worth testing out.
@Hoojo: Not really. It's not running any basics so where would you find room for the Badland/Trop/whatever?
Is there a different thread for Big Zoo? I can't seem to find it... if not I hope you don't mind me posting the list I'm currently running:
Mana: 23
4 Wooded Foothills
3 Windswept Heath
2 Savannah
2 Taiga
2 Plateau
3 Burnwellows
1 Horizon Canopy
1 Dryad Arbor
1 Karakas
1 Maze of Ith
3 Wasteland
Beats: 21
4 GSZ
4 Noble H.
4 Goyf
4 Knight
1 Ooze
1 Pridemage
2 Jitte
1 Elspeth
Disruption: 12
4 Swords
4 Bolt
4 Punishing Fire
Other: 4
3 Library
1 Crucible
I really like it, although I may end up adding in two Path's to up the 1cc RFGCreature cards.
Also people, you really should be playing at least 3 Sylvan Libraries, that card is nuts. Like seriously.
Is anyone experienced with the Punishing Fire + Grove + Kavu Predator -Version?
Looks like this in full
//Lands
1 Plains
1 Mountain
1 Forest
4 Grove of the Burnwillows
1 Savannah
2 Taiga
2 Plateau
4 Wooded Foothills
2 Windswept Heath
2 Arid Mesa
//Creatures
4 Loam Lion
4 Wild Nacatl
4 Kird Ape
4 Tarmogoyf
4 Kavu Predator
4 Goblin Guide
//Spells
4 Swords to Plowshares
4 Lightning Bolt
4 Punishing Fire
2 Sylvan Library
2 Fiery Justice
//Sideboard
2 Gaddok Teek
3 Red Elemental Blast
2 Elspeth, Knight-Errant
2 Scavenging Ooze
2 Choke
2 Engineered Explosives
2 Ancient Grudge
In my opinion you need to cut the Guides for 2 Knights and 2 GSZ and the Groves to 2 and fill up with 2 Duals to make the Manabase a bit more stable but looks interesting enough to try it
Not playing Nacatl in Big Zoo is a mistake, IMO.
Since you're playing 4 Zeniths, I'd add a singleton Teeg which gives you some way to hate on Storm game one.
For reference, here's what I played about a week ago:
1 Plains
1 Mountain
1 Forest
3 Grove of the Burnwillows
2 Savannah
2 Taiga
1 Plateau
1 Horizon Canopy
3 Wooded Foothills
4 Windswept Heath
1 Dryad Arbor
3 Wasteland
1 Maze of Ith
4 Noble Hierarch
4 Wild Nacatl
3 Mother of Runes
2 Qasali Pridemage
1 Scavenging Ooze
1 Gaddock Teeg
3 Tarmogoyf
4 Knight of the Reliquary
4 Swords to Plowshares
3 Lightning Bolt
4 Punishing Fire
3 Green Sun's Zenith
//Sideboard
1 Gaddock Teeg
1 Kitchen Finks
2 Qasali Pridemage
3 Surgical Extraction
1 Bojuka Bog
1 Karakas
4 Pyroblast
2 Path to Exile
I like playing so many one-drops. Improves your curve. The deck performed well and I made top 8, then lost in the first round against some Storm variant running Cunning Wish and Past in Flames.
Is punishing fire really that good in legacy right now? I know it was a thing in modern until the bannings, and some maverick players have used it successfully, but I just can't see it being that necessary for even Big Zoo. I guess at that point, you are kind of a hybrid of zoo/maverick. Both Pfire and Grove seem pretty bad when your opponent isnt playing x/2's, especially the combo players. But then again, I have always preferred Fast zoo.
The reason some of us don't run more than 1-2 Sylvans is that the second one is almost always a dead draw. And the less that happens, the better off zoo is. I would only ever run 2 in the 75, more than that and I am likely to have one sitting in my hand instead of a game winning burn spell more often than I'd like. it's an amazing card in many matchups, but zoo doesn't need it to win.
I'd just play the second one anyway. If you have a fetch, you can resolve the first, then fetch in response to the trigger from the second to look at some fresh cards. Not the greatest thing ever, but not really any disadvantage other than opening yourself up to something like Maelstrom Pulse.
Yea that's certainly not the worst thing ever. And if you want to pay 16 life you can draw 5 cards too, but obviously that's a very rare situation.
