rarely ever read such nonsense
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I think he meant that Brainstorm was the best card before it became restricted, because you could run four of it. Ancestral Recall is obviously strictly better, but you can only run one.
Brainstorm was recognized to be amazing ever since Fetchlands came on the scene. Especially in those same decks that also ran Gush. Coincidence?
I dont think you can compare Library to Brainstorm. If played correctly (shuffle-effects) Brainstorm is basically an Ancestral Recall. To achieve this with Library you have to pay 1 more and 12 life...
But well, I guess most people on this forum already know my position
The day Brainstorm will be banned, the format is much more balanced.
The topic with Library was "Card selection", something that is part of the complaints against blue.
The whole Brainstorm topic is full of hyperboles. Brainstorm exchanges cards in hand with the top Library cards like scroll rack but doesn't draw 3 like Ancestral Recall. We sure can discuss about cost and value of the effects but we should not alter the effects in mind while arguing.
Comparing Sylvan Library to Ancestral Recall to prove Brainstorm overpowerd is as farfetched as comparing Past in Flames to Yawgmoth's Will to discuss a ban of Lion's Eye Diamond.
YouŽll get 3 new cards in your hand and with a shuffle effect you will draw fresh cards after this. You will not have more cards in hand, but you drew 3 cards for U. Its not that different from Recall, where you probably draw or keep 2 cards you cant use anyway.
Actually the effect of putting back cards is an advantage in most cases. Saving your cards from discard, manipulating your topdeck for Counterbalance, Miracles or Delver, get rid of Progenitus to NO it, Intuition. Pretty sure there are more positive interactions.
This is too good for Legacys powerlevel.
Can we just make every November "Brainstorm Awareness Month"?
This way we can contain the ban Brainstorm discussion to one, expected, month every year.
Banning Brainstorm would be stupid. Instead, they should just print more fetchland hate! Pre-Zen, Wasteland was significantly stronger. Pre-fetches, Brainstorm was significantly weaker. People rarely talked about banning Brainstorm until after Zen, too. We need a new card, something like:
Warland
Land
T: Add (1) to your mana pool.
T: Counter target activated or triggered ability an opponent controls.
More fetchland hate = people run more duals and/or basics = more Wastelands = fewer 3/4 color decks getting the best of everything. Fewer 3 & 4 color decks AND fewer fetchlands = less Brainstorm. Oh, and Sinkhole would get better. I'd love for that to be playable again.
I could live with that hatebear we designed somewhere.
1R
2/1 First Strike
Players cant draw cards. Doesnt count for the first card drawn each turn.
But lets not make another shitty card creation thread again..
Seriously suggesting a repeatable Stifle on a Land to "battle" Wasteland? How can you be so ignorant to Miss the fact that Stifles run WITH Wasteland in Legacy?
Tap a Land to counter each Fetchland, Planeswalker, Storm spell, Enter the Bartlefield, Counterbalance, etc. Sounds really balanced *facepalm*
They could just print a new Dimir Card that prevents players from searching their library, but permanently and not until EOT like:
New Dimir Guildmage
UB
UB: Player's can't search their library until the beginning of the next upkeep
1UB: Something
2/2
Fixed that for you.
Turn two Emrakul or Yawgmoth's Bargain on a Stick isn't too powerful for this format. On the fair side this format has insane plays like Lackey into Matron into Ringleader. Completely fair aggro decks like Affinity are able to get turn 3 kills. This is a powerful format. We like it.
I like the idea of hating on the fetches/tutors a little more. Another Leonin Arbiter-ish card would be nice.
I'm still wanting Black discard with Scry, with some sort of anti blue clause. Scry only if you control no Islands?
I still don't feel like anything is too powerful at the moment. I'm not saying I don't hate Show and Tell sometimes, but I think it's still fine.
-Matt
I agree...even if it was just a generic cantrip-like common:
Cranial Jab :b:
sorcery
Target player discards a card. Scry 1
If an opponent controls a forest, mountain, island, or plains Scry 3
Fateseal looks like the much more black ability, and would also thematically fit better on a discard card, not making it a completely dead topdeck, still disrupting in the lategame. A Fateseal card that discard 1 would be probably be borderline playable, or maybe not because there are a still too many decks that are happy if you make them discard. Too bad fateseal is also blue for apparently no reason outside of the "blue is mmagic".
Completely concur with you. This land literally hits approximately a million and one things in legacy from storm to lackey triggers to fetchlands to counterbalance to jace, the mind sculptor. If wizards printed this it would either be banned before release or banned next B&R announcement, otherwise legacy would die very quickly. Also, the card would probably be $500 dollars as you know what decks would maindeck 4 of this card? Every single deck in the format including storm would run 4 of this card. If it was a mythic people would have to sell their children as well as their children's children to pay for the card.
