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Take the time to scroll back a few pages. Also, deckcheck.net is a good site to get lists that win tournaments.
hello everyone, this is the deck list i am playing now.
2 Elspeth, Knight-Errant
4 Swords to Plowshares
2 Cunning Wish
2 Humility
1 Crucible of Worlds
3 Spell Snare
1 Enlightened Tutor
2 Engineered Explosives
2 Decree of Justice
2 Sensei's Divining Top
2 Counterspell
4 Standstill
2 Wrath of God
4 Brainstorm
4 Force of Will
1 Eternal Dragon
2 Plains
2 Polluted Delta
3 Mishra's Factory
3 Island
1 Dust Bowl
1 Scrubland
1 Academy Ruins
1 Tolaria West
4 Flooded Strand
1 Underground Sea
4 Tundra
SB: 1 Extirpate
SB: 1 Return to Dust
SB: 4 Engineered Plague
SB: 1 Pulse of the Fields
SB: 1 Enlightened Tutor
SB: 1 Tormod's Crypt
SB: 3 Relic of Progenitus
SB: 1 Hydroblast
SB: 2 Blue Elemental Blast
the meta for my area is...
1 CounterTop
1 Black/Green Rock
1 Burn
1 Naya Aggro
1 Blightning Aggro
1 Goblins
1 Dragon Stompy
1 Eva Green
1 Red/Green Beats
that is for last month...
although the meta can be unpredictable... but i can be sure of there will be:
1 countertop
1 Ad Nauseam combo
1 dragon stompy, and
1 survival deck (which version... i cant say for sure... :cry: )
in the last tournament, burn deck did surprising well... that deck caught many players off guard. not sure will that sneaky player will bring that deck in or not.
how can i optimize my deck to improve against this meta?
thanks guys
cheers
I don't think the fact that Plowbeast can be recurred with Ruins is the main selling point of preferring it over Dragon. I think the preference lies in Plowbeast being able to fetch Islands (basic or Underground Sea) AND being blue, thus able to be pitched to FoW. No one, at least me, is debating that Plowbeast is better in the long run than Dragon, whether it be as a recurring deck-thinning engine, or a beater. In a nutshell, Plowbeast is a better card than Dragon because it's more flexible in the early game.Quote:
Dragon is simply better then a 3/6, and even though the cycling is a bit more efficient the mere fact that it relys on you controling academy ruins makes me sick to my stomach that it really was more then a; thats a cute concept. Dragon does soo much more for said deck.
At the end of the day, I prefer another land over either Plowbeast, Dragon, and Tolaria West.
Why would you run that stupid plowbeast if you could just run an extra flooded strand? :rolleyes:
Is E. Dragon still used anyway? Most builds I see don't even use it anymore.
Edit: And I'm back up to 24 lands hehe. I keep switching from 23-24.
Okay guys, serious question. Assuming you're running a vindicate build with no vendillion clique, should it be two counterspell or two negate? Negate just seems really damn good considering all the creature removal in the main and most of what you want to counter are non-creature spells anyway. It's casting cost solves some problems and it just seems generally good. Thoughts?
It doesn't depend on Vindicate or not, it depends on 1) your manabase and 2) your meta.
With my manabase I can easily support Counterspell. There isn't to much LD in my meta( something like 2 in 5 decks) so I can fetch for duals quite safe.
There is another problem. Most decks that play alot of LD also play large threads and Counterspell is a good answer against them from turn 2.
I would just go for Counterspell. Sometimes it's tricky to have W turn 1 for Plow, UU turn 2 for Counterspell and 1WB for Vindicate on turn 3, but that's why I wanted to play a multicolored deck, to play all those overpowerd cards.
Benie
I'm glad I'm not the only one that started using 24 lands again. I was having too many problems with my land base, especially against LD, and had to change it up.
Very good list, although I'm surprised you took out the Goldmanes. I've been using 2 but I could probably take out 1 and leave the other, to make room for Engineered Plague. I'm hesitant to take out 1 or both Ajani since they're deadly against Burn; are Negate and Pulse enough?
In my experiance Ajani has been second rate against burn. I'm voting for wish pulse win over random ajani win in the wish models.
24 land with west as the 24th is comfortable and correct. 23 land is much riskier and I was consistently hitting 2 landers; which blows against tempo thresh but I still win that matchup :)
The revisions i've made should help solidify better matchups against merfolk/goblins/elves/The mirror/MUC/ANT/Zoo
These matchups cant be problem matchups for various models. I still don't like the stax matchup but its consistently better then before. With Fracturing gust you have a long term plan against these decks as well.