The problem is that when you draw the second library (or worse, see it on top with the first) you didn't draw a threat, you drew a 2 mana do-nothing enchantment. It's a subtle loss of a card, but in zoo that can make all the difference. There is a reason Dan Musser only runs one library in his main.
I like the fact that you're not running Goblin Guide in the deck. I was never comfortable running him before or during the Misstep era. 2/3 is the just the right power and toughness for 1 mana, I like it.
I would still be on the side of running a bit more land and trying the Steppe Lynx out. At GP Providence I got land-screwed on occasion even though I was playing 3 basic lands. Especially on the draw, if you lead with Taiga-Plateau and they wasteland you once it can be the difference between winning the game or not being able to cast your Library/Wargear and losing the game. I understand your reasoning and the synergies with Fireblast, but I'd drop a Library or Wargear and up land count by at least one.
No love for Zoo this year yet, eh? Bump.
I honestly haven't played a tournament game in weeks, but hopefully on Thursday I'll jam a few games with MusserZoo. I got all these damn shiny cards for modern I ain't using so might as well blind some Legacy players.
Dtb!
Quoted for truth.
I'm curious how many Grim Lavamancers I should be playing. I'm attempting a Goyf-less zoo deck that focuses a lot more on dropping a lot of 1-mana dorks rather than trying to get a big beatstick. For referenced, my budget zoo build:
4x Wild Nacatl
4x Steppe Lynx
3x Goblin Guide
2x Grim Lavamancer
4x Qasali Pridemage
2x Ranger of Eos
3x Rancor
3x Sylvan Library
4x Lightning Bolt
4x Lightning Helix
2x Chain Lightning
4x Path to Exile
1x Fireblast
4x Arid Mesa
4x Verdant Catacombs
1x Wooded Foothills
2x Misty Rainforest
2x Stomping Ground
2x Sacred Foundry
1x Temple Garden
1x Mountain
1x Forest
1x Plains
1x Treetop Village
I like Ranger's ability to re-fill my hand with more 1-mana dorks, Rancor to push early damage, and 3 Libraries to keep the tank full of gas. Lightning Helix is a neccessity to me due to the shock-duals rather than true duals.
Which version of Zoo is best against Maverick?
I'd like as many people as possible to weigh in with their opinion.
@trivial-matters
the pretty standard zoo deck is about where it is. Musser's deck is solid. I have played against it a few times. I asked Musser the last time we played why it wins, because it doesnt make sense to me that the deck is good.
his response, Zoo capitalizes on player mistakes.
Maverick players make mistakes, there is a constant moving engine to the deck. the only real problem is you are not going to burn out a knight, they must be path'd.
everything else, is within reach of burn - of you nab the Ooze in its first stages.
I personally think Jitte should be MD'd most people side it in almost every single game after game one. the Legacy Meta is heavy creature based. I would rather be assured I was going to have a card I needed and then switch in the case I run into combo or control.
Mr. Safety, 4 Goblin Guides is best I think. There are times I've thought about running 3, but those hands where you draw Taiga, Guide, Bolt, Guide are just too good to pass up. Add in Steppe Lynx and your really looking good. If you're all in on the fastest Zoo deck ever, I'd run 4.
Maverick is definitely not a sweet matchup, regardless of your Zoo build. My guess is that either Big Zoo (basically a Mirrorish match), or the super-fast Zoo decks a-la Musser and Cox will both have a tough fight, but be pretty close to 50/50 with some techy sideboarding. If Maverick and Blade decks dominate your format, I could see the maindeck Jitte, but otherwise it's not that necessary. I guess the bonus is you can still grow your dudes to get aggressive, or gain life against Storm, but that doesn't seem good enough. Then again, metagaming decisions are what get you ahead of the curve, so whatever works!
atm I am playing a rather fast list
4 Arid Mesa
4 Windswept Heath
3 Wooded Foothills
4 Taiga
3 Plateau
1 Mountain
2 Sylvan Library
4 Chain Lightning
4 Lightning Bolt
4 Path to Exile
3 Price of Progress
2 Fireblast
4 Wild Nacatl
4 Goblin Guide
4 Tarmogoyf
3 Steppe Lynx
3 Qasali Pridemage
2 Loam Lion
2 Grim Lavamancer
Board:
3 Red Elemental Blast
3 Krosan Grip
3 Tariff
2 Pyroclasm
4 Gravehate (atm 1 Crypt, 1 Relic, 1 Wheel of Sun and Moon, 1 Ravenous Trap)
Played 2 small Tournaments (24 Players) where the Deck performed decent (both 2-0 start, ended 2-2), I've lost primarily because of bad mulligan-decisions or bad plays/luck.