I don't think black needs a better disruption package; its needs an aggro base in the same color. Where's all the love for hyper efficient black creatures? Most of the effects on them suck or they are too fringe to be playable. I think once we see some new hyper efficient black creatures, something like Delver, but cannot be played in another color, we'll see mono-black aggro/control start making a come back.
This is an excellent point as to why monoblack has declined.
Black used to have the only 2/2 creatures at one mana, with life loss draw backs. Then white got 2/1s and 2/2s with little to no drawbacks. Green got a 3/3 at one mana. Blue got a 3/2 flier at one mana. Red got a hastey 2/2. Black keeps getting 2/2 with drawbacks.
Gravecrawler is the only half way decent creature black has gotten post Dark Confidant, and Gravecrawler is somewhat underpowered compared to what the other colors have gotten.
It's kind of like powercreep forgot about black or something.
Edit: Black could use a two mana zombie lord.
Actually, green has had Ghazban Ogre since Antiquities. And Mtenda Lion since Mirage. And Rogue Elephant since Weatherlight (I assume that was your 3/3 for G?). Then it got Pouncing Jaguar in Urza's Saga.
I don't think that really detracts from your point, though (really, we could just say black had a 3-mana 5/5 trampler for a while, then power creep totally destructified it). Just being pedantic. As you were.
Would a 4/4 or 5/5 Juzam Djinn with Trample for 2B be too good? Or just fine? I think it'd probably be just fine.
-Matt
I think Obliterator, Percy and DesDemon are them pushing the black envelope. The designers want standard to be tribal fucking garbage, zombies and vampires. I think an outside the box black creature is more likely to show up in Planechase or Commander. Sewer Nemesis was an attempt but it sucks.
I would print ...
Priest of Mephistopheles - BB
Human Cleric
Flash
<Chains text>
1/2
Thanks for brainstorming. Resolves.
If we are being over the top ridiculous, I forgot to mention Norin the Wary as well.
I was talking about playable creatures at the one mana slot.
I think black does need some super bad ass creature at the three mana slot. 5/5 trampler sounds about right. Maybe just make it legendary or give it a triple black mana cost.
I want to see something like Dross Harvester - for example:
Soul of Orzhova :1::b::b:
Creature - Spirit Cleric
Trample
At the beginning of your combat phase, you lose 4 life.
Whenever ~ deals combat damage to a player, that player loses X life and you gain X life, where X is the amount of life you lost this turn.
5/5
Black has a 5/5 Trample for 2B already, Phyrexian Negator from Urza's Destiny. In true B fashion, it comes with a drawback, of course.
Edit: if you don't like the drawback, how about Nyxathid from conflux, which is a 7/7 for 1BB, with a built-in incentive to play discard.
Flesh reaver 2 mana for a 4/4 with it's drawback. Anyhow, sticking to the banned/restricted list part of the thread, I am hoping they unban something again the next go around, Land Tax turned out to be "meh" I think if they unbanned Mind twist it'd be another "meh" because people are dumping their hands to kill their opponent (fast storm decks like Ant/Tes/Belcher) so who is going to make a focus on "lets both topdeck" I'll dump mana into mind twist and you'll lose your hand -vs- "I'll kill you" I'll dump mana into Goblin Charbelcher or Ad Nauseum and you'll lose the game.
I hope they unban something too. There are a few cards I would like to see removed from the ban list.
Mind twist would be pretty "meh" I agree, but it certainly doesn't need to be banned, so I'd like to see it back just because it's not powerful enough to warrant banning anymore.
Black Vise I think could be unbanned too. This one is certainly more powerful, and would probably see play, but I don't think it's so devastating that it needs to be banned.
Worldgorger Dragon could come back, there are "I win" creatures to bring in via reanimation already in legacy, I don't think one more is going to really hurt the format.
Strip Mine This one is banned more because it's not fun to play against I think, but I rather like the card and would love to have it available. It's certainly powerful, but not completely broken. I can understand why it's banned, but I personally wouldn't mind having it back.
Earthcraft Seems almsot safe. The squirrel combo isn't that impressive, the real concern is the amount of mana it allows you to make, but in that regard there are already ways to consistently make large amounts of mana in the format. This one is the one I think is most dangerous to unban of the ones I would like to see back though.
I would like Mana Drain and Survival of the Fittest unbanned too, but I don't think I can make an argument that they're weak enough to come back.
That's fine with me, really. It's powerful, and I can see why some people get frustrated playing against it, but it's not like there is no way to handle it. Crypt can disrupt loam recursion, force can stop exploration, + that line of play isn't as powerful on the draw. It can just lock you out all game, admittedly, which is why it's probably banned in the first place, but I don't mind it.
I would much rather they restrict it, like they did in vintage, but Wotc doesn't like to restrict things anymore.