With the removal of mana burn coming soon it seems like pulse may become even stronger, it also comes online a turn earlier than ajani (if you draw it) or the same if you wish for it.
Good points as usual! The Stax matchup can be difficult without a Force but I find that just 1 landed Elspeth with counter backup to protect from O-rings are usually good game. Fracturing Gust can always hope there though.
I've been strongly considering adding Crucible of Worlds to the sideboard but am uncertain. It can help in a few matchups (including Stax as mentioned above) where an otherwise difficult match can become even or better. It could prove quite useful I think. The problem is what to take out to make room, perhaps an E. Plague or Shackles which I'm testing as well.
Ive been seeing most people playing 3 island and 2 plains if they have 5 basics, wouldn't 3 plains 2 islands be better because of needing WW more then UU.
Arm. Stax seems to be switching to the more cost efficient elspeth as we have; therefore, drop an elspeth protect it plan isn't as concievable as it once was. Arm. Stax only has a couple of win conditions and the rest of the deck is lock pieces. This leads me to believe one needs to do 2 things in this match up.Quote:
The Stax matchup can be difficult without a Force but I find that just 1 landed Elspeth with counter backup to protect from O-rings are usually good game.
1. Do not let smokestacks stick in play if resolved.
2. Do not let your opponent Armageddon.
After that stopping elspeth is easy, just play yours. Then decree eot and win?
Pretty much. It's also cute because if they float mana you float it, then let the arm resolve and bust their shit with gust.Quote:
Fracturing Gust can always hope there though.
I've been trying to as well. Its difficult because of the sideboard slots currently all in use. If the meta frees up of this merfolk crap just a we bit then Ill re add it. Until then that slot is being filled.Quote:
I've been strongly considering adding Crucible of Worlds to the sideboard.
@Radioactive Yak:
I see mostly 2-2-1, 3-3-1, and 3-3. I don't think i've yet seen simply 3-2.Quote:
Ive been seeing most people playing 3 island and 2 plains if they have 5 basics, wouldn't 3 plains 2 islands be better because of needing WW more then UU.
WW is usually most important but in the vindicate models uu is very important as well if not more because it allows you to dictate the game with bluffs and the sort.
@ Mossivo: did Disk not work out for you (obivously not, since it's no longer in the list, but why)? I thought the Shackles would be a great addition, and it looks like they made the cut.
Is 1 Pulse enough against Burn? I'm hesitant to drop BEB/HB for 2 more Paths.
Negate is there too for stopping some burn spells. My objection is not that pulse is >>> ajani vs burn (which is a debatable question, i know), but that ajani comes in handy even in the mirror match and against aggroloam. However, I do like the side, yet it still seems to me rather not balanced against combo (the negate-meddling mage thing always upsets me). I'd maybe find room for a second extirpate (seems quite good having the possibility to double wish for pate, or to put it MD for ichorid, due to the new exiled thing), and I'd also try to sneak a moat in the slot of a plague (moat is better than humility against merfolks and ichorid for instance), or stick to that plague and it's ok however.
@mossivo1986
I feel UWg is rather flexible. None of the hosing power of the black splash, but it feels like traditional control, and I feel comfortable playing it.
@ultimoman
Think of Tolaria West exclusively as a land tutor and not as a mana source except in the most desperate of situations. Bump the land count to 24 if you feel you need the consistency. =P
@Shawon, mossivo1986
I agree with mossivo. I do not like the fact that it is an expensive Defender. Eternal Dragon has the evasion and bulk to make him a game ender.
@ImaBorgerman
Mistveil Plains? I rarely have two white permanents in play until I want to win the game. So it seems rather useless for a long time. =\
@Charlatan
I run a UWg version. It's as close to traditional as you can get. So don't feel you have to try any of these new fangled variants. Though to be honest, I consider the UWb traditional variant is the most consistent. Refer to Konsultant's list. ^^
@Nay123
Running a bit of everything, I see. Anyway, don't bother running black without Vindicate.
@LostButSeeking
Yeah. Plowbeast blocks Tarmogoyf on turn frikkin' SIX.
@3duece, Benie Bederios
I would never run Negate main deck. It ends up being little better than Force of Will fodder sometimes.
The plus of UWg is that you won't ever need green except when you need green for Engineered Explosives or Krosan Grip. (And I'm assuming we're winning with Decree of Justice and not Nantuko Monastery or Mystic Enforcer.)
@mossivo1986
I favor Pulse of the Fields over Ajani Goldmane as well. I feel that unless you get him started early, he is not going to be very much help.
The key to Stax is to not let the Stacks hit the board. xD
On a sidenote, WHY DO YOU ALWAYS STEAL MY THUNDER? T_T