At the moment my Meta seems to be full of Canadian, Stoneblade, Maverick and some Junk/Rock-Decks, so I thougt about adding some Massremoval for all the small but important Critter these Decks play (Delver, SFM, Bob, Mother, Aven Mindcensor, Noble Hierarch, Dryad Arbor...) to my Maindeck.
Options would be: Pyroclasm, Firespout, Slagstorm, Volcanic Fallout
Pyroclasm:
+ cc2
+ 2 Damage (most of our creatures would survive this)
+ instant
- 2 Damage is sometimes not enough
Firespout:
+ 3 Damage
+ Option to do Damage only to flying creatures
- cc3 is a bit expensive
- kills almost all our own creatures
- Sorcery
Slagstorm
+ 3 Damage
+ Can be thrown at your opponent if you have board-advantage
- cc3 is a bit expensive
- kills almost all our own creatures
- Sorcery
Volcanic Fallout
+ 2 Damage (most of our creatures would survive this)
+ speeds up our clock
+ uncounterable (important in the Canadian MU)
+ Instant
- 2 Damage is sometimes not enough
- cc3
I would tend to say that Volcanic Fallout or Pyroclasm would be the best choices, but I am interested in your opinions too, on both, my list and the removal question
just play fire ice for the fire half. Ice isnt that great anyhow
You could try Arc Trail.
I don't like Pyroclasm etc. in there because they hit Guide, Pridemage, Grim Lavamancer and perhaps Steppe Lynx, which seems too much.
Hi, I played in a local tournament 4 rounds swiss and top4. I ended up 3rd and lost to BW NO mystic in top4. Other opponents were
Round 1: The Gate (2-0)
Round 2: UW Mystic (1-1-1)
Round 3: UBgw Landstill (2-1)
Round 4: BW NO mystic ID, the same guy I played against in top4
Top4: BW NO mystic (1-2) Game1: I race the first game and my opp don't know what hit him :), Game2: I don't know what went wrong, but he draws Jitte (didn't side AG), Game3: Jitte again
The was the list
4 Arid Mesa
4 Wooded Foothills
4 Windswept heath
2 Taiga
2 Plateau
1 Savannah
1 Mountain
1 Plains
1 Forest
3 Grim Lavamancer
4 Kird Ape
4 Loam Lion
4 Wild Nacatl
4 Tarmogoyf
4 Qasali Pridemage
4 Lightning Bolt
4 Chain Lightning
4 PtE
4 Lightning Helix
1 Sylvan Library
SB:
1 Sylvan Library
2 PoP
3 Faerie Macabre
2 Umezawa's Jitte
3 Pyroblast
2 Volcanic Fallout
2 Ancient Grudge
A few word about card choices:
- Jitte was the MVP all day when I drew it (I would have won the top4 match if I had drawn it) so maybe I add one in MD
- Volcanic Fallout has been great in my local meta, but in this tournament it wasn't needed
- Sylvan Library helps in control MU, I won The Gate with this
- Batterskull and Jitte are pain in Zoo's ass, so I'm considering adding 1 Ancient Grudge more (I didn't play three because I have 4 Qasali in MD)
- In my meta there are lot of mono colored decks (The Gate, Goblin, Burn..) and I think people know to play around PoP, But still I think 2 is the right number in SB
- I was waiting at least 1-2 Dredge and Reanimator, but there were none so that's why I didn't use Faerie Macabre (still have to be in SB and I like this card a lot)
- Qasali over Guide in MD: Batterskull and Jitte are pain in Zoo's ass, I have sided out Guide so often but in this tournament I wanted Qasali in every game
I have played now some tournaments with Zoo and tested everything. But I think The simple is the best. So that's why I think I'm playing this list (maybe add MD Jitte) in the future and make few changes in SB.
Any comments??
P.S. I like Volcanic Fallout is the best sweep in zoo, the only con is double red in manacost.
I like your list.
It's hard to tell what to cut for Jitte main though. Maybe Chain Lightning or Helix? Another option would to cut an Ape or Loam Lion but I'm not sure that's such a good idea.
EDIT: As for what is best against Maverick, I'm leaning toward midrange Zoo. Here is an analysis I find quite insightful. (I believe the it's the same lordofthepit who has contributed to this thread.)
