That's true, but I feel like one has the same problem if one draws Duress/Therapy against a permanent-heavy deck that's already deployed a threat. I've had a whole lot of game 1s in which people run out a Thalia or a Sphere of Resistance while I'm still monkeying around trying to find business, and I don't have an answer. Having something to bounce a hate permanent (or a gamebreaker like Marit Lage) feels like a really important thing, and Chain does some other nasty stuff with mana rocks on the board. This actually came up twice yesterday (worked once; my tutor got countered the second time, which another Duress might've solved). Not sure I'll keep it in (more on that in a minute), but it's a pretty useful trick in a lot of matchups. Obviously not universally good, but I've been yanking the Preordain it replaced in nearly every game 2 for a sideboard card, so I thought I'd replace it with a 1-costed card that comes in a lot of the time and solves much of the problem with game-1 permanent hate (excluding Chalice).
I've been cantripping into a bunch of cantrips quite a bit lately. Oftentimes we either need to deal with a problem that'll zero us within a couple of turns or get the combo going right away; Preordain does neither of these things well. This has led me to believe that we're running too many cantrips, but there's no way I'm cutting a copy of Brainstorm or Ponder from the maindeck. Probe is useful for different reasons, and I don't think that's a card to cut either. The bang-for-buck factor on Preordain is the lowest out of all the cantrips in the deck, and I find that when I draw it after the first two turns, I'd rather have either business (five spells here already), mana (nine rituals and eight artifacts), or disruption.
So when I say it's clunky, I don't mean that it's overcosted or that it's inherently slow; I mean that, of all the cards we use to find business/mana/disruption, it does the least, and I feel like we'd be better served to shore up one of those three components of the deck than to keep 2x Preordain.
I may not be approaching this properly, but again, I've sided out the Preordains for virtually all my G2s and G3s, and rarely has it been useful in G1.
I've been kicking around bringing back the third Duress instead of the Chain and going back to seven discards. I'm curious: do you feel like seven pieces of disruption in the maindeck has been a setup that's led to flooding? I used to think that because there were times when it would happen, but I feel like we're in an environment in which there are decks that'll just shut us out of the game immediately if we can't land a discard right away. Chain obviously doesn't solve this problem, but I felt like testing maindeck anti-permanent stuff.
I'm definitely keeping two Chains in the 75, whether split between main and sideboard or both in the side. It's so crushing when it works (which has been often, in my experience) and so versatile against a variety of matchups that I definitely think we need to keep two around. The fact that it builds storm count and removes problem permanents (Canonist, Germ tokens wielding Batterskulls, Reanimate targets) at the same time is superb.
CabalTherapy, thanks a lot for your input. I'm interested to hear what you think about adding discards at the moment/why we shouldn't, and I'll probably put Chain back in the 'board after its underperformance yesterday. Felt too narrow for the matchups I faced, though it would've been great in the matchups I had last week (barring Eldrazi).
First of all, well done!
To answer your question, I'm not a fan of Abrupt Decay in very many matchups at all. Green mana is a real choke that we won't be able to solve in the face of a number of decks, and unless we're in a slower matchup I think it'll really slow us down to have one in our opener.
It might be a necessity against Eldrazi because it can't be countered, but I don't think we should be putting in more than one or two. The Eldrazi player yesterday won game 2 by playing Chalice on 0, Chalice on 1, Chalice on 2, and Rest in Peace over the first three turns.
On an unrelated note, I just saw this list today:
http://mtgtop8.com/event?e=12113&d=269470&f=LE
Your thoughts, everyone?