I usually like Volcanic Fallout against Maverick. In one tournament (I went 4-0) I did nice combat tricks against Maverick with Fallout. Here's how it went:
I attack with Nacatl, opp blocks Nacatl with Mom, response to prot green I play Fallout and sweep Mom + Noble + Aven. Nice three for one :)
What are some board strategies for local tournament this week? I'd expect some dredge/RUGtempo/BUcontrol/maverick/ShowandTell
How would you board against them?
I think I will try out Grafdigger's Cage when manage to get those. It will kill dredge! It shuts GSZ and SCM. It also slows reanimator down. Of course animator can but creatures in graveyard and bounce Cage to your hand, but you slow them down so that you can burn them before they draw bounce spell. Of course there're so many other things Cage do but here are only few :)
I think you should let Dredge start. Especially if it's LEDless and they go draw, discard Troll, go. Then Faerie Macabre is good to slow them down. It's like free timewalk :)
I think PoP is great against RUGtempo/BUcontrol/maverick and maybe even ShowandTell.
Pyroblast is also great against RUGtempo/BUcontrol/ShowandTell.
Volcanic Fallout, Umezawa's Jitte and Ancient Grudge helps in Maverick MU. Jitte is also good against RUG Tempo and Fallout against Dredge.
Library is there for against some controls and decks that want to disrupt your hand (Landstill, The Gate, Pox, Team America, Eva Green..)
Hi guys
done a few games testing on Cockatrice with this build.... some cards are there in those numbers because that's what I physically have available....played vs Maverick and it's a tough matchup pre side, played Goblins but won quite easily, played URb and also won, and WW is a close matchup really.
First impressions: Thalia is nice, the 10/10 Wurm I haven't had the chance to play but may just swap it for another Elspeth which when I played it, was really good.
Huntmaster also nice but probably no more than 1x due to the high casting cost.
3 Kird Ape
3 Wild Nacatl
3 Loam Lion
2 Tarmogoyf
4 Lightning Bolt
3 Taiga
1 Savannah
3 Plateau
2 Wasteland
3 Wooded Foothills
2 Windswept Heath
3 Arid Mesa
1 Plains
1 Mountain
1 Forest
1 Sylvan Library
2 Thalia, Guardian of Thraben
2 Lightning Helix
4 Chain Lightning
1 Elspeth, Knight-Errant
1 Fireblast
3 Goblin Guide
2 Price of Progress
2 Figure of Destiny
4 Qasali Pridemage
1 Umezawa's Jitte
1 Huntmaster of the Fells
1 Ghoultree
SB: 3 Red Elemental Blast
SB: 2 Grafdigger's Cage
SB: 3 Pyrostatic Pillar
SB: 3 Faerie Macabre
SB: 2 Relic of Progenitus
SB: 2 Shattering Spree
Your thoughts?
Hi!
So I played a zoo-deck to a 4-0 in a local tourney last night. It was my first ever zoo deck attempt and I'm pretty happy with some plays I did. One thing I'm not happy with is the sideboarding. I was ALL over the place, removing Goblin Guides and Tarmogoyfs and all that. What do you sideboard out when you want to take in say 3 Pyroblasts, 2 Krosan Grip and 2 Ancient Grudge? Thats 7 cards. Do you take out bolts against a WRUG-CBtop list? What do you take out against Dredge to get your hate on?
I'm totally lost and I'll continue to board out my Goblin Guides and Tarmogoyfs against Dredge unless someone just slaps me and tells me what to do.
List is:
Creatures [23]
3 Grim Lavamancer
4 Goblin Guide
4 Kird Ape
4 Loam Lion
3 Tarmogoyf
4 Wild Nacatl
Instants [12]
4 Lightning Bolt
4 Lightning Helix
4 Path to Exile
Sorceries [4]
4 Chain Lightning
Enchantments [1]
2 Sylvan Library
Lands [20]
1 Forest
1 Mountain
1 Plains
1 Savannah
2 Plateau
2 Taiga
4 Arid Mesa
4 Windswept Heath
4 Wooded Foothills
Never take Goyf out against Dredge, paying 1G for a 6/7 is good (enchantments/artifacts in the yard). Also, you need a fourth Goyf in the list (if you don't own a 4th I understand tho).
Against CB I wouldn't board in Grudge, why are you boarding it in? Otherwise I'd suggest taking out Chain Lightning and then Helix. Reason being if you resolve a 1cc card I'd rather it be a creature instead of sorcery especially since you still have 11 removal spells after -4 chain, -1 L. Helix.